RetroArch/gfx/drivers_shader/slang_reflection.hpp
2020-08-03 18:13:08 +02:00

107 lines
3.2 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2019 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SLANG_REFLECTION_HPP_
#define SLANG_REFLECTION_HPP_
#include <string>
#include <unordered_map>
#include <stdint.h>
#include <spirv_cross.hpp>
struct slang_semantic_location
{
int ubo_vertex = -1;
int push_vertex = -1;
int ubo_fragment = -1;
int push_fragment = -1;
};
struct slang_texture_semantic_meta
{
size_t ubo_offset = 0;
size_t push_constant_offset = 0;
unsigned binding = 0;
uint32_t stage_mask = 0;
bool texture = false;
bool uniform = false;
bool push_constant = false;
/* For APIs which need location information ala legacy GL.
* API user fills this struct in. */
slang_semantic_location location;
};
struct slang_semantic_meta
{
size_t ubo_offset = 0;
size_t push_constant_offset = 0;
unsigned num_components = 0;
bool uniform = false;
bool push_constant = false;
/* For APIs which need location information ala legacy GL. */
slang_semantic_location location;
};
struct slang_reflection
{
slang_reflection();
size_t ubo_size = 0;
size_t push_constant_size = 0;
unsigned ubo_binding = 0;
uint32_t ubo_stage_mask = 0;
uint32_t push_constant_stage_mask = 0;
std::vector<slang_texture_semantic_meta>
semantic_textures[SLANG_NUM_TEXTURE_SEMANTICS];
slang_semantic_meta semantics[SLANG_NUM_SEMANTICS];
std::vector<slang_semantic_meta> semantic_float_parameters;
const std::unordered_map<std::string, slang_texture_semantic_map> *texture_semantic_map = nullptr;
const std::unordered_map<std::string, slang_texture_semantic_map> *texture_semantic_uniform_map = nullptr;
const std::unordered_map<std::string, slang_semantic_map> *semantic_map = nullptr;
unsigned pass_number = 0;
};
template <typename P>
static bool slang_set_unique_map(std::unordered_map<std::string, P> &m,
const std::string &name, const P &p)
{
auto itr = m.find(name);
/* Alias already exists? */
if (itr != end(m))
return false;
m[name] = p;
return true;
}
bool slang_reflect_spirv(
const std::vector<uint32_t> &vertex,
const std::vector<uint32_t> &fragment,
slang_reflection *reflection);
bool slang_reflect(
const spirv_cross::Compiler &vertex_compiler,
const spirv_cross::Compiler &fragment_compiler,
const spirv_cross::ShaderResources &vertex,
const spirv_cross::ShaderResources &fragment,
slang_reflection *reflection);
#endif