comments and better welcome message
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99dfe19e6a
commit
5f552e8b2c
35
main.c
35
main.c
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@ -8,19 +8,22 @@
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#include <whb/proc.h>
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void quit(void);
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void welcome(OSScreenID screen);
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void drawScreen(OSScreenID screen, VPADTouchData gamepad, int color);
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int main(int argc, char **argv)
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{
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// initialize ProcUI and OSScreen
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WHBProcInit();
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OSScreenInit();
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// allocate memory to render both displays and align them
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size_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV);
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size_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC);
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void *tvBuffer = memalign(0x100, tvBufferSize);
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void *drcBuffer = memalign(0x100, drcBufferSize);
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// free used video memory and deinitialize OSScreen and ProcUI
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void quit(void)
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{
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if (tvBuffer)
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@ -31,15 +34,18 @@ int main(int argc, char **argv)
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WHBProcShutdown();
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};
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// check if memory allocation was successful otherwise kill program
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if (!tvBuffer || !drcBuffer)
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{
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quit();
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return 1;
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}
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// tell the screens where the allocated memory is
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OSScreenSetBufferEx(SCREEN_TV, tvBuffer);
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OSScreenSetBufferEx(SCREEN_DRC, drcBuffer);
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// enable control of the displays
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OSScreenEnableEx(SCREEN_TV, true);
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OSScreenEnableEx(SCREEN_DRC, true);
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@ -50,9 +56,23 @@ int main(int argc, char **argv)
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bool vpad_fatal = false;
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uint32_t penColor = 0xFFFFFF00;
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OSScreenPutFontEx(SCREEN_TV, 0, 0, "SimpleDrawU (TV).");
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OSScreenPutFontEx(SCREEN_DRC, 0, 0, "SimpleDrawU (Gamepad).");
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// welcome message
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void welcome(OSScreenID screen)
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{
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OSScreenPutFontEx(screen, 0, 0, "Welcome to SimpleDrawU!");
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OSScreenPutFontEx(screen, 0, 1, "A is red.");
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OSScreenPutFontEx(screen, 0, 2, "B is yellow.");
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OSScreenPutFontEx(screen, 0, 3, "X is blue.");
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OSScreenPutFontEx(screen, 0, 4, "Y is green.");
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OSScreenPutFontEx(screen, 0, 5, "Plus is white.");
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OSScreenPutFontEx(screen, 0, 6, "Minus is black (erase).");
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OSScreenPutFontEx(screen, 0, 7, "Press both Plus and Minus");
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OSScreenPutFontEx(screen, 0, 8, "to clear the screen, enjoy!");
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}
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welcome(SCREEN_TV);
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welcome(SCREEN_DRC);
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// define color palette
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enum penColor
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{
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white = 0xFFFFFF00,
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@ -63,6 +83,7 @@ int main(int argc, char **argv)
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green = 0x86B46000,
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};
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// draw pixels to screen
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void drawScreen(OSScreenID screen, VPADTouchData gamepad, int color)
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{
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OSScreenPutPixelEx(screen, gamepad.x - 1, gamepad.y - 1, color);
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@ -76,8 +97,10 @@ int main(int argc, char **argv)
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OSScreenPutPixelEx(screen, gamepad.x + 1, gamepad.y - 1, color);
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};
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// while ProcUI is running
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while (WHBProcIsRunning())
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{
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// read gamepad inputs and check if error
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VPADRead(VPAD_CHAN_0, &status, 1, &error);
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switch (error)
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{
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@ -107,8 +130,8 @@ int main(int argc, char **argv)
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// clear screen
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if ((status.hold & VPAD_BUTTON_PLUS) && (status.hold & VPAD_BUTTON_MINUS))
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{
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OSScreenClearBufferEx(SCREEN_TV, 0x00000000);
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OSScreenClearBufferEx(SCREEN_DRC, 0x00000000);
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OSScreenClearBufferEx(SCREEN_TV, black);
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OSScreenClearBufferEx(SCREEN_DRC, black);
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}
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// select color
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@ -144,9 +167,9 @@ int main(int argc, char **argv)
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drawScreen(SCREEN_DRC, gamepadTouchScreen, penColor);
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}
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// commit drawing to the screen
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DCFlushRange(tvBuffer, tvBufferSize);
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DCFlushRange(drcBuffer, drcBufferSize);
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OSScreenFlipBuffersEx(SCREEN_TV);
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OSScreenFlipBuffersEx(SCREEN_DRC);
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}
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