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5d8d65d0f1
clarified how and when the vertex shader should flip the texture occassional graphical artefacts no longer appear. the artefacts appeared (or were more noticeable) when the TV image was scaled to certain sizes. they were caused by incorrect use of the framebuffer. using the same texture as the source and destination of the shading process does not work as expected |
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.. | ||
shaders | ||
colour.go | ||
crt.go | ||
doc.go | ||
preferences.go |