reordered file structure

i made these changes a couple minutes ago (read: maybe an hour now?) i
dont rmemeeber what i did but i did so for good reason i think
yea
This commit is contained in:
array-in-a-matrix 2023-09-27 00:53:24 -04:00
parent 5b506e4bdf
commit c0084923a6
11 changed files with 110 additions and 22 deletions

View file

@ -0,0 +1 @@

Binary file not shown.

After

Width:  |  Height:  |  Size: 890 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cwqdh0x1rjxep"
path="res://.godot/imported/test-wall.png-d3c1f2b8228cf1e5dff57ca33a9c1763.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://level_objects/walls/test-wall.png"
dest_files=["res://.godot/imported/test-wall.png-d3c1f2b8228cf1e5dff57ca33a9c1763.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -0,0 +1,11 @@
extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

View file

@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://dn8uov0pxjta2"]
[ext_resource type="Texture2D" uid="uid://cwqdh0x1rjxep" path="res://level_objects/walls/test-wall.png" id="1_58o0h"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ky1qw"]
size = Vector2(100, 100.5)
[node name="wall" type="StaticBody2D"]
[node name="sprite_2d" type="Sprite2D" parent="."]
texture = ExtResource("1_58o0h")
[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
position = Vector2(0, 0.25)
shape = SubResource("RectangleShape2D_ky1qw")

16
levels/level_1.tscn Normal file
View file

@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://c0qd1pw18itw5"]
[ext_resource type="PackedScene" uid="uid://dn8uov0pxjta2" path="res://level_objects/walls/wall.tscn" id="1_mn858"]
[ext_resource type="PackedScene" uid="uid://octr5yng0fvm" path="res://player/player.tscn" id="2_t3l44"]
[node name="Node2D" type="Node2D"]
position = Vector2(279, 36)
[node name="wall" parent="." instance=ExtResource("1_mn858")]
position = Vector2(-14, 21)
[node name="wall2" parent="." instance=ExtResource("1_mn858")]
position = Vector2(-466, -138)
[node name="player" parent="." instance=ExtResource("2_t3l44")]
position = Vector2(-212, -82)

1
npc/enemies/.gitkeep Normal file
View file

@ -0,0 +1 @@

1
npc/passive/.gitkeep Normal file
View file

@ -0,0 +1 @@

19
player/player.tscn Normal file
View file

@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://octr5yng0fvm"]
[ext_resource type="Script" path="res://player/player.gd" id="1_f1igx"]
[ext_resource type="Texture2D" uid="uid://crm0rryg1syha" path="res://player/test-player.png" id="2_5nav2"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4f40j"]
size = Vector2(100, 100)
[node name="player" type="CharacterBody2D"]
script = ExtResource("1_f1igx")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("2_5nav2")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_4f40j")
[node name="Camera2D" type="Camera2D" parent="."]

View file

@ -11,10 +11,21 @@ config_version=5
[application]
config/name="libregamefest"
run/main_scene="res://scene/node_2d.tscn"
run/main_scene="res://levels/level_1.tscn"
config/features=PackedStringArray("4.1", "Mobile")
run/max_fps=60
config/icon="res://icon.svg"
[debug]
gdscript/warnings/unassigned_variable=2
gdscript/warnings/unused_variable=2
gdscript/warnings/deprecated_keyword=2
[editor]
naming/node_name_casing=2
[rendering]
renderer/rendering_method="mobile"

View file

@ -1,21 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://octr5yng0fvm"]
[ext_resource type="Script" path="res://player/player.gd" id="1_3h05o"]
[ext_resource type="Texture2D" uid="uid://crm0rryg1syha" path="res://player/test-player.png" id="2_nvejd"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4f40j"]
size = Vector2(100, 100)
[node name="Node2D" type="Node2D"]
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
script = ExtResource("1_3h05o")
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture_filter = 1
texture = ExtResource("2_nvejd")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("RectangleShape2D_4f40j")
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]