xemu/ui/xui/font-manager.cc
Matt Borgerson 9c06980275 ui: Redesign user interface
Introduces a new user interface that looks much nicer, is easier to
navigate with controllers, provides more context to users, and is
scalable. Some additional features are included.

* Adds 'popup menu' with actions that can be used easily from controller
* Adds 'main menu', unifying other configuration dialogs
* Adds port-forwarding user interface
* Adds screenshot feature
* Adds volume control feature
* Adds gamepad auto-bind option
* Adds vsync configuration option
* Adds auto UI scaling
* Adds preferred window size selection
* Adds AV pack selection
* Exposes some existing config items in GUI
2022-05-07 16:09:34 -07:00

119 lines
4.3 KiB
C++

//
// xemu User Interface
//
// Copyright (C) 2020-2022 Matt Borgerson
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#include "font-manager.hh"
#include "viewport-manager.hh"
#include "data/Roboto-Medium.ttf.h"
#include "data/RobotoCondensed-Regular.ttf.h"
#include "data/font_awesome_6_1_1_solid.otf.h"
#include "data/abxy.ttf.h"
FontManager g_font_mgr;
FontManager::FontManager()
{
m_last_viewport_scale = 1;
m_font_scale = 1;
}
void FontManager::Rebuild()
{
ImGuiIO &io = ImGui::GetIO();
// FIXME: Trim FA to only glyphs in use
io.Fonts->Clear();
{
ImFontConfig config;
config.FontDataOwnedByAtlas = false;
m_default_font = io.Fonts->AddFontFromMemoryTTF(
(void *)Roboto_Medium_data, Roboto_Medium_size,
16.0f * g_viewport_mgr.m_scale * m_font_scale, &config);
m_menu_font_small = io.Fonts->AddFontFromMemoryTTF(
(void *)RobotoCondensed_Regular_data, RobotoCondensed_Regular_size,
22.0f * g_viewport_mgr.m_scale * m_font_scale, &config);
}
{
ImFontConfig config;
config.FontDataOwnedByAtlas = false;
config.MergeMode = true;
config.GlyphOffset =
ImVec2(0, 13 * g_viewport_mgr.m_scale * m_font_scale);
config.GlyphMaxAdvanceX = 24.0f * g_viewport_mgr.m_scale * m_font_scale;
static const ImWchar icon_ranges[] = { 0xf900, 0xf903, 0 };
io.Fonts->AddFontFromMemoryTTF((void *)abxy_data, abxy_size,
40.0f * g_viewport_mgr.m_scale *
m_font_scale,
&config, icon_ranges);
}
{
ImFontConfig config;
config.FontDataOwnedByAtlas = false;
m_menu_font_medium = io.Fonts->AddFontFromMemoryTTF(
(void *)RobotoCondensed_Regular_data, RobotoCondensed_Regular_size,
26.0f * g_viewport_mgr.m_scale * m_font_scale, &config);
m_menu_font = io.Fonts->AddFontFromMemoryTTF(
(void *)RobotoCondensed_Regular_data, RobotoCondensed_Regular_size,
34.0f * g_viewport_mgr.m_scale * m_font_scale, &config);
}
{
ImFontConfig config;
config.FontDataOwnedByAtlas = false;
config.MergeMode = true;
config.GlyphOffset =
ImVec2(0, -3 * g_viewport_mgr.m_scale * m_font_scale);
config.GlyphMinAdvanceX = 32.0f * g_viewport_mgr.m_scale * m_font_scale;
static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
io.Fonts->AddFontFromMemoryTTF((void *)font_awesome_6_1_1_solid_data,
font_awesome_6_1_1_solid_size,
18.0f * g_viewport_mgr.m_scale *
m_font_scale,
&config, icon_ranges);
}
// {
// ImFontConfig config;
// config.FontDataOwnedByAtlas = false;
// static const ImWchar icon_ranges[] = { 0xf04c, 0xf04c, 0 };
// m_big_state_icon_font = io.Fonts->AddFontFromMemoryTTF(
// (void *)font_awesome_6_1_1_solid_data,
// font_awesome_6_1_1_solid_size,
// 64.0f * g_viewport_mgr.m_scale * m_font_scale, &config,
// icon_ranges);
// }
{
ImFontConfig config = ImFontConfig();
config.OversampleH = config.OversampleV = 1;
config.PixelSnapH = true;
config.SizePixels = 13.0f*g_viewport_mgr.m_scale;
m_fixed_width_font = io.Fonts->AddFontDefault(&config);
}
ImGui_ImplOpenGL3_CreateFontsTexture();
}
void FontManager::Update()
{
if (g_viewport_mgr.m_scale != m_last_viewport_scale) {
Rebuild();
m_last_viewport_scale = g_viewport_mgr.m_scale;
}
}