changed ui to a dialog

This commit is contained in:
array-in-a-matrix 2021-11-05 01:04:53 -04:00
parent 63559385e7
commit eea5ee0e3f

39
tui.lua
View file

@ -1,14 +1,47 @@
-- requires
local ltui = require("ltui")
local label = ltui.label
local button = ltui.button
local application = ltui.application
local event = ltui.event
local rect = ltui.rect
local window = ltui.window
local demo = application()
local inputdialog = ltui.inputdialog
-- the demo application
local demo = application()
-- init demo
function demo:init()
-- init name
application.init(self, "demo")
-- init background
self:background_set("blue")
self:insert(window:new("window.main", rect {1, 1, self:width() - 1, self:height() - 1}, "main window", true))
-- init input dialog
self:insert(self:dialog_input(), {centerx = true, centery = true})
end
-- input dialog
function demo:dialog_input()
local dialog_input = self._DIALOG_INPUT
if not dialog_input then
dialog_input = inputdialog:new("dialog.input", rect{0, 0, math.floor(self:width() / 2), math.floor(self:height() / 3)})
dialog_input:text():text_set("please input text:")
dialog_input:button_add("no", "< No >", function (v) dialog_input:quit() end)
dialog_input:button_add("yes", "< Yes >", function (v) dialog_input:quit() end)
self._DIALOG_INPUT = dialog_input
end
return dialog_input
end
-- on resize
function demo:on_resize()
self:dialog_input():bounds_set(rect{0, 0, math.floor(self:width() / 2), math.floor(self:height() / 3)})
self:center(self:dialog_input(), {centerx = true, centery = true})
application.on_resize(self)
end
-- run demo
demo:run()