RetroArch/gfx/drivers_shader
2024-04-18 07:34:46 -07:00
..
glslang.cpp Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
glslang.hpp Buildfix 2020-03-03 11:08:16 +01:00
glslang_util.c Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
glslang_util.h Bump up version (but don't tag yet) 2021-03-27 02:22:39 +01:00
glslang_util_cxx.cpp * replace more strlcat calls with strlcpy 2023-06-18 22:37:01 +02:00
glslang_util_cxx.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
shader_gl3.cpp Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
shader_gl3.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
shader_gl_cg.c Replace more strlcat calls 2023-07-16 18:07:49 +02:00
shader_glsl.c Add FinalViewportSize support to GLSL (#15891) 2023-11-10 16:45:20 -08:00
shader_glsl.h gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_vulkan.cpp vulkan: Add support for A2R10G10B10 HDR format (#16435) 2024-04-18 07:34:46 -07:00
shader_vulkan.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
slang_process.cpp Slang Subframe Shaders Feature (#16209) 2024-02-09 03:12:55 -08:00
slang_process.h Revert "Header cleanups - don't include retroarch.h everywhere" 2023-01-08 09:05:46 +01:00
slang_reflection.cpp Slang Subframe Shaders Feature (#16209) 2024-02-09 03:12:55 -08:00
slang_reflection.h Slang Subframe Shaders Feature (#16209) 2024-02-09 03:12:55 -08:00
slang_reflection.hpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00