Commit graph

1677 commits

Author SHA1 Message Date
Sour 86326e8329 ZIP: Fixed recent game not loading when filename stored in zip file was not UTF-8 2020-06-30 16:00:22 -04:00
Sour 3154f19467 Libretro: Fixed memory map for WRAM/SRAM-based achievements 2020-06-23 13:58:59 -04:00
Sour 77ed078899 UI: Added shortcuts to start/stop recording video/audio/movies 2020-06-20 00:24:24 -04:00
Sour b8a0a7a59b Debugger: Fixed modulo operator in expressions 2020-05-19 21:55:43 -04:00
Sour c52cacd9e5 VRC2: Added missing 1-bit latch at 6000-7FFF to fix Contra (J)
This used to work because the game would be emulated with 8kb of work ram at 6000-7FFF, which had the same effect.  But the actual board does not have work ram, so it was removed when integrating the new NES 2.0 database
2020-05-17 11:16:15 -04:00
Sour 650dfb35f1 DMC: Improve DMA timing after 4015 write 2020-05-14 17:18:23 -04:00
Sour c1f841b6dd HD Packs: Added ability to have multiple backgrounds on different layers (up to 40) 2020-05-08 20:08:54 -04:00
Sour 193235b11f Mapper 52: Fixed work ram writes 2020-05-08 00:36:43 -04:00
Sour 63d0017d68 Mapper 112: Fixed missing outer CHR register support
Was inadvertently removed in previous change for this mapper
2020-05-03 18:49:28 -04:00
Sour 9772aa006f Game DB: Updated to latest version of Nes20 DB 2020-05-02 13:06:20 -04:00
Sour 7ab9b50ad5 Game DB: Override roms with NES 2.0 headers
Some roms are being distributed with invalid NES 2.0 headers, so this is needed to fix them
2020-05-02 12:25:27 -04:00
Sour 66de1ceee1 Netplay: Fixed crashes when disconnect from server or stopping server while no game is loaded 2020-05-02 12:01:47 -04:00
Sour f7c170bd9b Fixed crash when loading multiple roms while keeping the emulator paused 2020-05-02 11:49:38 -04:00
Sour dbe7e0dec8 PPU: Moved oam row corruption region by a couple of dots, to match oam_flicker_test
With this timing, Isolated Warrior's pause screen flickers as expected
2020-05-01 23:43:26 -04:00
Sour 77b4289299 PPU: Tweaked sprite evaluation code to simulate another hardware glitch seen in the oam_flicker_test_reenable test
When rendering is enabled/disabled around scanlines 128-136, a single 8 pixel sliver of a sprite appears on the following scanline, due to the previously discovered bug where disabling rendering increments the oam address pointer by 1
2020-05-01 20:06:56 -04:00
Sour 8d5399a692 Debugger: Sprite Viewer - Add option to load data from a CPU page instead of directly from OAM 2020-04-30 22:26:51 -04:00
Sour 59fddb7008 PPU: Added option to emulate OAM row corruption when disabling rendering at certain points during rendering 2020-04-30 18:46:03 -04:00
Sour 829c51957e Fixed crash when loading VS-DualSystem games that are marked as having no work ram 2020-04-27 20:47:28 -04:00
Sour 069a98c50d Debugger: Event Viewer - Added options to display apu/control register reads/writes 2020-04-24 18:17:03 -04:00
Sour dee704abb9 Debugger: Event Viewer - Fixed previous frame's events disappearing 1 scanline too early 2020-04-24 16:16:43 -04:00
Sour e586ce7208 PPU: Tweak affected bits for $2006 scroll glitch based on Alien Syndrome (J) behavior (and other hardware tests)
It looks like the horizontal nametable bit is also affected when the write falls on a coarse scroll increment
2020-04-24 00:01:40 -04:00
Sour 5d67994f08 Netplay: Fixed desynchronization issue
When the host loaded a game, the client would end up applying the input with a 1 frame offset, causing some games to eventually desync.
Pausing, loading a state, resetting, etc. would permanently fix the problem (until another game was loading)
2020-04-22 22:30:54 -04:00
Sour 243ffef4fc UI: Added shortcuts to increase/decrease master volume 2020-04-21 21:58:07 -04:00
Sour 73ef5f21e9 Debugger: Lua - Fixed crash when calling emu.reset() outside callbacks 2020-04-21 20:04:04 -04:00
Sour 8af0df2ecf Debugger: Fixed crashes when CPU is running in unmapped memory regions 2020-04-19 19:36:47 -04:00
Sour bafd73f186 Debugger: Added aliases for each CPU flag in expressions 2020-04-18 18:17:46 -04:00
Sour 1ff7ed7b8c Debugger: Ability to define assert statements in comments 2020-04-18 17:55:35 -04:00
Sour 77e04a679e DB: Integrated NewRisingSun's NES 2.0 header database 2020-04-18 13:40:32 -04:00
Sour 1f2ec5a91b Fixed compilation warning 2020-04-18 13:38:35 -04:00
Sour e2325856fc Datach: Fixed 128-byte and 256-byte EEPROMs being inverted
+ Prevent creation of an empty .sav file
Fixes 10-second pause after reset
2020-04-16 21:52:34 -04:00
norill 8fa506631a
Mapper 15: Fixed PRG mask for mode 1 (#803) 2020-04-10 17:44:45 -04:00
norill 7c7b87670e
Mapper 15: Improved accuracy (#800)
fixed 2 inaccuracies:
- not making CHR read only in modes 0 and 3
- always using last bank in mode 1 instead of using bank B | 7
2020-04-07 22:28:19 -04:00
Sour ee6d8ac011 Debugger: Event Viewer - Display dot on current pixel 2020-04-01 23:19:20 -04:00
Sour cfc5bf6976 Fixed crash when taking screenshots with a video filter enabled (other than NTSC filters) 2020-02-25 18:19:10 -05:00
Sour 44b7190ad4 Debugger: Disable break on bus conflicts option when the current board does not have bus conflicts 2020-02-23 13:00:39 -05:00
Sour 74e8f39ea1 Debugger: Fixed debug mode assert for expression evaluation caused by changes to how internal RAM mirroring is handled in debug tools 2020-02-23 11:39:31 -05:00
Sour 42c1c76f43 Refactoring: Port back some code changes from Mesen-S 2020-02-15 14:27:36 -05:00
Sour 1ebd943f3a Debugger: Rewrite profiler and memory counters
Improves performance when debugger enabled (10-15%), simplifies code and improves memory counters UI
2020-02-15 10:18:07 -05:00
Sour effd016dc7 Debugger: Assembler - Fixed minor issue with opcode $FF 2020-02-13 00:05:12 -05:00
Sour 61aaf6193e Equalizer: Fixed sample wrapping when outside of int16_t range 2020-02-11 23:03:30 -05:00
Sour f2112dbadc HD Packs: Fixed crash when loading save states 2020-02-11 22:56:38 -05:00
Brad Smith fe6900b8f9
Virtual Boy controller support (#766) 2020-02-07 23:34:02 +00:00
Sour 5a3b56c3d4 Video Recorder: Added support for GIF file export 2020-02-04 19:36:15 -05:00
Sour 4121949881 Libretro: Fixed run ahead performance issue (exclude screenshot from libretro save states) 2020-02-01 18:13:42 -05:00
Sour f3a18bed01 Version Update: 0.9.9 2020-02-01 15:38:08 -05:00
Sour c519ec3ec8 Fixed GCC warning 2020-02-01 11:19:07 -05:00
Sour 4f3f58c067 Rambo-1: Temporary fix for IRQs until a better model is found
See: http://forums.nesdev.com/viewtopic.php?f=9&t=19565
2020-02-01 10:58:37 -05:00
Sour 5b0c208984 Run Ahead: Disable movies/netplay menus when enabled
+ Auto-disable runahead when playing NSF files
2020-02-01 10:28:42 -05:00
Sour 19b93dc343 Debugger: Auto-refresh disassembly when debugger gains focus
This allows edits done in the hex editor to be shown right away in the debugger
+ Also fixed a potential issue with code in save ram not being disassembled properly after the code is updated by additional writes
2020-02-01 10:10:57 -05:00
Sour 135ffc56a5 HD Packs: Allow transparency between background images and background sprites 2020-02-01 09:52:49 -05:00