slang-shaders/bezel/koko-aio/Presets-ng/Monitor-Balanced.slangp
2024-03-05 09:38:54 +01:00

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#reference "Base.slangp"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.350000"
LUMINANCE = "0.2"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.400000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_OVERMASK = "1.10000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MAX_W = "0.400001"
PIXELGRID_GAMMA_W = "1.500006"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.199999"
PIXELGRID_OFFSET_CORE = "0.120000"
PIXELGRID_Y_MASK = "0.400000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "6.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "7.0"
HALO_GAMMA = "1.800000"
HALO_GAMMA_OUT = "1.300000"
HALO_VS_SCAN = "1.000000"