/// @description Insert description here // You can write your code in this editor switch (room){ case rm_level_1: draw_text(20, 20, "HIGH SCORE: " + string(highscore)); draw_text(20, 40, "SCORE: " + string(score)); draw_text(20, 60, "LIVES: " + string(lives)); break; case rm_gameover: draw_set_halign(fa_center) draw_text_transformed_color(room_width/2, 100, "Eternal Space", 3, 3, 0, c_yellow, c_white, c_yellow, c_white, 1); draw_text(room_width/2, room_height/2, "Game Over"); draw_text(room_width/2, room_height/2 + 50, "High score: " + string(highscore)); draw_text(room_width/2, room_height/2 + 100, "Final score: " + string(score)); draw_text(room_width/2, room_height/2 + 150, ">> Press enter to restart <<"); draw_set_halign(fa_left) break; case rm_title: draw_set_halign(fa_center) draw_text_transformed_color(room_width/2, 100, "Eternal Space", 3, 3, 0, c_yellow, c_white, c_yellow, c_white, 1); draw_text(room_width/2, room_height/2, "Grab a friend and try to last as long as possible!"); draw_text(room_width/2, room_height/2 + 50, ">> (solo) Press enter to start <<"); draw_set_halign(fa_left) break; };