xemu/ui/xui/scene-components.hh
Matt Borgerson 9c06980275 ui: Redesign user interface
Introduces a new user interface that looks much nicer, is easier to
navigate with controllers, provides more context to users, and is
scalable. Some additional features are included.

* Adds 'popup menu' with actions that can be used easily from controller
* Adds 'main menu', unifying other configuration dialogs
* Adds port-forwarding user interface
* Adds screenshot feature
* Adds volume control feature
* Adds gamepad auto-bind option
* Adds vsync configuration option
* Adds auto UI scaling
* Adds preferred window size selection
* Adds AV pack selection
* Exposes some existing config items in GUI
2022-05-07 16:09:34 -07:00

92 lines
1.8 KiB
C++

//
// xemu User Interface
//
// Copyright (C) 2020-2022 Matt Borgerson
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#pragma once
#include <string>
#include <vector>
#include "animation.hh"
class BackgroundGradient
{
protected:
EasingAnimation m_animation;
public:
BackgroundGradient();
void Show();
void Hide();
bool IsAnimating();
void Draw();
};
class NavControlItem
{
protected:
std::string m_icon;
std::string m_text;
public:
NavControlItem(std::string icon, std::string text);
void Draw();
};
class NavControlAnnotation
{
protected:
EasingAnimation m_animation;
std::vector<NavControlItem> m_items;
bool m_show, m_visible;
public:
NavControlAnnotation();
void Show();
void Hide();
bool IsAnimating();
void Draw();
};
#if 0
class BigStateIcon {
protected:
EasingAnimation m_animation;
public:
BigStateIcon();
void Show();
void Hide();
bool IsAnimating();
void Draw();
};
class TitleInfo
{
protected:
GLuint screenshot;
ImVec2 size;
EasingAnimation m_animation;
public:
TitleInfo();
void Show();
void Hide();
bool IsAnimating();
void initScreenshot();
void Draw();
};
#endif