xemu/hw/xbox/nv2a/debug.c
2022-06-14 14:03:26 -07:00

225 lines
6 KiB
C

/*
* QEMU Geforce NV2A debug helpers
*
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2012 espes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "debug.h"
#ifdef DEBUG_NV2A_GL
#include <stdio.h>
#include <stdbool.h>
#include <stdarg.h>
#include <assert.h>
#ifdef CONFIG_RENDERDOC
#include "thirdparty/renderdoc_app.h"
#ifdef _WIN32
#include <libloaderapi.h>
#else
#include <dlfcn.h>
#endif
static RENDERDOC_API_1_1_2 *rdoc_api = NULL;
static int32_t renderdoc_capture_frames = 0;
#endif
#define CHECK_GL_ERROR() do { \
GLenum error = glGetError(); \
if (error != GL_NO_ERROR) { \
fprintf(stderr, "OpenGL error: 0x%X (%d) at %s:%d\n", error, error, __FILE__, __LINE__); \
assert(!"OpenGL error detected"); \
} \
} while(0)
static bool has_GL_GREMEDY_frame_terminator = false;
static bool has_GL_KHR_debug = false;
void gl_debug_initialize(void)
{
has_GL_KHR_debug = glo_check_extension("GL_KHR_debug");
has_GL_GREMEDY_frame_terminator = glo_check_extension("GL_GREMEDY_frame_terminator");
if (has_GL_KHR_debug) {
#if defined(__APPLE__)
/* On macOS, calling glEnable(GL_DEBUG_OUTPUT) will result in error
* GL_INVALID_ENUM.
*
* According to GL_KHR_debug this should work, therefore probably
* not a bug in our code.
*
* It appears however that we can safely ignore this error, and the
* debug functions which we depend on will still work as expected,
* so skip the call for this platform.
*/
#else
glEnable(GL_DEBUG_OUTPUT);
assert(glGetError() == GL_NO_ERROR);
#endif
}
#ifdef CONFIG_RENDERDOC
const char *renderdoc_lib;
void* renderdoc;
#ifdef __APPLE__
renderdoc_lib = "librenderdoc.dylib";
#elif _WIN32
renderdoc_lib = "renderdoc.dll";
#else
renderdoc_lib = "librenderdoc.so";
#endif
#ifdef _WIN32
renderdoc = GetModuleHandleA(renderdoc_lib);
if (renderdoc) {
pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)GetProcAddress(
renderdoc, "RENDERDOC_GetAPI");
#else
renderdoc = dlopen(renderdoc_lib, RTLD_NOW | RTLD_NOLOAD);
if (renderdoc) {
pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(
renderdoc, "RENDERDOC_GetAPI");
#endif
int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2,
(void **)&rdoc_api);
assert(ret == 1 && "Failed to retrieve RenderDoc API.");
}
#endif
}
void gl_debug_message(bool cc, const char *fmt, ...)
{
if (!has_GL_KHR_debug) {
return;
}
size_t n;
char buffer[1024];
va_list ap;
va_start(ap, fmt);
n = vsnprintf(buffer, sizeof(buffer), fmt, ap);
assert(n <= sizeof(buffer));
va_end(ap);
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER,
0, GL_DEBUG_SEVERITY_NOTIFICATION, n, buffer);
if (cc) {
fwrite(buffer, sizeof(char), n, stdout);
fputc('\n', stdout);
}
}
void gl_debug_group_begin(const char *fmt, ...)
{
/* Debug group begin */
if (has_GL_KHR_debug) {
size_t n;
char buffer[1024];
va_list ap;
va_start(ap, fmt);
n = vsnprintf(buffer, sizeof(buffer), fmt, ap);
assert(n <= sizeof(buffer));
va_end(ap);
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, n, buffer);
}
/* Check for errors before starting real commands in group */
assert(glGetError() == GL_NO_ERROR);
}
void gl_debug_group_end(void)
{
/* Check for errors when leaving group */
assert(glGetError() == GL_NO_ERROR);
/* Debug group end */
if (has_GL_KHR_debug) {
glPopDebugGroup();
}
}
void gl_debug_label(GLenum target, GLuint name, const char *fmt, ...)
{
if (!has_GL_KHR_debug) {
return;
}
size_t n;
char buffer[1024];
va_list ap;
va_start(ap, fmt);
n = vsnprintf(buffer, sizeof(buffer), fmt, ap);
assert(n <= sizeof(buffer));
va_end(ap);
glObjectLabel(target, name, n, buffer);
GLenum err = glGetError();
assert(err == GL_NO_ERROR);
}
void gl_debug_frame_terminator(void)
{
CHECK_GL_ERROR();
#ifdef CONFIG_RENDERDOC
if (rdoc_api) {
if (rdoc_api->IsTargetControlConnected()) {
if (rdoc_api->IsFrameCapturing()) {
rdoc_api->EndFrameCapture(NULL, NULL);
GLenum error = glGetError();
if (error != GL_NO_ERROR) {
fprintf(stderr,
"Renderdoc EndFrameCapture triggered GL error 0x%X - ignoring\n",
error);
}
}
if (renderdoc_capture_frames) {
rdoc_api->StartFrameCapture(NULL, NULL);
GLenum error = glGetError();
if (error != GL_NO_ERROR) {
fprintf(stderr,
"Renderdoc StartFrameCapture triggered GL error 0x%X - ignoring\n",
error);
}
--renderdoc_capture_frames;
}
}
}
#endif
if (!has_GL_GREMEDY_frame_terminator) {
return;
}
glFrameTerminatorGREMEDY();
CHECK_GL_ERROR();
}
#ifdef CONFIG_RENDERDOC
bool nv2a_dbg_renderdoc_available(void) {
return rdoc_api != NULL;
}
void nv2a_dbg_renderdoc_capture_frames(uint32_t num_frames) {
renderdoc_capture_frames = num_frames;
}
#endif
#endif // DEBUG_NV2A_GL