slang-shaders/presets/mdapt+fast-bilateral+super-4xbr+scanlines.slangp
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00

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shaders = 16
shader0 = ../stock.slang
alias0 = mdapt_refpass
shader1 = ../dithering/shaders/mdapt/passes/mdapt-pass0.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
shader2 = ../dithering/shaders/mdapt/passes/mdapt-pass1.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
shader3 = ../dithering/shaders/mdapt/passes/mdapt-pass2.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
shader4 = ../dithering/shaders/mdapt/passes/mdapt-pass3.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
shader5 = ../dithering/shaders/mdapt/passes/mdapt-pass4.slang
filter_linear5 = false
scale_type5 = source
scale5 = 1.0
shader6 = ../dithering/shaders/mdapt/passes/mdapt-pass4.slang
filter_linear6 = false
scale_type6 = source
scale6 = 1.0
shader7 = "../denoisers/shaders/fast-bilateral.slang"
filter_linear7 = "false"
wrap_mode7 = "clamp_to_edge"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
alias7 = XbrSource
shader8 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
filter_linear8 = "false"
wrap_mode8 = "clamp_to_edge"
scale_type_x8 = "source"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
filter_linear9 = "false"
wrap_mode9 = "clamp_to_edge"
scale_type_x9 = "source"
scale_x9 = "2.000000"
scale_type_y9 = "source"
scale_y9 = "2.000000"
alias9 = "PassPrev2"
shader10 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
filter_linear10 = "false"
wrap_mode10 = "clamp_to_edge"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
filter_linear11 = "false"
wrap_mode11 = "clamp_to_edge"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1b.slang"
filter_linear12 = "false"
wrap_mode12 = "clamp_to_edge"
scale_type_x12 = "source"
scale_x12 = "2.000000"
scale_type_y12 = "source"
scale_y12 = "2.000000"
shader13 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
filter_linear13 = "false"
wrap_mode13 = "clamp_to_edge"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = ../stock.slang
shader15 = ../scanlines/shaders/scanline.slang
filter_linear15 = false
scale_type15 = source
scale15 = 1.0