xenoborg/alpha/archive/source/Launcher/Xenoborg.c
2012-01-05 00:03:04 +00:00

33 lines
1.1 KiB
C

/*
* Xenoborg - Xbox Emulator
* Copyright (C) 2006-2010 blueshogun96
*
* Name: Xenoborg.c
* Desc: This is the program's entry point and only source file of Xenoborg.exe.
* The purpose of this .exe file is just to reserve the memory addresses
* [0x10000 - 0x3FFFFFF] to emulate Xbox's ram (which is roughly 64mb).
* For a debug console or Dream-X, we can increase the range to 0x7FFFFFF
* for 128mb, and Sega Chihiro will require up to 512mb depending on the
* game... even though Chihiro itself can handle 1gb.
*
* Changelog:
* 12/12/10 - Decided to give this file .c linkage due to the fact that when
* compiling in debug mode, I get retarded linker errors. If this
* is a problem, change it back.
*
* 10/14/10 - Just added this header containing more info about what this
* .exe is really for.
*/
#include "..\\XenoKrnl\\XenoKrnl.h"
#include "resource.h"
unsigned int mem[1024*1024*64]; // 64mb
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd )
{
XenoKrnlNullFunc();
return 0;
}