snes9x/seta.h
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

68 lines
1.4 KiB
C

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef _SETA_H_
#define _SETA_H_
#define ST_010 0x01
#define ST_011 0x02
#define ST_018 0x03
struct SST010
{
uint8 input_params[16];
uint8 output_params[16];
uint8 op_reg;
uint8 execute;
bool8 control_enable;
};
struct SST011
{
bool8 waiting4command;
uint8 status;
uint8 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters[512];
uint8 output[512];
};
struct SST018
{
bool8 waiting4command;
uint8 status;
uint8 part_command;
uint8 pass;
uint32 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters[512];
uint8 output[512];
};
extern struct SST010 ST010;
extern struct SST011 ST011;
extern struct SST018 ST018;
uint8 S9xGetST010 (uint32);
void S9xSetST010 (uint32, uint8);
uint8 S9xGetST011 (uint32);
void S9xSetST011 (uint32, uint8);
uint8 S9xGetST018 (uint32);
void S9xSetST018 (uint8, uint32);
uint8 S9xGetSetaDSP (uint32);
void S9xSetSetaDSP (uint8, uint32);
extern uint8 (*GetSETA) (uint32);
extern void (*SetSETA) (uint32, uint8);
#endif