slang-shaders/anti-aliasing/smaa.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 4
shader0 = ../stock.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
alias0 = SMAA_Input
shader1 = shaders/smaa/smaa-pass0.slang
filter_linear1 = true
scale_type1 = source
scale1 = 1.0
shader2 = shaders/smaa/smaa-pass1.slang
filter_linear2 = true
scale_type2 = source
scale2 = 1.0
shader3 = shaders/smaa/smaa-pass2.slang
filter_linear3 = true
scale_type3 = viewport
scale3 = 1.0
textures = "areaTex;searchTex"
areaTex = shaders/smaa/AreaTex.png
searchTex = shaders/smaa/SearchTex.png
parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING"
SMAA_EDT = 1.0
SMAA_THRESHOLD = 0.05
SMAA_MAX_SEARCH_STEPS = 32
SMAA_MAX_SEARCH_STEPS_DIAG = 16
SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR = 2.0
SMAA_CORNER_ROUNDING = 25.0