clean up debug stuff

This commit is contained in:
kirjavascript 2023-03-07 20:50:29 +00:00
parent c691d74f52
commit 71c3bdf8fc
5 changed files with 111 additions and 127 deletions

View file

@ -20,6 +20,7 @@ emu = { path = "../emu" }
egui = "0.20.1"
eframe = { version = "0.20.1", features = ["persistence"] }
egui_memory_editor = "0.1.0"
# serde = { version = "1", features = ["derive"] } # You only need this if you want app persistence
# native:

View file

@ -97,9 +97,7 @@ impl eframe::App for App {
// debug stuff
crate::debug::palette::palette_window(&ctx, &self.emu);
self.debug.vram.render(&ctx, &self.emu);
self.debug.render(&ctx, &self.emu);
egui::CentralPanel::default().show(ctx, |ui| {
egui::warn_if_debug_build(ui);
@ -119,63 +117,7 @@ impl eframe::App for App {
if self.test_vec.len() > 60 {
self.test_vec.pop_front();
}
use egui::plot::{
Bar, BarChart, Legend, Plot,
};
let chart = BarChart::new(
self.test_vec
.iter()
.enumerate()
.map(|(i, x)| Bar::new((i + 1) as _, *x as f64))
.collect()
)
.color(egui::Color32::LIGHT_BLUE)
.name("Normal Distribution");
// if !self.vertical {
// chart = chart.horizontal();
// }
Plot::new("Normal Distribution Demo")
.width(200.)
.height(100.)
.legend(Legend::default())
.data_aspect(1.0)
.show(ui, |plot_ui| plot_ui.bar_chart(chart))
.response
});
// TODO debug module
egui::Window::new("cpu")
.min_width(800.)
.show(ctx, |ui| {
let mut debug = String::new();
debug.push_str(&format!("PC: {:X}\n\n", self.emu.core.pc));
// let v = self.emu.core.mem.vdp.VSRAM.iter().map(|x|format!("{:X}", x)).collect::<Vec<String>>().join(" ");
// debug.push_str(&format!("VSRAM: {}\n\n", v));
debug.push_str(&format!("D "));
for i in 0..=7 {
debug.push_str(&format!("{:X} ", self.emu.core.dar[i]));
}
debug.push_str(&format!("\n"));
debug.push_str(&format!("A "));
for i in 0..=7 {
debug.push_str(&format!("{:X} ", self.emu.core.dar[i + 8]));
}
debug.push_str(&format!("\n"));
debug.push_str(&format!("\n"));
for (pc, opcode) in emu::debug::disasm_demo(&self.emu) {
debug.push_str(&format!("0x{:X}\t{}\n", pc, opcode));
}
ui.label(&debug);
});
}
}

30
frontend/src/debug/cpu.rs Normal file
View file

@ -0,0 +1,30 @@
pub fn cpu_window(ctx: &egui::Context, emu: &emu::Megadrive) {
egui::Window::new("cpu")
.min_width(800.)
.show(ctx, |ui| {
let mut debug = String::new();
debug.push_str(&format!("PC: {:X}\n\n", emu.core.pc));
// let v = emu.core.mem.vdp.VSRAM.iter().map(|x|format!("{:X}", x)).collect::<Vec<String>>().join(" ");
// debug.push_str(&format!("VSRAM: {}\n\n", v));
debug.push_str(&format!("D "));
for i in 0..=7 {
debug.push_str(&format!("{:X} ", emu.core.dar[i]));
}
debug.push_str(&format!("\n"));
debug.push_str(&format!("A "));
for i in 0..=7 {
debug.push_str(&format!("{:X} ", emu.core.dar[i + 8]));
}
debug.push_str(&format!("\n"));
debug.push_str(&format!("\n"));
for (pc, opcode) in emu::debug::disasm_demo(&emu) {
debug.push_str(&format!("0x{:X}\t{}\n", pc, opcode));
}
ui.label(&debug);
});
}

View file

@ -1,4 +1,8 @@
pub mod palette;
pub mod vram;
pub mod cpu;
use vram::VRAM;
pub struct Debug {
pub vram: VRAM,
@ -12,74 +16,10 @@ impl Default for Debug {
}
}
pub struct VRAM {
palette_line: usize,
}
impl Default for VRAM {
fn default() -> Self {
Self {
palette_line: 0,
}
}
}
impl VRAM {
impl Debug {
pub fn render(&mut self, ctx: &egui::Context, emu: &emu::Megadrive) {
egui::Window::new("vram")
.vscroll(true)
// TODO: only show onscreen ram"
// TODO: show_rows
.show(ctx, |ui| {
ui.horizontal(|ui| {
ui.radio_value(&mut self.palette_line, 0, "0");
ui.radio_value(&mut self.palette_line, 1, "1");
ui.radio_value(&mut self.palette_line, 2, "2");
ui.radio_value(&mut self.palette_line, 3, "3");
});
const WIDTH: usize = 16;
const HEIGHT: usize = 128;
const PIXEL_QTY: usize = (WIDTH * 8) * (HEIGHT * 8);
// TODO use retained buffer
let mut pixels: [egui::Color32; PIXEL_QTY] = [ egui::Color32::from_rgb(0, 0, 0); PIXEL_QTY];
let palette_offset = self.palette_line * 0x10;
for x_tile in 0..WIDTH {
for y_tile in 0..HEIGHT {
let offset = x_tile + (y_tile * WIDTH);
let vram_offset = offset * 32;
let mut view_offset = (x_tile * 8) + (y_tile * 8 * (WIDTH * 8));
for duxel in &emu.core.mem.vdp.VRAM[vram_offset..vram_offset+32] {
let pixel = (*duxel & 0xF0) >> 4;
let (r, g, b) = emu.core.mem.vdp.cram_rgb[palette_offset + pixel as usize];
pixels[view_offset] = egui::Color32::from_rgb(r, g, b);
view_offset += 1;
let pixel = *duxel & 0xF;
let (r, g, b) = emu.core.mem.vdp.cram_rgb[palette_offset + pixel as usize];
pixels[view_offset] = egui::Color32::from_rgb(r, g, b);
view_offset += 1;
if view_offset % 8 == 0 {
view_offset += (WIDTH-1) * 8;
}
}
}
}
let texture: &egui::TextureHandle = &ui.ctx().load_texture(
"vram",
egui::ColorImage {
size: [WIDTH*8, HEIGHT*8],
pixels: pixels.to_vec(),
},
egui::TextureOptions::NEAREST
);
let img = egui::Image::new(texture, texture.size_vec2() * 2.);
ui.add(img);
});
cpu::cpu_window(&ctx, &emu);
palette::palette_window(&ctx, &emu);
self.vram.render(&ctx, &emu);
}
}

View file

@ -0,0 +1,71 @@
pub struct VRAM {
palette_line: usize,
}
impl Default for VRAM {
fn default() -> Self {
Self {
palette_line: 0,
}
}
}
impl VRAM {
pub fn render(&mut self, ctx: &egui::Context, emu: &emu::Megadrive) {
egui::Window::new("vram")
.vscroll(true)
// TODO: only show onscreen ram"
// TODO: show_rows
.show(ctx, |ui| {
ui.horizontal(|ui| {
ui.radio_value(&mut self.palette_line, 0, "0");
ui.radio_value(&mut self.palette_line, 1, "1");
ui.radio_value(&mut self.palette_line, 2, "2");
ui.radio_value(&mut self.palette_line, 3, "3");
});
const WIDTH: usize = 16;
const HEIGHT: usize = 128;
const PIXEL_QTY: usize = (WIDTH * 8) * (HEIGHT * 8);
// TODO use retained buffer
let mut pixels: [egui::Color32; PIXEL_QTY] = [ egui::Color32::from_rgb(0, 0, 0); PIXEL_QTY];
let palette_offset = self.palette_line * 0x10;
for x_tile in 0..WIDTH {
for y_tile in 0..HEIGHT {
let offset = x_tile + (y_tile * WIDTH);
let vram_offset = offset * 32;
let mut view_offset = (x_tile * 8) + (y_tile * 8 * (WIDTH * 8));
for duxel in &emu.core.mem.vdp.VRAM[vram_offset..vram_offset+32] {
let pixel = (*duxel & 0xF0) >> 4;
let (r, g, b) = emu.core.mem.vdp.cram_rgb[palette_offset + pixel as usize];
pixels[view_offset] = egui::Color32::from_rgb(r, g, b);
view_offset += 1;
let pixel = *duxel & 0xF;
let (r, g, b) = emu.core.mem.vdp.cram_rgb[palette_offset + pixel as usize];
pixels[view_offset] = egui::Color32::from_rgb(r, g, b);
view_offset += 1;
if view_offset % 8 == 0 {
view_offset += (WIDTH-1) * 8;
}
}
}
}
let texture: &egui::TextureHandle = &ui.ctx().load_texture(
"vram",
egui::ColorImage {
size: [WIDTH*8, HEIGHT*8],
pixels: pixels.to_vec(),
},
egui::TextureOptions::NEAREST
);
let img = egui::Image::new(texture, texture.size_vec2() * 2.);
ui.add(img);
});
}
}