slang-shaders/blurs/shaders/gauss_4tap/common.inc

22 lines
714 B
C++

/*
Gauss-4tap v1.0 by fishku
Copyright (C) 2023
Public domain license (CC0)
Simple two-pass Gaussian blur filter which does two taps per pass.
Idea based on:
https://www.rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
Changelog:
v1.0: Initial release.
*/
// Finds the offset so that two samples drawn with linear filtering at that
// offset from a central pixel, multiplied with 1/2 each, sum up to a 3-sample
// approximation of the Gaussian sampled at pixel centers.
float get_offset(float sigma) {
// Weight at x = 0 evaluates to 1 for all values of sigma.
const float w = exp(-1.0 / (sigma * sigma));
return 2.0 * w / (2.0 * w + 1.0);
}