mirror of
https://github.com/array-in-a-matrix/libregamefest.git
synced 2024-05-19 04:40:21 -04:00
reordered file structure
i made these changes a couple minutes ago (read: maybe an hour now?) i dont rmemeeber what i did but i did so for good reason i think yea
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5b506e4bdf
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1
level_objects/collectibles/.gitkeep
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1
level_objects/collectibles/.gitkeep
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BIN
level_objects/walls/test-wall.png
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BIN
level_objects/walls/test-wall.png
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34
level_objects/walls/test-wall.png.import
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34
level_objects/walls/test-wall.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cwqdh0x1rjxep"
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path="res://.godot/imported/test-wall.png-d3c1f2b8228cf1e5dff57ca33a9c1763.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://level_objects/walls/test-wall.png"
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dest_files=["res://.godot/imported/test-wall.png-d3c1f2b8228cf1e5dff57ca33a9c1763.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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11
level_objects/walls/wall.gd
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level_objects/walls/wall.gd
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extends Sprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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15
level_objects/walls/wall.tscn
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level_objects/walls/wall.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dn8uov0pxjta2"]
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[ext_resource type="Texture2D" uid="uid://cwqdh0x1rjxep" path="res://level_objects/walls/test-wall.png" id="1_58o0h"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ky1qw"]
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size = Vector2(100, 100.5)
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[node name="wall" type="StaticBody2D"]
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[node name="sprite_2d" type="Sprite2D" parent="."]
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texture = ExtResource("1_58o0h")
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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position = Vector2(0, 0.25)
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shape = SubResource("RectangleShape2D_ky1qw")
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16
levels/level_1.tscn
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16
levels/level_1.tscn
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[gd_scene load_steps=3 format=3 uid="uid://c0qd1pw18itw5"]
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[ext_resource type="PackedScene" uid="uid://dn8uov0pxjta2" path="res://level_objects/walls/wall.tscn" id="1_mn858"]
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[ext_resource type="PackedScene" uid="uid://octr5yng0fvm" path="res://player/player.tscn" id="2_t3l44"]
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[node name="Node2D" type="Node2D"]
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position = Vector2(279, 36)
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[node name="wall" parent="." instance=ExtResource("1_mn858")]
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position = Vector2(-14, 21)
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[node name="wall2" parent="." instance=ExtResource("1_mn858")]
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position = Vector2(-466, -138)
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[node name="player" parent="." instance=ExtResource("2_t3l44")]
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position = Vector2(-212, -82)
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1
npc/enemies/.gitkeep
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1
npc/enemies/.gitkeep
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1
npc/passive/.gitkeep
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1
npc/passive/.gitkeep
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19
player/player.tscn
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player/player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://octr5yng0fvm"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_f1igx"]
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[ext_resource type="Texture2D" uid="uid://crm0rryg1syha" path="res://player/test-player.png" id="2_5nav2"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4f40j"]
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size = Vector2(100, 100)
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[node name="player" type="CharacterBody2D"]
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script = ExtResource("1_f1igx")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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texture = ExtResource("2_5nav2")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_4f40j")
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[node name="Camera2D" type="Camera2D" parent="."]
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@ -11,10 +11,21 @@ config_version=5
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[application]
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config/name="libregamefest"
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run/main_scene="res://scene/node_2d.tscn"
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run/main_scene="res://levels/level_1.tscn"
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config/features=PackedStringArray("4.1", "Mobile")
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run/max_fps=60
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config/icon="res://icon.svg"
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[debug]
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gdscript/warnings/unassigned_variable=2
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gdscript/warnings/unused_variable=2
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gdscript/warnings/deprecated_keyword=2
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[editor]
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naming/node_name_casing=2
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[rendering]
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renderer/rendering_method="mobile"
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@ -1,21 +0,0 @@
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[gd_scene load_steps=4 format=3 uid="uid://octr5yng0fvm"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_3h05o"]
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[ext_resource type="Texture2D" uid="uid://crm0rryg1syha" path="res://player/test-player.png" id="2_nvejd"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4f40j"]
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size = Vector2(100, 100)
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[node name="Node2D" type="Node2D"]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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script = ExtResource("1_3h05o")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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texture_filter = 1
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texture = ExtResource("2_nvejd")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("RectangleShape2D_4f40j")
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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