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The OpenGL Extension Wrangler Library
Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
Mesa 3-D graphics library
Version: 7.0
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Copyright (c) 2007 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

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See doc/index.html for more information.
If you downloaded the tarball from the GLEW website, you just need to:
Unix:
make
Windows:
use the project file in build/vc6/
If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make). The extension data
is regenerated from the top level source directory with:
make extensions

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Major:
- add support for windows mini-client drivers
- add windows installer (msi)
- separate build of static and shared object files (for mingw and
cygwin)
- start designing GLEW 2.0
Minor:
- make auto scripts work with text mode cygwin mounts
- add support for all SUN, MTX, and OML extensions
- make auto/Makefile more robust against auto/core/*~ mistakes
- web poll on separating glew, glxew and wglew

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<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
-->
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<title>GLEW: The OpenGL Extension Wrangler Library</title>
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<tr>
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">1.5.5</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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<table border="0" cellpadding="0" cellspacing="0" align="center">
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<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
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<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-13-10</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
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<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Automatic Code Generation</h2>
<p>
Starting from release 1.1.0, the source code and parts of the
documentation are automatically generated from the extension
specifications in a two-step process. In the first step,
specification files from the OpenGL registry are downloaded and
parsed. Skeleton descriptors are created for each extension. These
descriptors contain all necessary information for creating the source
code and documentation in a simple and compact format, including the
name of the extension, url link to the specification, tokens, function
declarations, typedefs and struct definitions. In the second step,
the header files as well as the library and glewinfo source are
generated from the descriptor files. The code generation scripts are
located in the <tt>auto</tt> subdirectory.
</p>
<p>
The code generation scripts require GNU make, wget, and perl. On
Windows, the simplest way to get access to these tools is to install
<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the
root directory is mounted in binary mode. The makefile in the
<tt>auto</tt> directory provides the following build targets:
</p>
<center>
<table border=0 cellpadding=0 cellspacing=0> <!-- bgcolor="#f0f0f0" -->
<tr><td align="right" valign="top" width="25%"><tt>make</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Create the source files from the descriptors. If the
descriptors do not exist, create them from the spec files. If the spec
files do not exist, download them from the OpenGL repository.</td></tr>
<tr><td align="right" valign="top"><tt>make clean</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Delete the source files.</td></tr>
<tr><td align="right" valign="top"><tt>make clobber</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Delete the source files and the descriptors.</td></tr>
<tr><td align="right" valign="top"><tt>make destroy</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
<tr><td align="right" valign="top"><tt>make custom</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Create the source files for the extensions
listed in <tt>auto/custom.txt</tt>. See "Custom Code
Generation" below for more details.</td></tr>
</table>
</center>
<h3>Adding a New Extension</h3>
<p>
To add a new extension, create a descriptor file for the extension in
<tt>auto/core</tt> and rerun the code generation scripts by typing
<tt>make clean; make</tt> in the <tt>auto</tt> directory.
</p>
<p>
The format of the descriptor file is given below. Items in
brackets are optional.
</p>
<p class="pre">
&lt;Extension Name&gt;<br>
[&lt;URL of Specification File&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br>
<!-- &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br> -->
</p>
<!--
<p>
Note that <tt>Function Definitions</tt> are copied to the header files
without changes and have to be terminated with a semicolon. In
contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and
<tt>Typedefs</tt> should not be terminated with a semicolon.
</p>
-->
<p>
Take a look at one of the files in <tt>auto/core</tt> for an
example. Note that typedefs and function signatures should not be
terminated with a semicolon.
</p>
<h3>Custom Code Generation</h3>
<p>
Starting from GLEW 1.3.0, it is possible to control which extensions
to include in the libarary by specifying a list in
<tt>auto/custom.txt</tt>. This is useful when you do not need all the
extensions and would like to reduce the size of the source files.
Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
to rerun the scripts with the custom list of extensions.
</p>
<p>
For example, the following is the list of extensions needed to get GLEW and the
utilities to compile.
</p>
<p class="pre">
WGL_ARB_extensions_string<br>
WGL_ARB_multisample<br>
WGL_ARB_pixel_format<br>
WGL_ARB_pbuffer<br>
WGL_EXT_extensions_string<br>
WGL_ATI_pixel_format_float<br>
WGL_NV_float_buffer<br>
</p>
<h2>Multiple Rendering Contexts (GLEW MX)</h2>
<p>Starting with release 1.2.0, thread-safe support for multiple
rendering contexts, possibly with different capabilities, is
available. Since this is not required by most users, it is not added
to the binary releases to maintain compatibility between different
versions. To include multi-context support, you have to do the
following:</p>
<ol>
<li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token
defined.</li>
<li>For each rendering context, create a <tt>GLEWContext</tt> object
that will be available as long as the rendering context exists.</li>
<li>Define a macro or function called <tt>glewGetContext()</tt> that
returns a pointer to the <tt>GLEWContext</tt> object associated with
the rendering context from which OpenGL/WGL/GLX calls are issued. This
dispatch mechanism is primitive, but generic.
<li>Make sure that you call <tt>glewInit()</tt> after creating the
<tt>GLEWContext</tt> object in each rendering context. Note, that the
<tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has
to reside in global or thread-local memory.
</ol>
<p>Note that according to the <a
href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN
WGL documentation</a>, you have to initialize the entry points for
every rendering context that use pixel formats with different
capabilities For example, the pixel formats provided by the generic
software OpenGL implementation by Microsoft vs. the hardware
accelerated pixel formats have different capabilities. <b>GLEW by
default ignores this requirement, and does not define per-context
entry points (you can however do this using the steps described
above).</b> Assuming a global namespace for the entry points works in
most situations, because typically all hardware accelerated pixel
formats provide the same entry points and capabilities. This means
that unless you use the multi-context version of GLEW, you need to
call <tt>glewInit()</tt> only once in your program, or more precisely,
once per process.</p>
<h2>Separate Namespace</h2>
<p>
To avoid name clashes when linking with libraries that include the
same symbols, extension entry points are declared in a separate
namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
function names to their GLEW equivalents. For instance,
<tt>glFancyFunction</tt> is simply an alias to
<tt>glewFancyFunction</tt>. The separate namespace does not effect
token and function pointer definitions.
</p>
<h2>Known Issues</h2>
<p>
GLEW requires GLX 1.2 for compatibility with GLUT.
</p>
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<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
-->
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">1.5.5</a></i></td></tr>
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<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
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<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Initializing GLEW</h2>
<p>
First you need to create a valid OpenGL rendering context and call
<tt>glewInit()</tt> to initialize the extension entry points. If
<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
succeeded and you can use the available extensions as well as core
OpenGL functionality. For example:
</p>
<p class="pre">
#include &lt;GL/glew.h&gt;<br>
#include &lt;GL/glut.h&gt;<br>
...<br>
glutInit(&amp;argc, argv);<br>
glutCreateWindow("GLEW Test");<br>
GLenum err = glewInit();<br>
if (GLEW_OK != err)<br>
{<br>
&nbsp;&nbsp;/* Problem: glewInit failed, something is seriously wrong. */<br>
&nbsp;&nbsp;fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
&nbsp;&nbsp;...<br>
}<br>
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
</p>
<h2>Checking for Extensions</h2>
<p>
Starting from GLEW 1.1.0, you can find out if a particular extension
is available on your platform by querying globally defined variables
of the form <tt>GLEW_{extension_name}</tt>:
</p>
<p class="pre">
if (GLEW_ARB_vertex_program)<br>
{<br>
&nbsp;&nbsp;/* It is safe to use the ARB_vertex_program extension here. */<br>
&nbsp;&nbsp;glGenProgramsARB(...);<br>
}<br>
</p>
<p>
<b>In GLEW 1.0.x, a global structure was used for this task. To ensure
binary compatibility between releases, the struct was replaced with a
set of variables.</b>
</p>
<p>
You can also check for core OpenGL functionality. For example, to
see if OpenGL 1.3 is supported, do the following:
</p>
<p class="pre">
if (GLEW_VERSION_1_3)<br>
{<br>
&nbsp;&nbsp;/* Yay! OpenGL 1.3 is supported! */<br>
}<br>
</p>
<p>
In general, you can check if <tt>GLEW_{extension_name}</tt> or
<tt>GLEW_VERSION_{version}</tt> is true or false.
</p>
<p>
It is also possible to perform extension checks from string
input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
to check if the required core or extension functionality is
available:
</p>
<p class="pre">
if (glewIsSupported("GL_VERSION_1_4&nbsp;&nbsp;GL_ARB_point_sprite"))<br>
{<br>
&nbsp;&nbsp;/* Great, we have OpenGL 1.4 + point sprites. */<br>
}<br>
</p>
<p>
For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
<tt>glewGetExtension</tt> <b>was replaced with </b>
<tt>glewIsSupported</tt>.
</p>
<p class="pre">
if (glewGetExtension("GL_ARB_fragment_program"))<br>
{<br>
&nbsp;&nbsp;/* Looks like ARB_fragment_program is supported. */<br>
}<br>
</p>
<h2>Experimental Drivers</h2>
<p>
GLEW obtains information on the supported extensions from the graphics
driver. Experimental or pre-release drivers, however, might not
report every available extension through the standard mechanism, in
which case GLEW will report it unsupported. To circumvent this
situation, the <tt>glewExperimental</tt> global switch can be turned
on by setting it to <tt>GL_TRUE</tt> before calling
<tt>glewInit()</tt>, which ensures that all extensions with valid
entry points will be exposed.
</p>
<h2>Platform Specific Extensions</h2>
<p>
Platform specific extensions are separated into two header files:
<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
extension is supported, query <tt>WGLEW_{extension name}</tt> or
<tt>GLXEW_{extension_name}</tt>. For example:
</p>
<p class="pre">
#include &lt;GL/wglew.h&gt;<br>
<br>
if (WGLEW_ARB_pbuffer)<br>
{<br>
&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
}<br>
else<br>
{<br>
&nbsp;&nbsp;/* Sorry, pbuffers will not work on this platform. */<br>
}<br>
</p>
<p>
Alternatively, use <tt>wglewIsSupported</tt> or
<tt>glxewIsSupported</tt> to check for extensions from a string:
</p>
<p class="pre">
if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
{<br>
&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
}<br>
</p>
<h2>Utilities</h2>
<p>
GLEW provides two command-line utilities: one for creating a list of
available extensions and visuals; and another for verifying extension
entry points.
</p>
<h3>visualinfo: extensions and visuals</h3>
<p>
<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
Windows version creates a file called <tt>visualinfo.txt</tt>, which
contains a list of available OpenGL, WGL, and GLU extensions as well
as a table of visuals aka. pixel formats. Pbuffer and MRT capable
visuals are also included. For additional usage information, type
<tt>visualinfo -h</tt>.
</p>
<h3>glewinfo: extension verification utility</h3>
<p>
<tt>glewinfo</tt> allows you to verify the entry points for the
extensions supported on your platform. The Windows version
reports the results to a text file called <tt>glewinfo.txt</tt>. The
Unix version prints the results to <tt>stdout</tt>.
</p>
<p>Windows usage:</p>
<blockquote><pre>glewinfo [-pf &lt;id&gt;]</pre></blockquote>
<p>where <tt>&lt;id&gt;</tt> is the pixel format id for which the
capabilities are displayed.</p>
<p>Unix usage:</p>
<blockquote><pre>glewinfo [-display &lt;dpy&gt;] [-visual &lt;id&gt;]</pre></blockquote>
<p>where <tt>&lt;dpy&gt;</tt> is the X11 display and <tt>&lt;id&gt;</tt> is
the visual id for which the capabilities are displayed.</p>
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<tr><td align="center"><i>Last Update: 07-13-10</i></td></tr>
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<h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Credits</h2>
<p>
GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan
Ikits</a> and <a
href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo
Magallon</a>. They also perform occasional maintainance to make sure
that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris
Wyman were the first users and also assisted with the design and
debugging process. The acronym GLEW originates from Aaron Lefohn.
Pasi K&auml;rkk&auml;inen identified and fixed several problems with
GLX and SDL. Nate Robins created the <tt>wglinfo</tt> utility, to
which modifications were made by Michael Wimmer.
</p>
<h2>Copyright</h2>
<p>
GLEW is originally derived from the EXTGL project by Lev Povalahev.
The source code is licensed under the <a href="glew.txt">Modified BSD
License</a>, the <a href="mesa.txt">Mesa 3-D License</a> (MIT
License), and the <a href="khronos.txt">Khronos License</a> (MIT
License). The automatic code generation scripts are released under
the <a href="gpl.txt">GNU GPL</a>.
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text-align: center;
margin-top: 12px;
margin-bottom: 18px;
}
h2
{
color: black;
font: 18px "Verdana", "Arial", "Helvetica", sans-serif;
font-weight: bold;
text-align: left;
padding-top: 0px;
padding-bottom: 0px;
margin-top: 18px;
margin-bottom: 12px;
}
h3
{
color: black;
font: 17px "Verdana", "Arial", "Helvetica", sans-serif;
text-align: left;
padding-top: 0px;
padding-bottom: 0px;
margin-top: 12px;
margin-bottom: 12px;
}
small
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font: 8pt "Verdana", "Arial", "Helvetica", sans-serif;
}
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{
color: black;
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
text-align: left;
}
td
{
color: black;
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
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tt
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color: lightgrey;
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
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margin-top: 0px;
margin-bottom: 6px;
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text-align: left;
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text-align: left;
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The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
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Copyright (C) 2002, Lev Povalahev
All rights reserved.
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modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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<h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Supported OpenGL Extensions</h2>
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/apple_float_pixels.html">APPLE_float_pixels</a></td></tr>
<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
<tr><td class="num">21</td><td>&nbsp;</td><td>APPLE_pixel_buffer</td></tr>
<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/apple_texture_range.html">APPLE_texture_range</a></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
<tr><td class="num">55</td><td>&nbsp;</td><td>ARB_imaging</td></tr>
<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
<tr><td class="num">61</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
<tr><td class="num">62</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
<tr><td class="num">63</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
<tr><td class="num">64</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
<tr><td class="num">65</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
<tr><td class="num">66</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
<tr><td class="num">67</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
<tr><td class="num">68</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
<tr><td class="num">69</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
<tr><td class="num">70</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
<tr><td class="num">71</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
<tr><td class="num">72</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
<tr><td class="num">73</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
<tr><td class="num">74</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
<tr><td class="num">75</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
<tr><td class="num">76</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
<tr><td class="num">77</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
<tr><td class="num">78</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
<tr><td class="num">79</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
<tr><td class="num">80</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
<tr><td class="num">81</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
<tr><td class="num">82</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
<tr><td class="num">83</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
<tr><td class="num">84</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
<tr><td class="num">85</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
<tr><td class="num">86</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
<tr><td class="num">87</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
<tr><td class="num">88</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
<tr><td class="num">89</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
<tr><td class="num">90</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
<tr><td class="num">91</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
<tr><td class="num">92</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
<tr><td class="num">93</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
<tr><td class="num">94</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">95</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
<tr><td class="num">96</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
<tr><td class="num">97</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
<tr><td class="num">98</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
<tr><td class="num">99</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
<tr><td class="num">100</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
<tr><td class="num">101</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
<tr><td class="num">102</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
<tr><td class="num">103</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
<tr><td class="num">104</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
<tr><td class="num">105</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
<tr><td class="num">106</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
<tr><td class="num">107</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
<tr><td class="num">108</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
<tr><td class="num">109</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
<tr><td class="num">110</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
<tr><td class="num">111</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
<tr><td class="num">112</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
<tr><td class="num">113</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
<tr><td class="num">114</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">115</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
<tr><td class="num">116</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
<tr><td class="num">117</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
<tr><td class="num">118</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">119</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
<tr><td class="num">120</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
<tr><td class="num">121</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
<tr><td class="num">122</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
<tr><td class="num">123</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
<tr><td class="num">124</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
<tr><td class="num">125</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt">ATI_pn_triangles</a></td></tr>
<tr><td class="num">126</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt">ATI_separate_stencil</a></td></tr>
<tr><td class="num">127</td><td>&nbsp;</td><td>ATI_shader_texture_lod</td></tr>
<tr><td class="num">128</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
<tr><td class="num">129</td><td>&nbsp;</td><td>ATI_texture_compression_3dc</td></tr>
<tr><td class="num">130</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
<tr><td class="num">131</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
<tr><td class="num">132</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
<tr><td class="num">133</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
<tr><td class="num">134</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
<tr><td class="num">135</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt">ATI_vertex_streams</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">136</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
<tr><td class="num">137</td><td>&nbsp;</td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
<tr><td class="num">138</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
<tr><td class="num">139</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
<tr><td class="num">140</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
<tr><td class="num">141</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
<tr><td class="num">142</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
<tr><td class="num">143</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
<tr><td class="num">144</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
<tr><td class="num">145</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
<tr><td class="num">146</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
<tr><td class="num">147</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
<tr><td class="num">148</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
<tr><td class="num">149</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
<tr><td class="num">150</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
<tr><td class="num">151</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
<tr><td class="num">152</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
<tr><td class="num">153</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
<tr><td class="num">154</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
<tr><td class="num">155</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
<tr><td class="num">156</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
<tr><td class="num">157</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
<tr><td class="num">158</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
<tr><td class="num">159</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
<tr><td class="num">160</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
<tr><td class="num">161</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
<tr><td class="num">162</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
<tr><td class="num">163</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
<tr><td class="num">164</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
<tr><td class="num">165</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">166</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
<tr><td class="num">167</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
<tr><td class="num">168</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
<tr><td class="num">169</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
<tr><td class="num">170</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
<tr><td class="num">171</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
<tr><td class="num">172</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
<tr><td class="num">173</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
<tr><td class="num">174</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
<tr><td class="num">175</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
<tr><td class="num">176</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
<tr><td class="num">177</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
<tr><td class="num">178</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
<tr><td class="num">179</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
<tr><td class="num">180</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
<tr><td class="num">181</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
<tr><td class="num">182</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
<tr><td class="num">183</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
<tr><td class="num">184</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
<tr><td class="num">185</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
<tr><td class="num">186</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
<tr><td class="num">187</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
<tr><td class="num">188</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
<tr><td class="num">189</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
<tr><td class="num">190</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
<tr><td class="num">191</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
<tr><td class="num">192</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
<tr><td class="num">193</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
<tr><td class="num">194</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
<tr><td class="num">195</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
<tr><td class="num">196</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
<tr><td class="num">197</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
<tr><td class="num">198</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
<tr><td class="num">199</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
<tr><td class="num">200</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
<tr><td class="num">201</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
<tr><td class="num">202</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
<tr><td class="num">203</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
<tr><td class="num">204</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
<tr><td class="num">205</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
<tr><td class="num">206</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
<tr><td class="num">207</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
<tr><td class="num">208</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
<tr><td class="num">209</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
<tr><td class="num">210</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
<tr><td class="num">211</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
<tr><td class="num">212</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
<tr><td class="num">213</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
<tr><td class="num">214</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
<tr><td class="num">215</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
<tr><td class="num">216</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
<tr><td class="num">217</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
<tr><td class="num">218</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
<tr><td class="num">219</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
<tr><td class="num">220</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
<tr><td class="num">221</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
<tr><td class="num">222</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
<tr><td class="num">223</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
<tr><td class="num">224</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
<tr><td class="num">225</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
<tr><td class="num">226</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
<tr><td class="num">227</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
<tr><td class="num">228</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
<tr><td class="num">229</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
<tr><td class="num">230</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
<tr><td class="num">231</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">232</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
<tr><td class="num">233</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">234</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
<tr><td class="num">235</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
<tr><td class="num">236</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
<tr><td class="num">237</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">238</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
<tr><td class="num">239</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
<tr><td class="num">240</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
<tr><td class="num">241</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
<tr><td class="num">242</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">243</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">244</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
<tr><td class="num">245</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">246</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
<tr><td class="num">247</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">248</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">249</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">250</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
<tr><td class="num">251</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
<tr><td class="num">252</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
<tr><td class="num">253</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">254</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
<tr><td class="num">255</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
<tr><td class="num">256</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
<tr><td class="num">257</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">258</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
<tr><td class="num">259</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
<tr><td class="num">260</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
<tr><td class="num">261</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
<tr><td class="num">262</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
<tr><td class="num">263</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
<tr><td class="num">264</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">265</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
<tr><td class="num">266</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
<tr><td class="num">267</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
<tr><td class="num">268</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
<tr><td class="num">269</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
<tr><td class="num">270</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
<tr><td class="num">271</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
<tr><td class="num">272</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
<tr><td class="num">273</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
<tr><td class="num">274</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
<tr><td class="num">275</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
<tr><td class="num">276</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
<tr><td class="num">277</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
<tr><td class="num">278</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
<tr><td class="num">279</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">280</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
<tr><td class="num">281</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
<tr><td class="num">282</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
<tr><td class="num">283</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
<tr><td class="num">284</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
<tr><td class="num">285</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
<tr><td class="num">286</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
<tr><td class="num">287</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
<tr><td class="num">289</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
<tr><td class="num">290</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
<tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
<tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
<tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
<tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
<tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
<tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
<tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
<tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
<tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
<tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
<tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
<tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
<tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
<tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
<tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
<tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
<tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
<tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
<tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
<tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
<tr><td class="num">338</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
<tr><td class="num">358</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
<tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
<tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
</table>
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The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.

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The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">1.5.5</a></i></td></tr>
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<tr><td align="center"><i>Last Update: 07-13-10</i></td></tr>
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<h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Supported GLX Extensions</h2>
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt">AMD_gpu_association</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context</a></td></tr>
<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr>
<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr>
<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr>
<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">10</td><td>&nbsp;</td><td>ATI_pixel_format_float</td></tr>
<tr><td class="num">11</td><td>&nbsp;</td><td>ATI_render_texture</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr>
<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/import_context.txt">EXT_import_context</a></td></tr>
<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/swap_control.txt">EXT_swap_control</a></td></tr>
<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr>
<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_info.txt">EXT_visual_info</a></td></tr>
<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr>
<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr>
<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/glx_video_out.txt">NV_video_output</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td>SGIS_shared_multisample</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/cushion.txt">SGI_cushion</a></td></tr>
<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
</table>
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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
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your programs, too.
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To protect your rights, we need to make restrictions that forbid
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
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This section is intended to make thoroughly clear what is believed to
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may add an explicit geographical distribution limitation excluding
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
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<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
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<tr><td align="center"><i>Last Update: 07-13-10</i></td></tr>
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<h1>The OpenGL Extension Wrangler Library</h1>
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<p>
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
open-source C/C++ extension loading library. GLEW provides efficient
run-time mechanisms for determining which OpenGL extensions are
supported on the target platform. OpenGL core and extension
functionality is exposed in a single header file. GLEW has been
tested on a variety of operating systems, including Windows, Linux,
Mac OS X, FreeBSD, Irix, and Solaris.
</p>
<h2>Download Center</h2>
<p>
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
as source and precompiled binaries. The latest release is
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">1.5.5</a>
[07-13-10]:
</p>
<p>
</p>
<p>
<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center">
<tr>
<td>
<table border="0" cellpadding="3" cellspacing="0">
<tr>
<td></td>
<td align="right"><b>Source</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/glew-1.5.5.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/glew-1.5.5.tgz/download">TGZ</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td align="right"><b>Binaries</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/glew-1.5.5-win32.zip/download">Windows 32-bit</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/glew-1.5.5-win64.zip/download">64-bit</a>&nbsp;
</td>
<td></td>
</tr>
</table>
</tr>
</table>
<p></p>
<p>
An up-to-date copy is also available from the <a
href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">project
repository</a>:
</p>
<p>
<tt>svn co https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew glew</tt>
</p>
<h2>Supported Extensions</h2>
<p>
The latest release contains support for OpenGL 3.3, OpenGL 4.0 and the following extensions:
</p>
<ul>
<li><a href="glew.html">OpenGL extensions</a>
<li><a href="wglew.html">WGL extensions</a>
<li><a href="glxew.html">GLX extensions</a>
</ul>
<h2>News</h2>
<ul>
<li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li>
<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li>
<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li>
<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li>
<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li>
<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li>
<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=504079">GLEW 1.4.0</a> is released</li>
<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li>
<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=491113">GLEW 1.3.6</a> is released</li>
<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li>
<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li>
<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li>
<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li>
<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=327647">GLEW 1.3.3</a> is released</li>
<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li>
<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li>
<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li>
<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li>
<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li>
<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li>
<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li>
</ul>
<h2>Links</h2>
<ul>
<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
<li><a href="http://ati.amd.com/developer/sdk/radeonSDK/html/info/Prog3D.html">ATI OpenGL Extension Specifications</a></li>
<li><a href="http://developer.apple.com/graphicsimaging/opengl/extensions.html">APPLE OpenGL Extensions Guide</a></li>
<li><a href="http://developer.nvidia.com/object/nvidia_opengl_specs.html">NVIDIA OpenGL Extension Specifications</a></li>
</ul>
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<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Installation</h2>
<p>
To use the shared library version of GLEW, you need to copy the
headers and libraries into their destination directories. On Windows
this typically boils down to copying:
</p>
<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
<tr><td align="left"><tt>bin/glew32.dll</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
<tr><td align="left"><tt>lib/glew32.lib</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
<tr><td align="left"><tt>include/GL/glew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
</table>
<p>
</p>
<p>
where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
</p>
<p>
On Unix, typing <tt>make install</tt> will attempt to install GLEW
into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
customize the installation target via the <tt>GLEW_DEST</tt>
environment variable if you do not have write access to these
directories.
</p>
<h2>Building Your Project with GLEW</h2>
<p>
There are two ways to build your project with GLEW.
</p>
<h3>Including the source files / project file</h3>
<p>
The simpler but less flexible way is to include <tt>glew.h</tt> and
<tt>glew.c</tt> into your project. On Windows, you also need to
define the <tt>GLEW_STATIC</tt> preprocessor token when building a
static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
token when building a dll. You also need to replace
<tt>&lt;GL/gl.h&gt;</tt> and <tt>&lt;GL/glu.h&gt;</tt> with
<tt>&lt;glew.h&gt;</tt> in your code and set the appropriate include
flag (<tt>-I</tt>) to tell the compiler where to look for it. For
example:
</p>
<p class="pre">
#include &lt;glew.h&gt;<br>
#include &lt;GL/glut.h&gt;<br>
&lt;gl, glu, and glut functionality is available here&gt;<br>
</p>
<p>
Depending on where you put <tt>glew.h</tt> you may also need to change
the include directives in <tt>glew.c</tt>. Note that if you are using
GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
need to include it separately.
</p>
<p>
On Windows, you also have the option of adding the supplied project
file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
it together with your other projects. In this case you also need to
change the <tt>GLEW_BUILD</tt> preprocessor constant to
<tt>GLEW_STATIC</tt> when building a static library or executable,
otherwise you get build errors.
</p>
<p>
<b>Note that GLEW does not use the C
runtime library, so it does not matter which version (single-threaded,
multi-threaded or multi-threaded DLL) it is linked with (without
debugging information). It is, however, always a good idea to compile all
your projects including GLEW with the same C runtime settings.</b>
</p>
<h3>Using GLEW as a shared library</h3>
<p>
Alternatively, you can use the provided project files / makefile to
build a separate shared library you can link your projects with later.
In this case the best practice is to install <tt>glew.h</tt>,
<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
need administrative privileges to do this. If you do not have
administrator access and your system administrator will not do it for
you, you can install GLEW into your own lib and include subdirectories
and tell the compiler where to find it. Then you can just replace
<tt>&lt;GL/gl.h&gt;</tt> with <tt>&lt;GL/glew.h&gt;</tt> in your
program:
</p>
<p class="pre">
#include &lt;GL/glew.h&gt;<br>
#include &lt;GL/glut.h&gt;<br>
&lt;gl, glu, and glut functionality is available here&gt;<br>
</p>
<p>
or:
</p>
<p class="pre">
#include &lt;GL/glew.h&gt;<br>
&lt;gl and glu functionality is available here&gt;<br>
</p>
<p>
Remember to link your project with <tt>glew32.lib</tt>,
<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
Unix (<tt>-lGLEW -lGLU -lGL</tt>).
</p>
<p>
It is important to keep in mind that <tt>glew.h</tt> includes neither
<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
issuing a preprocessor error in case you have included <tt>gl.h</tt>,
<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
</p>
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Copyright (c) 2007 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

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<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
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<h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Change Log</h2>
<hr align="center">
<ul class="none">
<li><b>1.5.5</b> [07-13-10]
<ul>
<li> New extensions:
<ul>
<li> GL_AMD_debug_output
<li> GL_AMD_name_gen_delete
<li> GL_AMD_transform_feedback3_lines_triangles
<li> GL_NV_multisample_coverage
<li> GL_NV_vdpau_interop
<li> GLX_AMD_gpu_association
<li> GLX_NV_multisample_coverage
<li> WGL_NV_multisample_coverage
</ul>
<li> Bug fixes:
<ul>
<li> Compilation issue with GLX_SGI_video_sync
<li> OpenGL 4.0 double-precision uniform functions added
<li> Constness of glPointParameterfvARB and glPointParameterfvEXT
<li> Added glVertexAttribDivisor
<li> Compilation issue with Nvidia GLX headers
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.5.4</b> [04-21-10]
<ul>
<li> New features:
<ul>
<li> Support for OpenGL 3.3
<li> Support for OpenGL 4.0
</ul>
<li> New extensions:
<ul>
<li> GL_AMD_conservative_depth
<li> GL_ARB_blend_func_extended
<li> GL_ARB_draw_indirect
<li> GL_ARB_explicit_attrib_location
<li> GL_ARB_gpu_shader5
<li> GL_ARB_gpu_shader_fp64
<li> GL_ARB_occlusion_query2
<li> GL_ARB_sampler_objects
<li> GL_ARB_shader_bit_encoding
<li> GL_ARB_shader_subroutine
<li> GL_ARB_shading_language_include
<li> GL_ARB_tessellation_shader
<li> GL_ARB_texture_buffer_object_rgb32
<li> GL_ARB_texture_compression_bptc
<li> GL_ARB_texture_rgb10_a2ui
<li> GL_ARB_texture_swizzle
<li> GL_ARB_timer_query
<li> GL_ARB_transform_feedback2
<li> GL_ARB_transform_feedback3
<li> GL_ARB_vertex_type_2_10_10_10_rev
<li> GL_EXT_shader_image_load_store
<li> GL_EXT_vertex_attrib_64bit
<li> GL_NV_gpu_program5
<li> GL_NV_gpu_program_fp64
<li> GL_NV_gpu_shader5
<li> GL_NV_tessellation_program5
<li> GL_NV_vertex_attrib_integer_64bit
<li> GLX_ARB_vertex_buffer_object
</ul>
<li> Bug fixes:
<ul>
<li> Parameter constness fix for glPointParameteriv and glPointParameterfv
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.5.3</b> [02-28-10]
<ul>
<li> New extensions:
<ul>
<li> GLX_INTEL_swap_event
<li> GL_AMD_seamless_cubemap_per_texture
<li> GL_AMD_shader_stencil_export
</ul>
<li> Bug fixes:
<ul>
<li> Correct version detection for GL 3.1 and 3.2
<li> Missing 3.1 enumerants
<li> Add glew.pc
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.5.2</b> [12-31-09]
<ul>
<li> New features:
<ul>
<li> Support for OpenGL 3.1
<li> Support for OpenGL 3.2
</ul>
<li> New extensions:
<ul>
<li> GL_AMD_draw_buffers_blend
<li> GL_AMD_performance_monitor
<li> GL_AMD_texture_texture4
<li> GL_AMD_vertex_shader_tessellator
<li> GL_APPLE_aux_depth_stencil
<li> GL_APPLE_object_purgeable
<li> GL_APPLE_rgb_422
<li> GL_APPLE_row_bytes
<li> GL_APPLE_vertex_program_evaluators
<li> GL_ARB_compatibility
<li> GL_ARB_copy_buffer
<li> GL_ARB_depth_clamp
<li> GL_ARB_draw_buffers_blend
<li> GL_ARB_draw_elements_base_vertex
<li> GL_ARB_fragment_coord_conventions
<li> GL_ARB_provoking_vertex
<li> GL_ARB_sample_shading
<li> GL_ARB_seamless_cube_map
<li> GL_ARB_shader_texture_lod
<li> GL_ARB_sync
<li> GL_ARB_texture_cube_map_array
<li> GL_ARB_texture_gather
<li> GL_ARB_texture_multisample
<li> GL_ARB_texture_query_lod
<li> GL_ARB_uniform_buffer_object
<li> GL_ARB_vertex_array_bgra
<li> GL_ATI_meminfo
<li> GL_EXT_provoking_vertex
<li> GL_EXT_separate_shader_objects
<li> GL_EXT_texture_snorm
<li> GL_NV_copy_image
<li> GL_NV_parameter_buffer_object2
<li> GL_NV_shader_buffer_load
<li> GL_NV_texture_barrier
<li> GL_NV_transform_feedback2
<li> GL_NV_vertex_buffer_unified_memory
<li> WGL_AMD_gpu_association
<li> WGL_ARB_create_context_profile
<li> WGL_NV_copy_image
<li> GLX_ARB_create_context_profile
<li> GLX_EXT_swap_control
<li> GLX_NV_copy_image
</ul>
<li> Bug fixes:
<ul>
<li> DOS line endings for windows .zip archives only.
<li> glTransformFeedbackVaryings arguments.
<li> Resource leak in glewinfo and visualinfo tools.
<li> WIN32_LEAN_AND_MEAN preprocessor pollution.
<li> Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0.
<li> MesaGLUT glut.h GLAPIENTRY dependency.
<li> glFramebufferTextureLayer correction.
<li> OSX compiler warnings resolved.
<li> Cygwin linking to opengl32 by default, rather than X11 OpenGL.
<li> SnowLeopard (OSX 10.6) gl.h detection.
<li> Use $(STRIP) consistently.
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.5.1</b> [11-03-08]
<ul>
<li> New features:
<ul>
<li> Support for OpenGL 3.0
</ul>
<li> New extensions:
<ul>
<li> GL_ARB_depth_buffer_float
<li> GL_ARB_draw_instance,
<li> GL_ARB_framebuffer_object
<li> GL_ARB_framebuffer_sRGB
<li> GL_ARB_geometry_shader4
<li> GL_ARB_half_float_pixel
<li> GL_ARB_half_float_vertex
<li> GL_ARB_instanced_arrays
<li> GL_ARB_map_buffer_range
<li> GL_ARB_texture_buffer_object
<li> GL_ARB_texture_compression_rgtc
<li> GL_ARB_vertex_array_object
<li> GL_EXT_direct_state_access
<li> GL_EXT_texture_swizzle
<li> GL_EXT_transform_feedback
<li> GL_EXT_vertex_array_bgra
<li> GL_NV_conditional_render
<li> GL_NV_explicit_multisample
<li> GL_NV_present_video
<li> GL_SGIS_point_line_texgen
<li> GL_SGIX_convolution_accuracy
<li> WGL_ARB_create_context
<li> WGL_ARB_framebuffer_sRGB
<li> WGL_NV_present_video
<li> WGL_NV_swap_group
<li> WGL_NV_video_output
<li> GLX_ARB_create_context
<li> GLX_ARB_framebuffer_sRGB
<li> GLX_NV_present_video
<li> GLX_NV_swap_group
<li> GLX_NV_video_output
</ul>
<li> Bug fixes:
<ul>
<li> Licensing issues with documentation
<li> Problems with long long and _MSC_VER on MINGW
<li> Incorrect parameter for glGetUniformLocation
<li> glewGetExtension fails on last entry
<li> Incomplete GL_NV_texture_shader tokens
<li> Scripting problems on Cygwin
<li> Incorrect definition for GLint on OS X
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.5.0</b> [12-27-07]
<ul>
<li> New features:
<ul>
<li> Licensing change (BSD, Mesa 3-D, Khronos)
<li> Switch to using registry on <a href="http://www.opengl.org/registry/">www.opengl.org</a>
<li> Support for major and minor version strings
</ul>
<li> New extensions:
<ul>
<li> GL_APPLE_flush_buffer_range
<li> GL_GREMEDY_frame_terminator
<li> GLX_EXT_texture_from_pixmap
</ul>
<li> Bug fixes:
<ul>
<li> Incorrent 64-bit type definitions
<li> Do not strip static library on install
<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
<li> Missing tokens in GL_VERSION_2_1
<li> Missing functions in GL_VERSION_1_4
<li> Incorrect parameter type for glXCopyContext
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.4.0</b> [04-27-07]
<ul>
<li> New features:
<ul>
<li> Extension variables are declared const to avoid possible
corruption of their values
</ul>
<li> New extensions:
<ul>
<li> GL_NV_depth_range_unclamped
</ul>
<li> Bug fixes:
<ul>
<li> Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage
<li> Incorrect function names in GL_EXT_gpu_program_parameters
<li> Missing tokens in GL_EXT_framebuffer_multisample
<li> GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.3.6</b> [03-04-07]
<ul>
<li> New extensions:
<ul>
<li> GL_ATI_shader_texture_lod
<li> GL_EXT_gpu_program_parameters
<li> GL_NV_geometry_shader4
<li> WGL_NV_gpu_affinity
<li> GLX_SGIX_hyperpipe
</ul>
<li> Bug fixes:
<ul>
<li> Missing include guards in glxew.h
<li> Makefile and install problems for Cygwin builds
<li> Install problem for Linux AMD64 builds
<li> Incorrent token in GL_ATI_texture_compression_3dc
<li> Missing tokens from GL_ATIX_point_sprites
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.3.5</b> [11-21-06]
<ul>
<li> New features:
<ul>
<li> Support for core OpenGL 2.1
<li> Debug support for glewIsSupported
</ul>
<li> New extensions:
<ul>
<li> GL_EXT_bindable_uniform
<li> GL_EXT_draw_buffers2
<li> GL_EXT_draw_instanced
<li> GL_EXT_framebuffer_sRGB
<li> GL_EXT_geometry_shader4
<li> GL_EXT_gpu_shader4
<li> GL_EXT_packed_float
<li> GL_EXT_texture_array
<li> GL_EXT_texture_buffer_object
<li> GL_EXT_texture_compression_latc
<li> GL_EXT_texture_compression_rgtc
<li> GL_EXT_texture_integer
<li> GL_EXT_texture_shared_exponent
<li> GL_EXT_timer_query
<li> GL_NV_depth_buffer_float
<li> GL_NV_fragment_program4
<li> GL_NV_framebuffer_multisample_coverage
<li> GL_NV_geometry_program4
<li> GL_NV_gpu_program4
<li> GL_NV_parameter_buffer_object
<li> GL_NV_transform_feedback
<li> GL_NV_vertex_program4
<li> GL_OES_byte_coordinates
<li> GL_OES_compressed_paletted_texture
<li> GL_OES_read_format
<li> GL_OES_single_precision
<li> WGL_EXT_pixel_format_packed_float
<li> WGL_EXT_framebuffer_sRGB
<li> GLX_EXT_fbconfig_packed_float
<li> GLX_EXT_framebuffer_sRGB
</ul>
<li> Bug fixes:
<ul>
<li> Wrong GLXContext definition on Solaris
<li> Makefile problem for parallel builds
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.3.4</b> [03-04-06]
<ul>
<li> New extensions:
<ul>
<li> GL_EXT_framebuffer_blit
<li> GL_EXT_framebuffer_multisample
<li> GL_EXT_packed_depth_stencil
<li> GL_MESAX_texture_stack
<li> WGL_3DL_stereo_control
</ul>
</ul>
<ul>
<li> Bug fixes:
<ul>
<li> glBlendEquation missing from GL_ARB_imaging
<li> Wrong APIENTRY definition for Cygwin
<li> Incorrect OS X OpenGL types
<li> Unix 64-bit installation patch
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.3.3</b> [05-16-05]
<ul>
<li> New feature:
<ul>
<li> Code generation option to split source into multiple files
</ul>
</ul>
<ul>
<li> Bug fixes:
<ul>
<li> OpenGL 2.0 core initialization problems
<li> Wrong value for token GL_SHADER_TYPE
<li> Missing tokens in GL_ATI_fragment_shader
<li> Missing entry points in GL_ARB_transpose_matrix
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.3.2</b> [03-16-05]
<ul>
<li> New extension:
<ul>
<li> GL_APPLE_pixel_buffer
</ul>
<li> Bug fixes:
<ul>
<li> Missing OpenGL 2.0 entry points
<li> Missing tokens in GL_SGIX_shadow
<li> MinGW makefile problem
<li> Check for incorrect OpenGL version string on SiS hardware
<li> Documentation update to meet the HTML 4.01 Transitional specification
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.3.1</b> [02-02-05]
<ul>
<li> New features:
<ul>
<li> Consistent Unix and Windows versioning
</ul>
<li> New extensions:
<ul>
<li> GL_EXT_framebuffer_object
<li> GL_ARB_pixel_buffer_object
</ul>
<li> Bug fixes:
<ul>
<li> Missing OpenGL 2.0 tokens
<li> Incorrect typedefs (GLhandleARB and GLhalf)
<li> Borland compiler problems
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.3.0</b> [01-04-05]
<ul>
<li> New features:
<ul>
<li> Support for core OpenGL 2.0
<li> <tt>glewIsSupported</tt> provides efficient string-based extension checks
<li> Custom code generation from a list of extensions
<li> Makefile changes
</ul>
<li> New extensions:
<ul>
<li> WGL_ATI_render_texture_rectangle
</ul>
<li> Bug fixes:
<ul>
<li> Incorrect function signature in OpenGL 1.5 core
</ul>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.2.5</b> [12-06-04]
<ul>
<li> New extensions:
<ul>
<li>GL_ATI_texture_compression_3dc
<li>GL_EXT_Cg_shader
<li>GL_EXT_draw_range_elements
<li>GL_KTX_buffer_region
</ul>
<li> Bug fixes:
<ul>
<li> OpenGL version detection bug
<li> Problems with wxWindows and MinGW compilation
<li> <tt>visualinfo</tt> compilation problem with GLEW_MX specified
<li> Wrong token name in OpenGL 1.5 core
</ul>
<li> Support for FreeBSD
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.2.4</b> [09-06-04]
<ul>
<li> Added ARB_draw_buffers and ARB_texture_rectangle
<li> Fixed bug in ARB_shader_objects
<li> Replaced <tt>wglinfo</tt> with <tt>visualinfo</tt>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.2.3</b> [06-10-04]
<ul>
<li> Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3
<li> Bug fix in GL_ARB_vertex_blend
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.2.2</b> [05-08-04]
<ul>
<li> Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array
<li> Fixed GLEW_MX problems
<li> Bug fix in GL_EXT_texture_rectangle and <tt>wglinfo</tt>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.2.1</b> [03-18-04]
<ul>
<li> Bug fix in OpenGL version query (early release of 1.2.0 contained this bug)
<li> Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader
<li> Added flags on GDI support and multisampling to <tt>wglinfo</tt>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.2.0</b> [02-19-04]
<ul>
<li> Added full OpenGL 1.5 support
<li> Added support for multiple rendering contexts with different capabilities
<li> Added command line flags to <tt>glewinfo</tt> for selecting displays and visuals
<li> Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels
<li> Added MinGW/MSYS support
<li> Bug fixes in GL_ARB_shader_objects and the OS X build
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.1.4</b> [12-15-03]
<ul>
<li> Added GL_APPLE_float_pixels, GL_APPLE_texture_range,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GLX_ATI_pixel_format_float, and GLX_ATI_render_texture
<li> Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.1.3</b> [10-28-03]
<ul>
<li> Added Solaris and Darwin support
<li> Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader
<li> Fixed bug in GL_WIN_swap_hint
<li> Removed <tt>glewinfo</tt>'s dependency on <tt>GLUT</tt>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.1.2</b> [09-15-03]
<ul>
<li> Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards
<li> Added glewGetString for querying the GLEW version string
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.1.1</b> [08-11-03]
<ul>
<li> Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two
<li> Fixed bug in GL_ARB_vertex_buffer_object
<li> Minor updates in documentation
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.1.0</b> [07-08-03]
<ul>
<li> Added automatic code generation
<li> Added almost every extension in the registry
<li> Added separate namespace
<li> Added Irix support
<li> Updated documentation
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.0.7</b> [06-29-03]
<ul>
<li> Added GL_EXT_depth_bounds_test
<li> Fixed typos
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.0.6</b> [05-05-03]
<ul>
<li> Added ARB_vertex_buffer_object and NV_half_float
<li> Updated <tt>wglinfo</tt>
<li> Temporary Linux bug fixes (problems with SDL and MESA)
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.0.5</b> [02-17-03]
<ul>
<li> Bug fixes
<li> Added <tt>wglinfo</tt>
<li> Updated documentation
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.0.4</b> [02-02-03]
<ul>
<li> Added NV_texture_expand_normal
<li> Added mingw support
<li> Updated documentation
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.0.3</b> [01-09-03]
<ul>
<li> Cleaned up ATI extensions
<li> Changed function prototypes to match glext.h
<li> Added EXT_texture3D
<li> Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.0.2</b> [12-21-02]
<ul>
<li> Added list of supported extensions to documentation
<li> Added NV_half_float and NV_texgen_emboss
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.0.1</b> [12-17-02]
<ul>
<li> Bug fixes
<li> Added glewGetExtension
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.0.0</b> [12-12-02]
<ul>
<li> Initial release
</ul>
</ul>
<hr align="center">
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Mesa 3-D graphics library
Version: 7.0
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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The OpenGL Extension Wrangler Library
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Copyright (C) 2002, Lev Povalahev
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">1.5.5</a></i></td></tr>
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<tr><td align="center"><i>Last Update: 07-13-10</i></td></tr>
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<h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Supported WGL Extensions</h2>
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr>
<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr>
<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr>
<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr>
<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr>
<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr>
<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr>
<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr>
<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr>
<tr><td class="num">16</td><td>&nbsp;</td><td>ATI_render_texture_rectangle</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt">EXT_depth_float</a></td></tr>
<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt">EXT_display_color_table</a></td></tr>
<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt">EXT_extensions_string</a></td></tr>
<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt">EXT_make_current_read</a></td></tr>
<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt">EXT_pbuffer</a></td></tr>
<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt">EXT_pixel_format</a></td></tr>
<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_pixel_format_packed_float</a></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt">EXT_swap_control</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt">I3D_digital_video_control</a></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt">I3D_gamma</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt">I3D_genlock</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt">I3D_image_buffer</a></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt">I3D_swap_frame_lock</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt">I3D_swap_frame_usage</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt">NV_gpu_affinity</a></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/render_depth_texture.txt">NV_render_depth_texture</a></td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt">NV_render_texture_rectangle</a></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt">NV_swap_group</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_video_out.txt">NV_video_output</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt">OML_sync_control</a></td></tr>
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/*
* Module: sched.h
*
* Purpose:
* Provides an implementation of POSIX realtime extensions
* as defined in
*
* POSIX 1003.1b-1993 (POSIX.1b)
*
* --------------------------------------------------------------------------
*
* Pthreads-win32 - POSIX Threads Library for Win32
* Copyright(C) 1998 John E. Bossom
* Copyright(C) 1999,2005 Pthreads-win32 contributors
*
* Contact Email: rpj@callisto.canberra.edu.au
*
* The current list of contributors is contained
* in the file CONTRIBUTORS included with the source
* code distribution. The list can also be seen at the
* following World Wide Web location:
* http://sources.redhat.com/pthreads-win32/contributors.html
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING.LIB;
* if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _SCHED_H
#define _SCHED_H
#undef PTW32_LEVEL
#if defined(_POSIX_SOURCE)
#define PTW32_LEVEL 0
/* Early POSIX */
#endif
#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
#undef PTW32_LEVEL
#define PTW32_LEVEL 1
/* Include 1b, 1c and 1d */
#endif
#if defined(INCLUDE_NP)
#undef PTW32_LEVEL
#define PTW32_LEVEL 2
/* Include Non-Portable extensions */
#endif
#define PTW32_LEVEL_MAX 3
#if !defined(PTW32_LEVEL)
#define PTW32_LEVEL PTW32_LEVEL_MAX
/* Include everything */
#endif
#if __GNUC__ && ! defined (__declspec)
# error Please upgrade your GNU compiler to one that supports __declspec.
#endif
/*
* When building the DLL code, you should define PTW32_BUILD so that
* the variables/functions are exported correctly. When using the DLL,
* do NOT define PTW32_BUILD, and then the variables/functions will
* be imported correctly.
*/
#ifdef PTW32_BUILD
# define PTW32_DLLPORT __declspec (dllexport)
#else
# define PTW32_DLLPORT __declspec (dllimport)
#endif
/*
* This is a duplicate of what is in the autoconf config.h,
* which is only used when building the pthread-win32 libraries.
*/
#ifndef PTW32_CONFIG_H
# if defined(WINCE)
# define NEED_ERRNO
# define NEED_SEM
# endif
# if defined(_UWIN) || defined(__MINGW32__)
# define HAVE_MODE_T
# endif
#endif
/*
*
*/
#if PTW32_LEVEL >= PTW32_LEVEL_MAX
#ifdef NEED_ERRNO
#include "need_errno.h"
#else
#include <errno.h>
#endif
#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
#if defined(__MINGW32__) || defined(_UWIN)
#if PTW32_LEVEL >= PTW32_LEVEL_MAX
/* For pid_t */
# include <sys/types.h>
/* Required by Unix 98 */
# include <time.h>
#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
#else
typedef int pid_t;
#endif
/* Thread scheduling policies */
enum {
SCHED_OTHER = 0,
SCHED_FIFO,
SCHED_RR,
SCHED_MIN = SCHED_OTHER,
SCHED_MAX = SCHED_RR
};
struct sched_param {
int sched_priority;
};
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
PTW32_DLLPORT int __cdecl sched_yield (void);
PTW32_DLLPORT int __cdecl sched_get_priority_min (int policy);
PTW32_DLLPORT int __cdecl sched_get_priority_max (int policy);
PTW32_DLLPORT int __cdecl sched_setscheduler (pid_t pid, int policy);
PTW32_DLLPORT int __cdecl sched_getscheduler (pid_t pid);
/*
* Note that this macro returns ENOTSUP rather than
* ENOSYS as might be expected. However, returning ENOSYS
* should mean that sched_get_priority_{min,max} are
* not implemented as well as sched_rr_get_interval.
* This is not the case, since we just don't support
* round-robin scheduling. Therefore I have chosen to
* return the same value as sched_setscheduler when
* SCHED_RR is passed to it.
*/
#define sched_rr_get_interval(_pid, _interval) \
( errno = ENOTSUP, (int) -1 )
#ifdef __cplusplus
} /* End of extern "C" */
#endif /* __cplusplus */
#undef PTW32_LEVEL
#undef PTW32_LEVEL_MAX
#endif /* !_SCHED_H */

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/*
* Module: semaphore.h
*
* Purpose:
* Semaphores aren't actually part of the PThreads standard.
* They are defined by the POSIX Standard:
*
* POSIX 1003.1b-1993 (POSIX.1b)
*
* --------------------------------------------------------------------------
*
* Pthreads-win32 - POSIX Threads Library for Win32
* Copyright(C) 1998 John E. Bossom
* Copyright(C) 1999,2005 Pthreads-win32 contributors
*
* Contact Email: rpj@callisto.canberra.edu.au
*
* The current list of contributors is contained
* in the file CONTRIBUTORS included with the source
* code distribution. The list can also be seen at the
* following World Wide Web location:
* http://sources.redhat.com/pthreads-win32/contributors.html
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING.LIB;
* if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#if !defined( SEMAPHORE_H )
#define SEMAPHORE_H
#undef PTW32_LEVEL
#if defined(_POSIX_SOURCE)
#define PTW32_LEVEL 0
/* Early POSIX */
#endif
#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
#undef PTW32_LEVEL
#define PTW32_LEVEL 1
/* Include 1b, 1c and 1d */
#endif
#if defined(INCLUDE_NP)
#undef PTW32_LEVEL
#define PTW32_LEVEL 2
/* Include Non-Portable extensions */
#endif
#define PTW32_LEVEL_MAX 3
#if !defined(PTW32_LEVEL)
#define PTW32_LEVEL PTW32_LEVEL_MAX
/* Include everything */
#endif
#if __GNUC__ && ! defined (__declspec)
# error Please upgrade your GNU compiler to one that supports __declspec.
#endif
/*
* When building the DLL code, you should define PTW32_BUILD so that
* the variables/functions are exported correctly. When using the DLL,
* do NOT define PTW32_BUILD, and then the variables/functions will
* be imported correctly.
*/
#ifdef PTW32_BUILD
# define PTW32_DLLPORT __declspec (dllexport)
#else
# define PTW32_DLLPORT __declspec (dllimport)
#endif
/*
* This is a duplicate of what is in the autoconf config.h,
* which is only used when building the pthread-win32 libraries.
*/
#ifndef PTW32_CONFIG_H
# if defined(WINCE)
# define NEED_ERRNO
# define NEED_SEM
# endif
# if defined(_UWIN) || defined(__MINGW32__)
# define HAVE_MODE_T
# endif
#endif
/*
*
*/
#if PTW32_LEVEL >= PTW32_LEVEL_MAX
#ifdef NEED_ERRNO
#include "need_errno.h"
#else
#include <errno.h>
#endif
#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
#define _POSIX_SEMAPHORES
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#ifndef HAVE_MODE_T
typedef unsigned int mode_t;
#endif
typedef struct sem_t_ * sem_t;
PTW32_DLLPORT int __cdecl sem_init (sem_t * sem,
int pshared,
unsigned int value);
PTW32_DLLPORT int __cdecl sem_destroy (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_trywait (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_wait (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_timedwait (sem_t * sem,
const struct timespec * abstime);
PTW32_DLLPORT int __cdecl sem_post (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_post_multiple (sem_t * sem,
int count);
PTW32_DLLPORT int __cdecl sem_open (const char * name,
int oflag,
mode_t mode,
unsigned int value);
PTW32_DLLPORT int __cdecl sem_close (sem_t * sem);
PTW32_DLLPORT int __cdecl sem_unlink (const char * name);
PTW32_DLLPORT int __cdecl sem_getvalue (sem_t * sem,
int * sval);
#ifdef __cplusplus
} /* End of extern "C" */
#endif /* __cplusplus */
#undef PTW32_LEVEL
#undef PTW32_LEVEL_MAX
#endif /* !SEMAPHORE_H */

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