xemu/ui/xui/reporting.hh
Matt Borgerson 9c06980275 ui: Redesign user interface
Introduces a new user interface that looks much nicer, is easier to
navigate with controllers, provides more context to users, and is
scalable. Some additional features are included.

* Adds 'popup menu' with actions that can be used easily from controller
* Adds 'main menu', unifying other configuration dialogs
* Adds port-forwarding user interface
* Adds screenshot feature
* Adds volume control feature
* Adds gamepad auto-bind option
* Adds vsync configuration option
* Adds auto UI scaling
* Adds preferred window size selection
* Adds AV pack selection
* Exposes some existing config items in GUI
2022-05-07 16:09:34 -07:00

59 lines
1.6 KiB
C++

//
// xemu Reporting
//
// Title compatibility and bug report submission.
//
// Copyright (C) 2020-2021 Matt Borgerson
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <string>
#include <stdint.h>
#include "xemu-xbe.h"
class CompatibilityReport {
public:
std::string token;
std::string xemu_version;
std::string xemu_branch;
std::string xemu_commit;
std::string xemu_date;
std::string os_platform;
std::string os_version;
std::string cpu;
std::string gl_vendor;
std::string gl_renderer;
std::string gl_version;
std::string gl_shading_language_version;
std::string compat_rating;
std::string compat_comments;
std::string xbe_headers;
private:
std::string serialized;
int result_code;
std::string result_msg;
public:
CompatibilityReport();
~CompatibilityReport();
bool Send();
int GetResultCode() { return result_code; }
std::string &GetResultMessage() { return result_msg; }
const std::string &GetSerializedReport();
void SetXbeData(struct xbe *xbe);
};