xemu/ui/xemu-input.c
Fred Hallock 03f40b1d8e
ui: Support controller peripherals and XMU devices (#1315)
* Added XMU Settings to the Input Screen

* Added Peripherals to config

* Prevent overwriting existing XMUs

* Added blockdev.h to try to fix the MacOS build

* Fixed some issues that antangelo pointed out

* Moved the peripheralType and param vars into the loop

* Moved fatx.h and fatx.c to ui\thirdparty\fatx

* Added Validation for Peripheral Settings

* Fixed some nits that were pointed out

* don't pass NULL into xemu_settings_set_string

* Changes following Matt's recommendations

* Changes to XMU FilePicker

* XMU image auto-bind logic refactor

* renamed peripheralType to peripheral_type

* removed unnecessary calls to g_strdup_printf and g_free

* Cleaned up some comments, removed an unnecessary variable

* handle overwrite prompt in Windows

* Fixed some code format and style inconsistencies

* More formatting fixes

* Fixed a few memory leaks

* qemu_access: check for Read and Write access

* Run clang-format

* Remove unused xemu_new_xmu declaration

* Fix use after free in rebind code
2023-12-18 01:04:14 -05:00

762 lines
28 KiB
C

/*
* xemu Input Management
*
* Copyright (C) 2020-2021 Matt Borgerson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qemu/osdep.h"
#include "hw/qdev-core.h"
#include "hw/qdev-properties.h"
#include "qapi/error.h"
#include "monitor/qdev.h"
#include "qapi/qmp/qdict.h"
#include "qemu/option.h"
#include "qemu/timer.h"
#include "qemu/config-file.h"
#include "xemu-input.h"
#include "xemu-notifications.h"
#include "xemu-settings.h"
#include "sysemu/blockdev.h"
// #define DEBUG_INPUT
#ifdef DEBUG_INPUT
#define DPRINTF(fmt, ...) \
do { fprintf(stderr, fmt, ## __VA_ARGS__); } while (0)
#else
#define DPRINTF(fmt, ...) \
do { } while (0)
#endif
#define XEMU_INPUT_MIN_INPUT_UPDATE_INTERVAL_US 2500
#define XEMU_INPUT_MIN_RUMBLE_UPDATE_INTERVAL_US 2500
#if 0
static void xemu_input_print_controller_state(ControllerState *state)
{
DPRINTF(" A = %d, B = %d, X = %d, Y = %d\n"
" Left = %d, Up = %d, Right = %d, Down = %d\n"
" Back = %d, Start = %d, White = %d, Black = %d\n"
"Lstick = %d, Rstick = %d, Guide = %d\n"
"\n"
"LTrig = %.3f, RTrig = %.3f\n"
"LStickX = %.3f, RStickX = %.3f\n"
"LStickY = %.3f, RStickY = %.3f\n\n",
!!(state->buttons & CONTROLLER_BUTTON_A),
!!(state->buttons & CONTROLLER_BUTTON_B),
!!(state->buttons & CONTROLLER_BUTTON_X),
!!(state->buttons & CONTROLLER_BUTTON_Y),
!!(state->buttons & CONTROLLER_BUTTON_DPAD_LEFT),
!!(state->buttons & CONTROLLER_BUTTON_DPAD_UP),
!!(state->buttons & CONTROLLER_BUTTON_DPAD_RIGHT),
!!(state->buttons & CONTROLLER_BUTTON_DPAD_DOWN),
!!(state->buttons & CONTROLLER_BUTTON_BACK),
!!(state->buttons & CONTROLLER_BUTTON_START),
!!(state->buttons & CONTROLLER_BUTTON_WHITE),
!!(state->buttons & CONTROLLER_BUTTON_BLACK),
!!(state->buttons & CONTROLLER_BUTTON_LSTICK),
!!(state->buttons & CONTROLLER_BUTTON_RSTICK),
!!(state->buttons & CONTROLLER_BUTTON_GUIDE),
state->axis[CONTROLLER_AXIS_LTRIG],
state->axis[CONTROLLER_AXIS_RTRIG],
state->axis[CONTROLLER_AXIS_LSTICK_X],
state->axis[CONTROLLER_AXIS_RSTICK_X],
state->axis[CONTROLLER_AXIS_LSTICK_Y],
state->axis[CONTROLLER_AXIS_RSTICK_Y]
);
}
#endif
ControllerStateList available_controllers =
QTAILQ_HEAD_INITIALIZER(available_controllers);
ControllerState *bound_controllers[4] = { NULL, NULL, NULL, NULL };
int test_mode;
static const char **port_index_to_settings_key_map[] = {
&g_config.input.bindings.port1,
&g_config.input.bindings.port2,
&g_config.input.bindings.port3,
&g_config.input.bindings.port4,
};
static int *peripheral_types_settings_map[4][2] = {
{ &g_config.input.peripherals.port1.peripheral_type_0,
&g_config.input.peripherals.port1.peripheral_type_1 },
{ &g_config.input.peripherals.port2.peripheral_type_0,
&g_config.input.peripherals.port2.peripheral_type_1 },
{ &g_config.input.peripherals.port3.peripheral_type_0,
&g_config.input.peripherals.port3.peripheral_type_1 },
{ &g_config.input.peripherals.port4.peripheral_type_0,
&g_config.input.peripherals.port4.peripheral_type_1 }
};
static const char **peripheral_params_settings_map[4][2] = {
{ &g_config.input.peripherals.port1.peripheral_param_0,
&g_config.input.peripherals.port1.peripheral_param_1 },
{ &g_config.input.peripherals.port2.peripheral_param_0,
&g_config.input.peripherals.port2.peripheral_param_1 },
{ &g_config.input.peripherals.port3.peripheral_param_0,
&g_config.input.peripherals.port3.peripheral_param_1 },
{ &g_config.input.peripherals.port4.peripheral_param_0,
&g_config.input.peripherals.port4.peripheral_param_1 }
};
static int sdl_kbd_scancode_map[25];
static const int port_map[4] = { 3, 4, 1, 2 };
void xemu_input_init(void)
{
if (g_config.input.background_input_capture) {
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
}
if (SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
fprintf(stderr, "Failed to initialize SDL gamecontroller subsystem: %s\n", SDL_GetError());
exit(1);
}
// Create the keyboard input (always first)
ControllerState *new_con = malloc(sizeof(ControllerState));
memset(new_con, 0, sizeof(ControllerState));
new_con->type = INPUT_DEVICE_SDL_KEYBOARD;
new_con->name = "Keyboard";
new_con->bound = -1;
new_con->peripheral_types[0] = PERIPHERAL_NONE;
new_con->peripheral_types[1] = PERIPHERAL_NONE;
new_con->peripherals[0] = NULL;
new_con->peripherals[1] = NULL;
sdl_kbd_scancode_map[0] = g_config.input.keyboard_controller_scancode_map.a;
sdl_kbd_scancode_map[1] = g_config.input.keyboard_controller_scancode_map.b;
sdl_kbd_scancode_map[2] = g_config.input.keyboard_controller_scancode_map.x;
sdl_kbd_scancode_map[3] = g_config.input.keyboard_controller_scancode_map.y;
sdl_kbd_scancode_map[4] = g_config.input.keyboard_controller_scancode_map.dpad_left;
sdl_kbd_scancode_map[5] = g_config.input.keyboard_controller_scancode_map.dpad_up;
sdl_kbd_scancode_map[6] = g_config.input.keyboard_controller_scancode_map.dpad_right;
sdl_kbd_scancode_map[7] = g_config.input.keyboard_controller_scancode_map.dpad_down;
sdl_kbd_scancode_map[8] = g_config.input.keyboard_controller_scancode_map.back;
sdl_kbd_scancode_map[9] = g_config.input.keyboard_controller_scancode_map.start;
sdl_kbd_scancode_map[10] = g_config.input.keyboard_controller_scancode_map.white;
sdl_kbd_scancode_map[11] = g_config.input.keyboard_controller_scancode_map.black;
sdl_kbd_scancode_map[12] = g_config.input.keyboard_controller_scancode_map.lstick_btn;
sdl_kbd_scancode_map[13] = g_config.input.keyboard_controller_scancode_map.rstick_btn;
sdl_kbd_scancode_map[14] = g_config.input.keyboard_controller_scancode_map.guide;
sdl_kbd_scancode_map[15] = g_config.input.keyboard_controller_scancode_map.lstick_up;
sdl_kbd_scancode_map[16] = g_config.input.keyboard_controller_scancode_map.lstick_left;
sdl_kbd_scancode_map[17] = g_config.input.keyboard_controller_scancode_map.lstick_right;
sdl_kbd_scancode_map[18] = g_config.input.keyboard_controller_scancode_map.lstick_down;
sdl_kbd_scancode_map[19] = g_config.input.keyboard_controller_scancode_map.ltrigger;
sdl_kbd_scancode_map[20] = g_config.input.keyboard_controller_scancode_map.rstick_up;
sdl_kbd_scancode_map[21] = g_config.input.keyboard_controller_scancode_map.rstick_left;
sdl_kbd_scancode_map[22] = g_config.input.keyboard_controller_scancode_map.rstick_right;
sdl_kbd_scancode_map[23] = g_config.input.keyboard_controller_scancode_map.rstick_down;
sdl_kbd_scancode_map[24] = g_config.input.keyboard_controller_scancode_map.rtrigger;
for (int i = 0; i < 25; i++) {
if( (sdl_kbd_scancode_map[i] < SDL_SCANCODE_UNKNOWN) ||
(sdl_kbd_scancode_map[i] >= SDL_NUM_SCANCODES) ) {
fprintf(stderr, "WARNING: Keyboard controller map scancode out of range (%d) : Disabled\n", sdl_kbd_scancode_map[i]);
sdl_kbd_scancode_map[i] = SDL_SCANCODE_UNKNOWN;
}
}
// Check to see if we should auto-bind the keyboard
int port = xemu_input_get_controller_default_bind_port(new_con, 0);
if (port >= 0) {
xemu_input_bind(port, new_con, 0);
char buf[128];
snprintf(buf, sizeof(buf), "Connected '%s' to port %d", new_con->name, port+1);
xemu_queue_notification(buf);
xemu_input_rebind_xmu(port);
}
QTAILQ_INSERT_TAIL(&available_controllers, new_con, entry);
}
int xemu_input_get_controller_default_bind_port(ControllerState *state, int start)
{
char guid[35] = { 0 };
if (state->type == INPUT_DEVICE_SDL_GAMECONTROLLER) {
SDL_JoystickGetGUIDString(state->sdl_joystick_guid, guid, sizeof(guid));
} else if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
snprintf(guid, sizeof(guid), "keyboard");
}
for (int i = start; i < 4; i++) {
if (strcmp(guid, *port_index_to_settings_key_map[i]) == 0) {
return i;
}
}
return -1;
}
void xemu_save_peripheral_settings(int player_index, int peripheral_index,
int peripheral_type,
const char *peripheral_parameter)
{
int *peripheral_type_ptr =
peripheral_types_settings_map[player_index][peripheral_index];
const char **peripheral_param_ptr =
peripheral_params_settings_map[player_index][peripheral_index];
assert(peripheral_type_ptr);
assert(peripheral_param_ptr);
*peripheral_type_ptr = peripheral_type;
xemu_settings_set_string(
peripheral_param_ptr,
peripheral_parameter == NULL ? "" : peripheral_parameter);
}
void xemu_input_process_sdl_events(const SDL_Event *event)
{
if (event->type == SDL_CONTROLLERDEVICEADDED) {
DPRINTF("Controller Added: %d\n", event->cdevice.which);
// Attempt to open the added controller
SDL_GameController *sdl_con;
sdl_con = SDL_GameControllerOpen(event->cdevice.which);
if (sdl_con == NULL) {
DPRINTF("Could not open joystick %d as a game controller\n", event->cdevice.which);
return;
}
// Success! Create a new node to track this controller and continue init
ControllerState *new_con = malloc(sizeof(ControllerState));
memset(new_con, 0, sizeof(ControllerState));
new_con->type = INPUT_DEVICE_SDL_GAMECONTROLLER;
new_con->name = SDL_GameControllerName(sdl_con);
new_con->rumble_enabled = true;
new_con->sdl_gamecontroller = sdl_con;
new_con->sdl_joystick = SDL_GameControllerGetJoystick(new_con->sdl_gamecontroller);
new_con->sdl_joystick_id = SDL_JoystickInstanceID(new_con->sdl_joystick);
new_con->sdl_joystick_guid = SDL_JoystickGetGUID(new_con->sdl_joystick);
new_con->bound = -1;
new_con->peripheral_types[0] = PERIPHERAL_NONE;
new_con->peripheral_types[1] = PERIPHERAL_NONE;
new_con->peripherals[0] = NULL;
new_con->peripherals[1] = NULL;
char guid_buf[35] = { 0 };
SDL_JoystickGetGUIDString(new_con->sdl_joystick_guid, guid_buf, sizeof(guid_buf));
DPRINTF("Opened %s (%s)\n", new_con->name, guid_buf);
QTAILQ_INSERT_TAIL(&available_controllers, new_con, entry);
// Do not replace binding for a currently bound device. In the case that
// the same GUID is specified multiple times, on different ports, allow
// any available port to be bound.
//
// This can happen naturally with X360 wireless receiver, in which each
// controller gets the same GUID (go figure). We cannot remember which
// controller is which in this case, but we can try to tolerate this
// situation by binding to any previously bound port with this GUID. The
// upside in this case is that a person can use the same GUID on all
// ports and just needs to bind to the receiver and never needs to hit
// this dialog.
// Attempt to re-bind to port previously bound to
int port = 0;
bool did_bind = false;
while (!did_bind) {
port = xemu_input_get_controller_default_bind_port(new_con, port);
if (port < 0) {
// No (additional) default mappings
break;
} else if (!xemu_input_get_bound(port)) {
xemu_input_bind(port, new_con, 0);
did_bind = true;
break;
} else {
// Try again for another port
port++;
}
}
// Try to bind to any open port, and if so remember the binding
if (!did_bind && g_config.input.auto_bind) {
for (port = 0; port < 4; port++) {
if (!xemu_input_get_bound(port)) {
xemu_input_bind(port, new_con, 1);
did_bind = true;
break;
}
}
}
if (did_bind) {
char buf[128];
snprintf(buf, sizeof(buf), "Connected '%s' to port %d", new_con->name, port+1);
xemu_queue_notification(buf);
xemu_input_rebind_xmu(port);
}
} else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
DPRINTF("Controller Removed: %d\n", event->cdevice.which);
int handled = 0;
ControllerState *iter, *next;
QTAILQ_FOREACH_SAFE(iter, &available_controllers, entry, next) {
if (iter->type != INPUT_DEVICE_SDL_GAMECONTROLLER) continue;
if (iter->sdl_joystick_id == event->cdevice.which) {
DPRINTF("Device removed: %s\n", iter->name);
// Disconnect
if (iter->bound >= 0) {
// Queue a notification to inform user controller disconnected
// FIXME: Probably replace with a callback registration thing,
// but this works well enough for now.
char buf[128];
snprintf(buf, sizeof(buf), "Port %d disconnected", iter->bound+1);
xemu_queue_notification(buf);
// Unbind the controller, but don't save the unbinding in
// case the controller is reconnected
xemu_input_bind(iter->bound, NULL, 0);
}
// Unlink
QTAILQ_REMOVE(&available_controllers, iter, entry);
// Deallocate
if (iter->sdl_gamecontroller) {
SDL_GameControllerClose(iter->sdl_gamecontroller);
}
for (int i = 0; i < 2; i++) {
if (iter->peripherals[i])
g_free(iter->peripherals[i]);
}
free(iter);
handled = 1;
break;
}
}
if (!handled) {
DPRINTF("Could not find handle for joystick instance\n");
}
} else if (event->type == SDL_CONTROLLERDEVICEREMAPPED) {
DPRINTF("Controller Remapped: %d\n", event->cdevice.which);
}
}
void xemu_input_update_controller(ControllerState *state)
{
int64_t now = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
if (ABS(now - state->last_input_updated_ts) <
XEMU_INPUT_MIN_INPUT_UPDATE_INTERVAL_US) {
return;
}
if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
xemu_input_update_sdl_kbd_controller_state(state);
} else if (state->type == INPUT_DEVICE_SDL_GAMECONTROLLER) {
xemu_input_update_sdl_controller_state(state);
}
state->last_input_updated_ts = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
}
void xemu_input_update_controllers(void)
{
ControllerState *iter;
QTAILQ_FOREACH(iter, &available_controllers, entry) {
xemu_input_update_controller(iter);
}
QTAILQ_FOREACH(iter, &available_controllers, entry) {
xemu_input_update_rumble(iter);
}
}
void xemu_input_update_sdl_kbd_controller_state(ControllerState *state)
{
state->buttons = 0;
memset(state->axis, 0, sizeof(state->axis));
const uint8_t *kbd = SDL_GetKeyboardState(NULL);
for (int i = 0; i < 15; i++) {
state->buttons |= kbd[sdl_kbd_scancode_map[i]] << i;
}
if (kbd[sdl_kbd_scancode_map[15]]) state->axis[CONTROLLER_AXIS_LSTICK_Y] = 32767;
if (kbd[sdl_kbd_scancode_map[16]]) state->axis[CONTROLLER_AXIS_LSTICK_X] = -32768;
if (kbd[sdl_kbd_scancode_map[17]]) state->axis[CONTROLLER_AXIS_LSTICK_X] = 32767;
if (kbd[sdl_kbd_scancode_map[18]]) state->axis[CONTROLLER_AXIS_LSTICK_Y] = -32768;
if (kbd[sdl_kbd_scancode_map[19]]) state->axis[CONTROLLER_AXIS_LTRIG] = 32767;
if (kbd[sdl_kbd_scancode_map[20]]) state->axis[CONTROLLER_AXIS_RSTICK_Y] = 32767;
if (kbd[sdl_kbd_scancode_map[21]]) state->axis[CONTROLLER_AXIS_RSTICK_X] = -32768;
if (kbd[sdl_kbd_scancode_map[22]]) state->axis[CONTROLLER_AXIS_RSTICK_X] = 32767;
if (kbd[sdl_kbd_scancode_map[23]]) state->axis[CONTROLLER_AXIS_RSTICK_Y] = -32768;
if (kbd[sdl_kbd_scancode_map[24]]) state->axis[CONTROLLER_AXIS_RTRIG] = 32767;
}
void xemu_input_update_sdl_controller_state(ControllerState *state)
{
state->buttons = 0;
memset(state->axis, 0, sizeof(state->axis));
const SDL_GameControllerButton sdl_button_map[15] = {
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_GUIDE
};
for (int i = 0; i < 15; i++) {
state->buttons |= SDL_GameControllerGetButton(state->sdl_gamecontroller, sdl_button_map[i]) << i;
}
const SDL_GameControllerAxis sdl_axis_map[6] = {
SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY,
SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY,
};
for (int i = 0; i < 6; i++) {
state->axis[i] = SDL_GameControllerGetAxis(state->sdl_gamecontroller, sdl_axis_map[i]);
}
// FIXME: Check range
state->axis[CONTROLLER_AXIS_LSTICK_Y] = -1 - state->axis[CONTROLLER_AXIS_LSTICK_Y];
state->axis[CONTROLLER_AXIS_RSTICK_Y] = -1 - state->axis[CONTROLLER_AXIS_RSTICK_Y];
// xemu_input_print_controller_state(state);
}
void xemu_input_update_rumble(ControllerState *state)
{
if (!state->rumble_enabled) {
return;
}
int64_t now = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
if (ABS(now - state->last_rumble_updated_ts) <
XEMU_INPUT_MIN_RUMBLE_UPDATE_INTERVAL_US) {
return;
}
SDL_GameControllerRumble(state->sdl_gamecontroller, state->rumble_l, state->rumble_r, 250);
state->last_rumble_updated_ts = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
}
ControllerState *xemu_input_get_bound(int index)
{
return bound_controllers[index];
}
void xemu_input_bind(int index, ControllerState *state, int save)
{
// FIXME: Attempt to disable rumble when unbinding so it's not left
// in rumble mode
// Unbind existing controller
if (bound_controllers[index]) {
assert(bound_controllers[index]->device != NULL);
Error *err = NULL;
// Unbind any XMUs
for (int i = 0; i < 2; i++) {
if (bound_controllers[index]->peripherals[i]) {
// If this was an XMU, unbind the XMU
if (bound_controllers[index]->peripheral_types[i] ==
PERIPHERAL_XMU)
xemu_input_unbind_xmu(index, i);
// Free up the XmuState and set the peripheral type to none
g_free(bound_controllers[index]->peripherals[i]);
bound_controllers[index]->peripherals[i] = NULL;
bound_controllers[index]->peripheral_types[i] = PERIPHERAL_NONE;
}
}
qdev_unplug((DeviceState *)bound_controllers[index]->device, &err);
assert(err == NULL);
bound_controllers[index]->bound = -1;
bound_controllers[index]->device = NULL;
bound_controllers[index] = NULL;
}
// Save this controller's GUID in settings for auto re-connect
if (save) {
char guid_buf[35] = { 0 };
if (state) {
if (state->type == INPUT_DEVICE_SDL_GAMECONTROLLER) {
SDL_JoystickGetGUIDString(state->sdl_joystick_guid, guid_buf, sizeof(guid_buf));
} else if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
snprintf(guid_buf, sizeof(guid_buf), "keyboard");
}
}
xemu_settings_set_string(port_index_to_settings_key_map[index], guid_buf);
}
// Bind new controller
if (state) {
if (state->bound >= 0) {
// Device was already bound to another port. Unbind it.
xemu_input_bind(state->bound, NULL, 1);
}
bound_controllers[index] = state;
bound_controllers[index]->bound = index;
char *tmp;
// Create controller's internal USB hub.
QDict *usbhub_qdict = qdict_new();
qdict_put_str(usbhub_qdict, "driver", "usb-hub");
tmp = g_strdup_printf("1.%d", port_map[index]);
qdict_put_str(usbhub_qdict, "port", tmp);
qdict_put_int(usbhub_qdict, "ports", 3);
QemuOpts *usbhub_opts = qemu_opts_from_qdict(qemu_find_opts("device"), usbhub_qdict, &error_abort);
DeviceState *usbhub_dev = qdev_device_add(usbhub_opts, &error_abort);
g_free(tmp);
// Create XID controller. This is connected to Port 1 of the controller's internal USB Hub
QDict *qdict = qdict_new();
// Specify device driver
qdict_put_str(qdict, "driver", "usb-xbox-gamepad");
// Specify device identifier
static int id_counter = 0;
tmp = g_strdup_printf("gamepad_%d", id_counter++);
qdict_put_str(qdict, "id", tmp);
g_free(tmp);
// Specify index/port
qdict_put_int(qdict, "index", index);
tmp = g_strdup_printf("1.%d.1", port_map[index]);
qdict_put_str(qdict, "port", tmp);
g_free(tmp);
// Create the device
QemuOpts *opts = qemu_opts_from_qdict(qemu_find_opts("device"), qdict, &error_abort);
DeviceState *dev = qdev_device_add(opts, &error_abort);
assert(dev);
// Unref for eventual cleanup
qobject_unref(usbhub_qdict);
object_unref(OBJECT(usbhub_dev));
qobject_unref(qdict);
object_unref(OBJECT(dev));
state->device = usbhub_dev;
}
}
bool xemu_input_bind_xmu(int player_index, int expansion_slot_index,
const char *filename, bool is_rebind)
{
assert(player_index >= 0 && player_index < 4);
assert(expansion_slot_index >= 0 && expansion_slot_index < 2);
ControllerState *player = bound_controllers[player_index];
enum peripheral_type peripheral_type =
player->peripheral_types[expansion_slot_index];
if (peripheral_type != PERIPHERAL_XMU)
return false;
XmuState *xmu = (XmuState *)player->peripherals[expansion_slot_index];
// Unbind existing XMU
if (xmu->dev != NULL) {
xemu_input_unbind_xmu(player_index, expansion_slot_index);
}
if (filename == NULL)
return false;
// Look for any other XMUs that are using this file, and unbind them
for (int player_i = 0; player_i < 4; player_i++) {
ControllerState *state = bound_controllers[player_i];
if (state != NULL) {
for (int peripheral_i = 0; peripheral_i < 2; peripheral_i++) {
if (state->peripheral_types[peripheral_i] == PERIPHERAL_XMU) {
XmuState *xmu_i =
(XmuState *)state->peripherals[peripheral_i];
assert(xmu_i);
if (xmu_i->filename != NULL &&
strcmp(xmu_i->filename, filename) == 0) {
char *buf =
g_strdup_printf("This XMU is already mounted on "
"player %d slot %c\r\n",
player_i + 1, 'A' + peripheral_i);
xemu_queue_notification(buf);
g_free(buf);
return false;
}
}
}
}
}
xmu->filename = g_strdup(filename);
const int xmu_map[2] = { 2, 3 };
char *tmp;
static int id_counter = 0;
tmp = g_strdup_printf("xmu_%d", id_counter++);
// Add the file as a drive
QDict *qdict1 = qdict_new();
qdict_put_str(qdict1, "id", tmp);
qdict_put_str(qdict1, "format", "raw");
qdict_put_str(qdict1, "file", filename);
QemuOpts *drvopts =
qemu_opts_from_qdict(qemu_find_opts("drive"), qdict1, &error_abort);
DriveInfo *dinfo = drive_new(drvopts, 0, &error_abort);
assert(dinfo);
// Create the usb-storage device
QDict *qdict2 = qdict_new();
// Specify device driver
qdict_put_str(qdict2, "driver", "usb-storage");
// Specify device identifier
qdict_put_str(qdict2, "drive", tmp);
g_free(tmp);
// Specify index/port
tmp = g_strdup_printf("1.%d.%d", port_map[player_index],
xmu_map[expansion_slot_index]);
qdict_put_str(qdict2, "port", tmp);
g_free(tmp);
// Create the device
QemuOpts *opts =
qemu_opts_from_qdict(qemu_find_opts("device"), qdict2, &error_abort);
DeviceState *dev = qdev_device_add(opts, &error_abort);
assert(dev);
xmu->dev = (void *)dev;
// Unref for eventual cleanup
qobject_unref(qdict1);
qobject_unref(qdict2);
if (!is_rebind) {
xemu_save_peripheral_settings(player_index, expansion_slot_index,
peripheral_type, xmu->filename);
}
return true;
}
void xemu_input_unbind_xmu(int player_index, int expansion_slot_index)
{
assert(player_index >= 0 && player_index < 4);
assert(expansion_slot_index >= 0 && expansion_slot_index < 2);
ControllerState *state = bound_controllers[player_index];
if (state->peripheral_types[expansion_slot_index] != PERIPHERAL_XMU)
return;
XmuState *xmu = (XmuState *)state->peripherals[expansion_slot_index];
if (xmu != NULL) {
if (xmu->dev != NULL) {
qdev_unplug((DeviceState *)xmu->dev, &error_abort);
object_unref(OBJECT(xmu->dev));
xmu->dev = NULL;
}
g_free((void *)xmu->filename);
xmu->filename = NULL;
}
}
void xemu_input_rebind_xmu(int port)
{
// Try to bind peripherals back to controller
for (int i = 0; i < 2; i++) {
enum peripheral_type peripheral_type =
(enum peripheral_type)(*peripheral_types_settings_map[port][i]);
// If peripheralType is out of range, change the settings for this
// controller and peripheral port to default
if (peripheral_type < PERIPHERAL_NONE ||
peripheral_type >= PERIPHERAL_TYPE_COUNT) {
xemu_save_peripheral_settings(port, i, PERIPHERAL_NONE, NULL);
peripheral_type = PERIPHERAL_NONE;
}
const char *param = *peripheral_params_settings_map[port][i];
if (peripheral_type == PERIPHERAL_XMU) {
if (param != NULL && strlen(param) > 0) {
// This is an XMU and needs to be bound to this controller
if (qemu_access(param, R_OK | W_OK) == 0) {
bound_controllers[port]->peripheral_types[i] =
peripheral_type;
bound_controllers[port]->peripherals[i] =
g_malloc(sizeof(XmuState));
memset(bound_controllers[port]->peripherals[i], 0,
sizeof(XmuState));
bool did_bind = xemu_input_bind_xmu(port, i, param, true);
if (did_bind) {
char *buf =
g_strdup_printf("Connected XMU %s to port %d%c",
param, port + 1, 'A' + i);
xemu_queue_notification(buf);
g_free(buf);
}
} else {
char *buf =
g_strdup_printf("Unable to bind XMU at %s to port %d%c",
param, port + 1, 'A' + i);
xemu_queue_error_message(buf);
g_free(buf);
}
}
}
}
}
void xemu_input_set_test_mode(int enabled)
{
test_mode = enabled;
}
int xemu_input_get_test_mode(void)
{
return test_mode;
}