xemu/ui/xui/main-menu.hh
Matt Borgerson 9c06980275 ui: Redesign user interface
Introduces a new user interface that looks much nicer, is easier to
navigate with controllers, provides more context to users, and is
scalable. Some additional features are included.

* Adds 'popup menu' with actions that can be used easily from controller
* Adds 'main menu', unifying other configuration dialogs
* Adds port-forwarding user interface
* Adds screenshot feature
* Adds volume control feature
* Adds gamepad auto-bind option
* Adds vsync configuration option
* Adds auto UI scaling
* Adds preferred window size selection
* Adds AV pack selection
* Exposes some existing config items in GUI
2022-05-07 16:09:34 -07:00

188 lines
4.8 KiB
C++

//
// xemu User Interface
//
// Copyright (C) 2020-2022 Matt Borgerson
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#pragma once
#include <string>
#include <vector>
#include <memory>
#include "common.hh"
#include "widgets.hh"
#include "scene.hh"
#include "scene-components.hh"
extern "C" {
#include "net/pcap.h"
#undef snprintf // FIXME
}
class MainMenuTabView
{
public:
virtual ~MainMenuTabView();
virtual void Draw();
};
class MainMenuGeneralView : public virtual MainMenuTabView
{
public:
void Draw() override;
};
class MainMenuInputView : public virtual MainMenuTabView
{
public:
void Draw() override;
};
class MainMenuDisplayView : public virtual MainMenuTabView
{
public:
void Draw() override;
};
class MainMenuAudioView : public virtual MainMenuTabView
{
public:
void Draw() override;
};
class NetworkInterface
{
public:
std::string m_pcap_name;
std::string m_description;
std::string m_friendly_name;
NetworkInterface(pcap_if_t *pcap_desc, char *_friendlyname = NULL);
};
class NetworkInterfaceManager
{
public:
std::vector<std::unique_ptr<NetworkInterface>> m_ifaces;
NetworkInterface *m_current_iface;
bool m_failed_to_load_lib;
NetworkInterfaceManager();
void Refresh(void);
void Select(NetworkInterface &iface);
bool IsCurrent(NetworkInterface &iface);
};
class MainMenuNetworkView : public virtual MainMenuTabView
{
protected:
char remote_addr[64];
char local_addr[64];
bool should_refresh;
std::unique_ptr<NetworkInterfaceManager> iface_mgr;
public:
MainMenuNetworkView();
void Draw() override;
void DrawPcapOptions(bool appearing);
void DrawNatOptions(bool appearing);
void DrawUdpOptions(bool appearing);
};
class MainMenuSnapshotsView : public virtual MainMenuTabView
{
public:
void SnapshotBigButton(const char *name, const char *title_name,
GLuint screenshot);
void Draw() override;
};
class MainMenuSystemView : public virtual MainMenuTabView
{
protected:
bool m_dirty;
public:
MainMenuSystemView();
void Draw() override;
};
class MainMenuAboutView : public virtual MainMenuTabView
{
public:
void Draw() override;
};
class MainMenuTabButton
{
protected:
std::string m_icon;
std::string m_text;
MainMenuTabView *m_view;
public:
MainMenuTabButton(std::string text, std::string icon = "", MainMenuTabView *view = nullptr);
MainMenuTabView *view();
bool Draw(bool selected);
};
class MainMenuScene : public virtual Scene {
protected:
EasingAnimation m_animation;
bool m_focus_view;
bool m_had_focus_last_frame;
int m_current_view_index;
int m_next_view_index;
BackgroundGradient m_background;
NavControlAnnotation m_nav_control_view;
std::vector<MainMenuTabButton*> m_tabs;
MainMenuTabButton m_general_button,
m_input_button,
m_display_button,
m_audio_button,
m_network_button,
// m_snapshots_button,
m_system_button,
m_about_button;
MainMenuGeneralView m_general_view;
MainMenuInputView m_input_view;
MainMenuDisplayView m_display_view;
MainMenuAudioView m_audio_view;
MainMenuNetworkView m_network_view;
// MainMenuSnapshotsView m_snapshots_view;
MainMenuSystemView m_system_view;
MainMenuAboutView m_about_view;
public:
MainMenuScene();
void ShowGeneral();
void ShowInput();
void ShowDisplay();
void ShowAudio();
void ShowNetwork();
// void ShowSnapshots();
void ShowSystem();
void ShowAbout();
void SetNextViewIndexWithFocus(int i);
void Show() override;
void Hide() override;
bool IsAnimating() override;
void SetNextViewIndex(int i);
void HandleInput();
bool Draw() override;
};
extern MainMenuScene g_main_menu;