mirror of
https://github.com/libretro/slang-shaders.git
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39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
#version 450
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///////////////////////////// GPL LICENSE NOTICE /////////////////////////////
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//
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// autocrop-koko
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// Copyright (C) 2024 Antonio Orefice <kokoko3k@gmail.com>
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//
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// This program is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation; either version 3 of the License, or any later version.
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//
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////////////////////////////////////////////////////////////////////////////////
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#include "autocrop_config.inc"
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main() {
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vec2 co = vTexCoord;
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if (AUTOCROP_MAX > 0.0)
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co = clamp(co, params.OriginalSize.zw * AUTOCROP_MIN,
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1-params.OriginalSize.zw * AUTOCROP_MIN );
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FragColor = vec4(texture(Source, co).rgb, 1.0);
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} |