slang-shaders/crt/crt-geom-tate.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 1
shader0 = shaders/crt-geom.slang
filter_linear0 = false
scale_type0 = viewport
CRTgamma = "2.2"
CURVATURE = "1.0"
d = "1.5"
R = "1.8"
y_tilt = "-0.15"
cornersize = "0.0155"
invert_aspect = "0.0"
DOTMASK = "0.0"
scanline_weight = "0.3"
lum = "0.07"
vertical_scanlines = "1.0"
interlace_detect = "0.0"