slang-shaders/crt/GritsScanlines.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 2
shader0 = shaders/GritsScanlines/GritsScanlines.slang
filter_linear0 = true
scale_type0 = source
scale_x0 = 1.0
scale_y0 = 4.0
shader1 = ../stock.slang
filter_linear1 = true
scale_type1 = viewport
textures = "scanlines_LUT;color_LUT;luminance_LUT"
scanlines_LUT = shaders/GritsScanlines/Scanline-LUT-4px.png
scanlines_LUT_linear = false
color_LUT = shaders/GritsScanlines/trinitron_color.png
color_LUT_linear = true
luminance_LUT = shaders/GritsScanlines/Fake-Self-Illumination.png
luminance_LUT_linear = true