diff --git a/third_party/SDL2 b/third_party/SDL2 index b424665e0..55b03c749 160000 --- a/third_party/SDL2 +++ b/third_party/SDL2 @@ -1 +1 @@ -Subproject commit b424665e0899769b200231ba943353a5fee1b6b6 +Subproject commit 55b03c7493a7abed33cf803d1380a40fa8af903f diff --git a/third_party/SDL2-static.lua b/third_party/SDL2-static.lua index d03a607a5..b7eb4a1b1 100644 --- a/third_party/SDL2-static.lua +++ b/third_party/SDL2-static.lua @@ -40,6 +40,7 @@ project("SDL2") "SDL2/include/SDL_filesystem.h", "SDL2/include/SDL_gamecontroller.h", "SDL2/include/SDL_gesture.h", + "SDL2/include/SDL_guid.h", "SDL2/include/SDL_haptic.h", "SDL2/include/SDL_hints.h", "SDL2/include/SDL_hidapi.h", @@ -110,6 +111,7 @@ project("SDL2") "SDL2/src/audio/winmm/SDL_winmm.h", "SDL2/src/core/windows/SDL_directx.h", "SDL2/src/core/windows/SDL_hid.h", + "SDL2/src/core/windows/SDL_immdevice.h", "SDL2/src/core/windows/SDL_windows.h", "SDL2/src/core/windows/SDL_xinput.h", "SDL2/src/dynapi/SDL_dynapi.h", @@ -125,7 +127,6 @@ project("SDL2") "SDL2/src/events/SDL_gesture_c.h", "SDL2/src/events/SDL_keyboard_c.h", "SDL2/src/events/SDL_mouse_c.h", - "SDL2/src/events/SDL_sysevents.h", "SDL2/src/events/SDL_touch_c.h", "SDL2/src/events/SDL_windowevents_c.h", "SDL2/src/haptic/SDL_haptic_c.h", @@ -153,6 +154,7 @@ project("SDL2") "SDL2/src/misc/SDL_sysurl.h", "SDL2/src/power/SDL_syspower.h", "SDL2/src/render/direct3d11/SDL_shaders_d3d11.h", + "SDL2/src/render/direct3d12/SDL_shaders_d3d12.h", "SDL2/src/render/direct3d/SDL_shaders_d3d.h", "SDL2/src/render/opengles2/SDL_gles2funcs.h", "SDL2/src/render/opengles2/SDL_shaders_gles2.h", @@ -173,8 +175,11 @@ project("SDL2") "SDL2/src/SDL_assert_c.h", "SDL2/src/SDL_dataqueue.h", "SDL2/src/SDL_error_c.h", + "SDL2/src/SDL_guid.c", "SDL2/src/SDL_hints_c.h", "SDL2/src/SDL_internal.h", + "SDL2/src/SDL_list.h", + "SDL2/src/SDL_log_c.h", "SDL2/src/sensor/dummy/SDL_dummysensor.h", "SDL2/src/sensor/SDL_sensor_c.h", "SDL2/src/sensor/SDL_syssensor.h", @@ -257,6 +262,7 @@ project("SDL2") "SDL2/src/audio/wasapi/SDL_wasapi.c", "SDL2/src/audio/wasapi/SDL_wasapi_win32.c", "SDL2/src/core/windows/SDL_hid.c", + "SDL2/src/core/windows/SDL_immdevice.c", "SDL2/src/core/windows/SDL_windows.c", "SDL2/src/core/windows/SDL_xinput.c", "SDL2/src/cpuinfo/SDL_cpuinfo.c", @@ -279,13 +285,16 @@ project("SDL2") "SDL2/src/haptic/windows/SDL_windowshaptic.c", "SDL2/src/haptic/windows/SDL_xinputhaptic.c", "SDL2/src/hidapi/SDL_hidapi.c", + "SDL2/src/joystick/controller_type.c", "SDL2/src/joystick/dummy/SDL_sysjoystick.c", "SDL2/src/joystick/hidapi/SDL_hidapijoystick.c", + "SDL2/src/joystick/hidapi/SDL_hidapi_combined.c", "SDL2/src/joystick/hidapi/SDL_hidapi_gamecube.c", "SDL2/src/joystick/hidapi/SDL_hidapi_luna.c", "SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c", "SDL2/src/joystick/hidapi/SDL_hidapi_ps5.c", "SDL2/src/joystick/hidapi/SDL_hidapi_rumble.c", + "SDL2/src/joystick/hidapi/SDL_hidapi_shield.c", "SDL2/src/joystick/hidapi/SDL_hidapi_stadia.c", "SDL2/src/joystick/hidapi/SDL_hidapi_switch.c", "SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c", @@ -327,6 +336,8 @@ project("SDL2") "SDL2/src/power/SDL_power.c", "SDL2/src/power/windows/SDL_syspower.c", "SDL2/src/render/direct3d11/SDL_shaders_d3d11.c", + "SDL2/src/render/direct3d12/SDL_render_d3d12.c", + "SDL2/src/render/direct3d12/SDL_shaders_d3d12.c", "SDL2/src/render/direct3d/SDL_render_d3d.c", "SDL2/src/render/direct3d11/SDL_render_d3d11.c", "SDL2/src/render/direct3d/SDL_shaders_d3d.c", @@ -348,16 +359,20 @@ project("SDL2") "SDL2/src/SDL.c", "SDL2/src/SDL_assert.c", "SDL2/src/SDL_dataqueue.c", + "SDL2/src/SDL_list.c", "SDL2/src/SDL_error.c", "SDL2/src/SDL_hints.c", "SDL2/src/SDL_log.c", + "SDL2/src/SDL_utils.c", "SDL2/src/sensor/dummy/SDL_dummysensor.c", "SDL2/src/sensor/SDL_sensor.c", "SDL2/src/sensor/windows/SDL_windowssensor.c", + "SDL2/src/stdlib/SDL_crc16.c", "SDL2/src/stdlib/SDL_crc32.c", "SDL2/src/stdlib/SDL_getenv.c", "SDL2/src/stdlib/SDL_iconv.c", "SDL2/src/stdlib/SDL_malloc.c", + "SDL2/src/stdlib/SDL_mslibc.c", "SDL2/src/stdlib/SDL_qsort.c", "SDL2/src/stdlib/SDL_stdlib.c", "SDL2/src/stdlib/SDL_string.c",