suyu/src/common/android/id_cache.h
SylverDiscord51 1648d189d3
license-fix (#31)
Co-authored-by: palfaiate <syl.paulo.alfaiate@gmail.com>
Co-authored-by: SylverDiscord51 <p71468162@gmail.com>
Co-committed-by: SylverDiscord51 <p71468162@gmail.com>
2024-03-23 22:58:07 -03:00

113 lines
3.3 KiB
C++

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <future>
#include <jni.h>
#include "video_core/rasterizer_interface.h"
namespace Common::Android {
JNIEnv* GetEnvForThread();
/**
* Starts a new thread to run JNI. Intended to be used when you must run JNI from a fiber.
* @tparam T Typename of the return value for the work param
* @param work Lambda that runs JNI code. This function will take care of attaching this thread to
* the JVM
* @return The result from the work lambda param
*/
template <typename T = void>
T RunJNIOnFiber(const std::function<T(JNIEnv*)>& work) {
std::future<T> j_result = std::async(std::launch::async, [&] {
auto env = GetEnvForThread();
return work(env);
});
return j_result.get();
}
jclass GetNativeLibraryClass();
jclass GetDiskCacheProgressClass();
jclass GetDiskCacheLoadCallbackStageClass();
jclass GetGameDirClass();
jmethodID GetGameDirConstructor();
jmethodID GetDiskCacheLoadProgress();
jmethodID GetExitEmulationActivity();
jmethodID GetOnEmulationStarted();
jmethodID GetOnEmulationStopped();
jmethodID GetOnProgramChanged();
jclass GetGameClass();
jmethodID GetGameConstructor();
jfieldID GetGameTitleField();
jfieldID GetGamePathField();
jfieldID GetGameProgramIdField();
jfieldID GetGameDeveloperField();
jfieldID GetGameVersionField();
jfieldID GetGameIsHomebrewField();
jclass GetStringClass();
jclass GetPairClass();
jmethodID GetPairConstructor();
jfieldID GetPairFirstField();
jfieldID GetPairSecondField();
jclass GetOverlayControlDataClass();
jmethodID GetOverlayControlDataConstructor();
jfieldID GetOverlayControlDataIdField();
jfieldID GetOverlayControlDataEnabledField();
jfieldID GetOverlayControlDataLandscapePositionField();
jfieldID GetOverlayControlDataPortraitPositionField();
jfieldID GetOverlayControlDataFoldablePositionField();
jclass GetPatchClass();
jmethodID GetPatchConstructor();
jfieldID GetPatchEnabledField();
jfieldID GetPatchNameField();
jfieldID GetPatchVersionField();
jfieldID GetPatchTypeField();
jfieldID GetPatchProgramIdField();
jfieldID GetPatchTitleIdField();
jclass GetDoubleClass();
jmethodID GetDoubleConstructor();
jfieldID GetDoubleValueField();
jclass GetIntegerClass();
jmethodID GetIntegerConstructor();
jfieldID GetIntegerValueField();
jclass GetBooleanClass();
jmethodID GetBooleanConstructor();
jfieldID GetBooleanValueField();
jclass GetPlayerInputClass();
jmethodID GetPlayerInputConstructor();
jfieldID GetPlayerInputConnectedField();
jfieldID GetPlayerInputButtonsField();
jfieldID GetPlayerInputAnalogsField();
jfieldID GetPlayerInputMotionsField();
jfieldID GetPlayerInputVibrationEnabledField();
jfieldID GetPlayerInputVibrationStrengthField();
jfieldID GetPlayerInputBodyColorLeftField();
jfieldID GetPlayerInputBodyColorRightField();
jfieldID GetPlayerInputButtonColorLeftField();
jfieldID GetPlayerInputButtonColorRightField();
jfieldID GetPlayerInputProfileNameField();
jfieldID GetPlayerInputUseSystemVibratorField();
jclass GetSuyuInputDeviceInterface();
jmethodID GetSuyuDeviceGetName();
jmethodID GetSuyuDeviceGetGUID();
jmethodID GetSuyuDeviceGetPort();
jmethodID GetSuyuDeviceGetSupportsVibration();
jmethodID GetSuyuDeviceVibrate();
jmethodID GetSuyuDeviceGetAxes();
jmethodID GetSuyuDeviceHasKeys();
} // namespace Common::Android