xemu/hw/xbox/nv2a/pfb.c

57 lines
1.5 KiB
C

/*
* QEMU Geforce NV2A implementation
*
* Copyright (c) 2012 espes
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2018-2021 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "nv2a_int.h"
uint64_t pfb_read(void *opaque, hwaddr addr, unsigned int size)
{
NV2AState *d = (NV2AState *)opaque;
uint64_t r = 0;
switch (addr) {
case NV_PFB_CSTATUS:
r = memory_region_size(d->vram);
break;
case NV_PFB_WBC:
r = 0; /* Flush not pending. */
break;
default:
r = d->pfb.regs[addr];
break;
}
nv2a_reg_log_read(NV_PFB, addr, size, r);
return r;
}
void pfb_write(void *opaque, hwaddr addr, uint64_t val, unsigned int size)
{
NV2AState *d = (NV2AState *)opaque;
nv2a_reg_log_write(NV_PFB, addr, size, val);
switch (addr) {
default:
d->pfb.regs[addr] = val;
break;
}
}