Mesen/Core/DebugHud.h

28 lines
874 B
C++

#pragma once
#include "stdafx.h"
#include "../Utilities/SimpleLock.h"
#include "EmulationSettings.h"
class DrawCommand;
class DebugHud
{
private:
static constexpr size_t MaxCommandCount = 500000;
vector<unique_ptr<DrawCommand>> _commands;
SimpleLock _commandLock;
public:
DebugHud();
~DebugHud();
void Draw(uint32_t* argbBuffer, OverscanDimensions overscan, uint32_t width, uint32_t frameNumber);
void ClearScreen();
void DrawPixel(int x, int y, int color, int frameCount, int startFrame);
void DrawLine(int x, int y, int x2, int y2, int color, int frameCount, int startFrame);
void DrawRectangle(int x, int y, int width, int height, int color, bool fill, int frameCount, int startFrame);
void DrawScreenBuffer(uint32_t* screenBuffer, int startFrame);
void DrawString(int x, int y, string text, int color, int backColor, int frameCount, int startFrame);
};