This commit is contained in:
Matt Borgerson 2021-10-13 03:43:09 -07:00
parent e5ab2476a9
commit 48323492ec

View file

@ -2347,6 +2347,135 @@ DEF_METHOD(NV097, SET_EYE_DIRECTION)
pg->ltctxa_dirty[NV_IGRAPH_XF_LTCTXA_EYED] = true;
}
static void pgraph_flush_draw(NV2AState *d)
{
PGRAPHState *pg = &d->pgraph;
assert(pg->shader_binding);
if (pg->draw_arrays_length) {
nv2a_profile_inc_counter(NV2A_PROF_DRAW_ARRAYS);
NV2A_GL_DPRINTF(false, "Draw Arrays");
assert(pg->inline_buffer_length == 0);
assert(pg->inline_array_length == 0);
assert(pg->inline_elements_length == 0);
pgraph_bind_vertex_attributes(d, pg->draw_arrays_min_start,
pg->draw_arrays_max_count, false, 0);
glMultiDrawArrays(pg->shader_binding->gl_primitive_mode,
pg->gl_draw_arrays_start,
pg->gl_draw_arrays_count,
pg->draw_arrays_length);
} else if (pg->inline_buffer_length) {
nv2a_profile_inc_counter(NV2A_PROF_INLINE_BUFFERS);
NV2A_GL_DPRINTF(false, "Inline Buffer");
assert(pg->draw_arrays_length == 0);
assert(pg->inline_array_length == 0);
assert(pg->inline_elements_length == 0);
if (pg->compressed_attrs) {
pg->compressed_attrs = 0;
pgraph_bind_shaders(pg);
}
for (int i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
VertexAttribute *attr = &pg->vertex_attributes[i];
if (attr->inline_buffer_populated) {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_3);
glBindBuffer(GL_ARRAY_BUFFER, attr->gl_inline_buffer);
glBufferData(GL_ARRAY_BUFFER,
pg->inline_buffer_length * sizeof(float) * 4,
attr->inline_buffer, GL_STREAM_DRAW);
glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(i);
attr->inline_buffer_populated = false;
} else {
glDisableVertexAttribArray(i);
glVertexAttrib4fv(i, attr->inline_value);
}
}
glDrawArrays(pg->shader_binding->gl_primitive_mode,
0, pg->inline_buffer_length);
} else if (pg->inline_array_length) {
nv2a_profile_inc_counter(NV2A_PROF_INLINE_ARRAYS);
NV2A_GL_DPRINTF(false, "Inline Array");
assert(pg->draw_arrays_length == 0);
assert(pg->inline_buffer_length == 0);
assert(pg->inline_elements_length == 0);
unsigned int index_count = pgraph_bind_inline_array(d);
glDrawArrays(pg->shader_binding->gl_primitive_mode,
0, index_count);
} else if (pg->inline_elements_length) {
nv2a_profile_inc_counter(NV2A_PROF_INLINE_ELEMENTS);
NV2A_GL_DPRINTF(false, "Inline Elements");
assert(pg->draw_arrays_length == 0);
assert(pg->inline_buffer_length == 0);
assert(pg->inline_array_length == 0);
uint32_t min_element = (uint32_t)-1;
uint32_t max_element = 0;
for (int i=0; i < pg->inline_elements_length; i++) {
max_element = MAX(pg->inline_elements[i], max_element);
min_element = MIN(pg->inline_elements[i], min_element);
}
pgraph_bind_vertex_attributes(
d, min_element, max_element, false, 0);
VertexKey k;
memset(&k, 0, sizeof(VertexKey));
k.count = pg->inline_elements_length;
k.gl_type = GL_UNSIGNED_INT;
k.gl_normalize = GL_FALSE;
k.stride = sizeof(uint32_t);
uint64_t h = fast_hash((uint8_t*)pg->inline_elements,
pg->inline_elements_length * 4);
LruNode *node = lru_lookup(&pg->element_cache, h, &k);
VertexLruNode *found = container_of(node, VertexLruNode, node);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, found->gl_buffer);
if (!found->initialized) {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
pg->inline_elements_length * 4,
pg->inline_elements, GL_STATIC_DRAW);
found->initialized = true;
} else {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4_NOTDIRTY);
}
glDrawElements(pg->shader_binding->gl_primitive_mode,
pg->inline_elements_length, GL_UNSIGNED_INT,
(void *)0);
} else {
NV2A_GL_DPRINTF(true, "EMPTY NV097_SET_BEGIN_END");
NV2A_UNCONFIRMED("EMPTY NV097_SET_BEGIN_END");
}
pg->inline_elements_length = 0;
pg->inline_array_length = 0;
pg->inline_buffer_length = 0;
pg->draw_arrays_length = 0;
pg->draw_arrays_min_start = -1;
pg->draw_arrays_max_count = 0;
bool depth_test =
pg->regs[NV_PGRAPH_CONTROL_0] & NV_PGRAPH_CONTROL_0_ZENABLE;
bool stencil_test =
pg->regs[NV_PGRAPH_CONTROL_1] & NV_PGRAPH_CONTROL_1_STENCIL_TEST_ENABLE;
pgraph_set_surface_dirty(pg, true, depth_test || stencil_test);
}
DEF_METHOD(NV097, SET_BEGIN_END)
{
bool depth_test =
@ -2358,115 +2487,7 @@ DEF_METHOD(NV097, SET_BEGIN_END)
nv2a_profile_inc_counter(NV2A_PROF_BEGIN_ENDS);
assert(pg->shader_binding);
if (pg->draw_arrays_length) {
nv2a_profile_inc_counter(NV2A_PROF_DRAW_ARRAYS);
NV2A_GL_DPRINTF(false, "Draw Arrays");
assert(pg->inline_buffer_length == 0);
assert(pg->inline_array_length == 0);
assert(pg->inline_elements_length == 0);
pgraph_bind_vertex_attributes(d, pg->draw_arrays_min_start,
pg->draw_arrays_max_count, false, 0);
glMultiDrawArrays(pg->shader_binding->gl_primitive_mode,
pg->gl_draw_arrays_start,
pg->gl_draw_arrays_count,
pg->draw_arrays_length);
} else if (pg->inline_buffer_length) {
nv2a_profile_inc_counter(NV2A_PROF_INLINE_BUFFERS);
NV2A_GL_DPRINTF(false, "Inline Buffer");
assert(pg->draw_arrays_length == 0);
assert(pg->inline_array_length == 0);
assert(pg->inline_elements_length == 0);
if (pg->compressed_attrs) {
pg->compressed_attrs = 0;
pgraph_bind_shaders(pg);
}
for (int i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
VertexAttribute *attr = &pg->vertex_attributes[i];
if (attr->inline_buffer_populated) {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_3);
glBindBuffer(GL_ARRAY_BUFFER, attr->gl_inline_buffer);
glBufferData(GL_ARRAY_BUFFER,
pg->inline_buffer_length * sizeof(float) * 4,
attr->inline_buffer, GL_STREAM_DRAW);
glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(i);
attr->inline_buffer_populated = false;
} else {
glDisableVertexAttribArray(i);
glVertexAttrib4fv(i, attr->inline_value);
}
}
glDrawArrays(pg->shader_binding->gl_primitive_mode,
0, pg->inline_buffer_length);
} else if (pg->inline_array_length) {
nv2a_profile_inc_counter(NV2A_PROF_INLINE_ARRAYS);
NV2A_GL_DPRINTF(false, "Inline Array");
assert(pg->draw_arrays_length == 0);
assert(pg->inline_buffer_length == 0);
assert(pg->inline_elements_length == 0);
unsigned int index_count = pgraph_bind_inline_array(d);
glDrawArrays(pg->shader_binding->gl_primitive_mode,
0, index_count);
} else if (pg->inline_elements_length) {
nv2a_profile_inc_counter(NV2A_PROF_INLINE_ELEMENTS);
NV2A_GL_DPRINTF(false, "Inline Elements");
assert(pg->draw_arrays_length == 0);
assert(pg->inline_buffer_length == 0);
assert(pg->inline_array_length == 0);
uint32_t min_element = (uint32_t)-1;
uint32_t max_element = 0;
for (int i=0; i < pg->inline_elements_length; i++) {
max_element = MAX(pg->inline_elements[i], max_element);
min_element = MIN(pg->inline_elements[i], min_element);
}
pgraph_bind_vertex_attributes(
d, min_element, max_element, false, 0);
VertexKey k;
memset(&k, 0, sizeof(VertexKey));
k.count = pg->inline_elements_length;
k.gl_type = GL_UNSIGNED_INT;
k.gl_normalize = GL_FALSE;
k.stride = sizeof(uint32_t);
uint64_t h = fast_hash((uint8_t*)pg->inline_elements,
pg->inline_elements_length * 4);
LruNode *node = lru_lookup(&pg->element_cache, h, &k);
VertexLruNode *found = container_of(node, VertexLruNode, node);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, found->gl_buffer);
if (!found->initialized) {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
pg->inline_elements_length * 4,
pg->inline_elements, GL_STATIC_DRAW);
found->initialized = true;
} else {
nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4_NOTDIRTY);
}
glDrawElements(pg->shader_binding->gl_primitive_mode,
pg->inline_elements_length, GL_UNSIGNED_INT,
(void *)0);
} else {
NV2A_GL_DPRINTF(true, "EMPTY NV097_SET_BEGIN_END");
NV2A_UNCONFIRMED("EMPTY NV097_SET_BEGIN_END");
}
pgraph_flush_draw(d);
/* End of visibility testing */
if (pg->zpass_pixel_count_enable) {
@ -2849,6 +2870,13 @@ DEF_METHOD(NV097, DRAW_ARRAYS)
unsigned int start = GET_MASK(parameter, NV097_DRAW_ARRAYS_START_INDEX);
unsigned int count = GET_MASK(parameter, NV097_DRAW_ARRAYS_COUNT)+1;
/* FIXME */
assert((pg->inline_elements_length+count) < NV2A_MAX_BATCH_LENGTH);
for (unsigned int i = 0; i < count; i++) {
pg->inline_elements[pg->inline_elements_length++] = start + i;
}
#if 0
pg->draw_arrays_min_start = MIN(pg->draw_arrays_min_start, start);
pg->draw_arrays_max_count = MAX(pg->draw_arrays_max_count, start + count);
@ -2870,6 +2898,7 @@ DEF_METHOD(NV097, DRAW_ARRAYS)
pg->gl_draw_arrays_count[pg->draw_arrays_length] = count;
pg->draw_arrays_length++;
pg->draw_arrays_prevent_connect = false;
#endif
}
DEF_METHOD(NV097, INLINE_ARRAY)