slang-shaders/handheld/lcd-grid-v2-gba-color-motionblur.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

33 lines
797 B
Plaintext

shaders = "3"
shader0 = "../motionblur/shaders/response-time.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
shader1 = "shaders/color/gba-color.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
shader2 = "shaders/lcd-cgwg/lcd-grid-v2.slang"
filter_linear2 = "false"
scale_type2 = "viewport"
scale2 = "1.0"
parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"