remove comments
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main.c
3
main.c
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@ -124,11 +124,10 @@ int main(int argc, char **argv)
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OSScreenPutPixelEx(SCREEN_DRC, gamepadTouchScreen.x - 1, gamepadTouchScreen.y + 1, penColor);
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OSScreenPutPixelEx(SCREEN_DRC, gamepadTouchScreen.x + 1, gamepadTouchScreen.y - 1, penColor);
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}
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/* Flush all caches - read the tutorial, please! */
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DCFlushRange(tvBuffer, tvBufferSize);
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DCFlushRange(drcBuffer, drcBufferSize);
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/* Flip buffers - the text is now on screen! Flipping is kinda like
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committing your graphics changes. */
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OSScreenFlipBuffersEx(SCREEN_TV);
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OSScreenFlipBuffersEx(SCREEN_DRC);
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