xemu/ui/xui/font-manager.hh
Matt Borgerson 9c06980275 ui: Redesign user interface
Introduces a new user interface that looks much nicer, is easier to
navigate with controllers, provides more context to users, and is
scalable. Some additional features are included.

* Adds 'popup menu' with actions that can be used easily from controller
* Adds 'main menu', unifying other configuration dialogs
* Adds port-forwarding user interface
* Adds screenshot feature
* Adds volume control feature
* Adds gamepad auto-bind option
* Adds vsync configuration option
* Adds auto UI scaling
* Adds preferred window size selection
* Adds AV pack selection
* Exposes some existing config items in GUI
2022-05-07 16:09:34 -07:00

46 lines
1.3 KiB
C++

//
// xemu User Interface
//
// Copyright (C) 2020-2022 Matt Borgerson
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#pragma once
#include "common.hh"
#include "IconsFontAwesome6.h"
#define ICON_BUTTON_A "\xef\xa4\x80"
#define ICON_BUTTON_B "\xef\xa4\x81"
#define ICON_BUTTON_X "\xef\xa4\x82"
#define ICON_BUTTON_Y "\xef\xa4\x83"
class FontManager
{
public:
ImFont *m_default_font;
ImFont *m_fixed_width_font;
ImFont *m_menu_font;
ImFont *m_menu_font_small;
ImFont *m_menu_font_medium;
// ImFont *m_big_state_icon_font;
float m_last_viewport_scale;
float m_font_scale;
FontManager();
void Rebuild();
void Update();
};
extern FontManager g_font_mgr;