gpu: copy bits from textured polygon commands to e1

Fixes Tekken 3 Health bar and Worms Armageddon menu and player names
This commit is contained in:
Jakub Czekański 2019-12-03 14:49:51 +01:00
parent c7d1d21d49
commit f50c582124

View file

@ -288,6 +288,18 @@ void GPU::cmdPolygon(PolygonArgs arg) {
triangle.clut.x = tex.getClutX();
triangle.clut.y = tex.getClutY();
triangle.transparency = tex.semiTransparencyBlending();
// Copy texture bits from Polygon draw command to E1 register
// texpagex, texpagey, semi-transparency, texture disable bits
const uint32_t E1_MASK = 0b00001001'11111111;
uint16_t newBits = (tex.texpage >> 16) & E1_MASK;
if (!textureDisableAllowed) {
newBits &= ~(1 << 11);
}
gp0_e1._reg &= ~E1_MASK;
gp0_e1._reg |= newBits;
}
triangle.assureCcw();
@ -617,6 +629,9 @@ void GPU::writeGP0(uint32_t data) {
} else if (command == 0xe1) {
// Draw mode setting
gp0_e1._reg = arguments[0];
if (!textureDisableAllowed) {
gp0_e1.textureDisable = false;
}
} else if (command == 0xe2) {
// Texture window setting
gp0_e2._reg = arguments[0];