trueLMAO/frontend/src/app.rs
2023-03-11 02:40:51 +00:00

124 lines
3.4 KiB
Rust

use emu::Megadrive;
use crate::widgets;
use std::collections::VecDeque;
pub struct App {
emu: Megadrive,
debug: crate::debug::Debug,
pub fullscreen: bool,
pub vsync: bool,
pub running: bool,
test_vec: VecDeque<u64>,
}
impl Default for App {
fn default() -> Self {
let buf: Vec<u8> = include_bytes!("./s1proto.bin").to_vec();
Self {
emu: Megadrive::new(buf),
debug: Default::default(),
fullscreen: false,
vsync: false,
running: true,
test_vec: VecDeque::with_capacity(60),
}
}
}
impl App {
pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
cc.egui_ctx.set_visuals(egui::Visuals {
dark_mode: true,
..egui::Visuals::default()
});
// let mut fonts = egui::FontDefinitions::default();
// fonts
// .families
// .entry(egui::FontFamily::Proportional)
// .or_default()
// .push("Hack".to_string());
// cc.egui_ctx.set_fonts(fonts);
// Load previous app state (if any).
// Note that you must enable the `persistence` feature for this to work.
// if let Some(storage) = cc.storage {
// return eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default();
// }
Default::default()
}
}
impl eframe::App for App {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
// game logic
if self.running {
ctx.request_repaint();
crate::input::dummy_input(ctx, &mut self.emu);
self.emu.render();
}
// layout starts with fullscreen
if self.fullscreen {
egui::CentralPanel::default()
.frame(egui::containers::Frame::none())
.show(ctx, |ui| {
let response = ui.add(widgets::viewport_centred(&self.emu));
if response.double_clicked() {
self.fullscreen = false;
}
});
return
}
egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
ui.add(crate::widgets::menu(&mut self.fullscreen, frame));
});
// game window
egui::Window::new("screen")
.min_height(100.)
.show(ctx, |ui| {
let response = ui.add(widgets::viewport(&self.emu));
if response.double_clicked() {
self.fullscreen = true;
}
});
// debug stuff
self.debug.render(&ctx, &self.emu);
egui::CentralPanel::default().show(ctx, |ui| {
egui::warn_if_debug_build(ui);
// ctx.inspection_ui(ui);
ui.label(&format!("MD frames this frame: {}", self.emu.frame_timer.frame_count));
ui.label(&format!("avg frames {:.2}", self.test_vec.iter().sum::<u64>() as f32 / self.test_vec.len() as f32));
if ui.button(if self.running { "pause" } else { "play" }).clicked() {
self.running = !self.running;
}
ui.radio_value(&mut self.vsync, true, "vsync");
ui.radio_value(&mut self.vsync, false, "not vsync");
self.test_vec.push_back(self.emu.frame_timer.frame_count.min(4));
if self.test_vec.len() > 60 {
self.test_vec.pop_front();
}
});
}
}