slang-shaders/crt/crt-hyllian-glow.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = "6"
shader0 = "shaders/glow/linearize.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "true"
shader1 = "shaders/hyllian/crt-hyllian.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "CRTPass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "true"
scale_type_x1 = "viewport"
scale_x1 = "1.000000"
scale_type_y1 = "viewport"
scale_y1 = "1.000000"
shader2 = "shaders/glow/threshold.slang"
filter_linear2 = "true"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "true"
shader3 = "shaders/glow/blur_horiz.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "true"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "true"
scale_type_x3 = "viewport"
scale_x3 = "0.200000"
scale_type_y3 = "viewport"
scale_y3 = "0.200000"
shader4 = "shaders/glow/blur_vert.slang"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "true"
shader5 = "shaders/glow/resolve.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type5 = viewport
parameters = "INPUT_GAMMA;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;SHARPNESS_HACK;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
INPUT_GAMMA = "2.400000"
BEAM_PROFILE = "0.000000"
HFILTER_PROFILE = "0.000000"
BEAM_MIN_WIDTH = "1.000000"
BEAM_MAX_WIDTH = "1.000000"
SCANLINES_STRENGTH = "0.580000"
COLOR_BOOST = "1.350000"
SHARPNESS_HACK = "1.000000"
PHOSPHOR_LAYOUT = "4.000000"
MASK_INTENSITY = "0.700000"
CRT_ANTI_RINGING = "1.000000"
InputGamma = "1.000000"
OutputGamma = "1.000000"
VSCANLINES = "0.000000"
GLOW_WHITEPOINT = "0.900000"
GLOW_ROLLOFF = "3.000000"
BLOOM_STRENGTH = "0.100000"
OUTPUT_GAMMA = "2.200000"
CURVATURE = "0.000000"
warpX = "0.015000"
warpY = "0.015000"
cornersize = "0.010000"
cornersmooth = "380.000000"
noise_amt = "0.000000"
shadowMask = "0.000000"
maskDark = "0.500000"
maskLight = "1.500000"