slang-shaders/crt/crt-yo6-KV-M1420B-sharp.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 3
shader0 = "shaders/crt-yo6/crt-yo6-native-resolution.slang"
filter_linear0 = true
wrap_mode0 = "clamp_to_edge"
scale_type0 = "absolute"
scale_x0 = 439
scale_y0 = 233
shader1 = "shaders/crt-yo6/crt-yo6-warp.slang"
filter_linear1 = true
wrap_mode1 = "clamp_to_edge"
scale_type1 = "absolute"
scale_x1 = 1684
scale_y1 = 1329
shader2 = "../windowed/shaders/jinc2.slang"
filter_linear2 = false
scale_type2 = viewport
textures = TEX_CRT
TEX_CRT = "shaders/crt-yo6/KV-M1420B.png"
TEX_CRT_linear = false
parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
JINC2_WINDOW_SINC = 0.44
JINC2_SINC = 0.82
JINC2_AR_STRENGTH = 0.5