xemu/ui/xui/main-menu.hh
2023-06-04 20:24:43 -07:00

204 lines
5.3 KiB
C++

//
// xemu User Interface
//
// Copyright (C) 2020-2022 Matt Borgerson
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#pragma once
#include <string>
#include <vector>
#include <memory>
#include "common.hh"
#include "widgets.hh"
#include "scene.hh"
#include "scene-components.hh"
#include "../xemu-snapshots.h"
extern "C" {
#include "net/pcap.h"
#undef snprintf // FIXME
}
class MainMenuTabView
{
public:
virtual ~MainMenuTabView();
virtual void Draw();
};
class MainMenuGeneralView : public virtual MainMenuTabView
{
public:
void Draw() override;
};
class MainMenuInputView : public virtual MainMenuTabView
{
public:
void Draw() override;
};
class MainMenuDisplayView : public virtual MainMenuTabView
{
public:
void Draw() override;
};
class MainMenuAudioView : public virtual MainMenuTabView
{
public:
void Draw() override;
};
class NetworkInterface
{
public:
std::string m_pcap_name;
std::string m_description;
std::string m_friendly_name;
NetworkInterface(pcap_if_t *pcap_desc, char *_friendlyname = NULL);
};
class NetworkInterfaceManager
{
public:
std::vector<std::unique_ptr<NetworkInterface>> m_ifaces;
NetworkInterface *m_current_iface;
bool m_failed_to_load_lib;
NetworkInterfaceManager();
void Refresh(void);
void Select(NetworkInterface &iface);
bool IsCurrent(NetworkInterface &iface);
};
class MainMenuNetworkView : public virtual MainMenuTabView
{
protected:
char remote_addr[64];
char local_addr[64];
bool should_refresh;
std::unique_ptr<NetworkInterfaceManager> iface_mgr;
public:
MainMenuNetworkView();
void Draw() override;
void DrawPcapOptions(bool appearing);
void DrawNatOptions(bool appearing);
void DrawUdpOptions(bool appearing);
};
class MainMenuSnapshotsView : public virtual MainMenuTabView
{
protected:
GRegex *m_search_regex;
uint32_t m_current_title_id;
std::string m_current_title_name;
std::string m_search_buf;
void ClearSearch();
void DrawSnapshotContextMenu(QEMUSnapshotInfo *snapshot, XemuSnapshotData *data, int current_snapshot_binding);
bool BigSnapshotButton(QEMUSnapshotInfo *snapshot, XemuSnapshotData *data, int current_snapshot_binding);
static int OnSearchTextUpdate(ImGuiInputTextCallbackData *data);
public:
MainMenuSnapshotsView();
~MainMenuSnapshotsView();
void Draw() override;
};
class MainMenuSystemView : public virtual MainMenuTabView
{
protected:
bool m_dirty;
public:
MainMenuSystemView();
void Draw() override;
};
class MainMenuAboutView : public virtual MainMenuTabView
{
protected:
char *m_config_info_text;
public:
MainMenuAboutView();
void UpdateConfigInfoText();
void Draw() override;
};
class MainMenuTabButton
{
protected:
std::string m_icon, m_text;
public:
MainMenuTabButton(std::string text, std::string icon = "");
bool Draw(bool selected);
};
class MainMenuScene : public virtual Scene {
protected:
EasingAnimation m_animation;
bool m_focus_view;
bool m_had_focus_last_frame;
int m_current_view_index;
int m_next_view_index;
BackgroundGradient m_background;
NavControlAnnotation m_nav_control_view;
std::vector<MainMenuTabButton*> m_tabs;
MainMenuTabButton m_general_button,
m_input_button,
m_display_button,
m_audio_button,
m_network_button,
m_snapshots_button,
m_system_button,
m_about_button;
std::vector<MainMenuTabView*> m_views;
MainMenuGeneralView m_general_view;
MainMenuInputView m_input_view;
MainMenuDisplayView m_display_view;
MainMenuAudioView m_audio_view;
MainMenuNetworkView m_network_view;
MainMenuSnapshotsView m_snapshots_view;
MainMenuSystemView m_system_view;
MainMenuAboutView m_about_view;
public:
MainMenuScene();
void ShowGeneral();
void ShowInput();
void ShowDisplay();
void ShowAudio();
void ShowNetwork();
void ShowSnapshots();
void ShowSystem();
void ShowAbout();
void SetNextViewIndexWithFocus(int i);
void Show() override;
void Hide() override;
bool IsAnimating() override;
void SetNextViewIndex(int i);
void HandleInput();
void UpdateAboutViewConfigInfo();
bool Draw() override;
};
extern MainMenuScene g_main_menu;