Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2022-11-27 12:45:56 +01:00
.github Remove workflow for fdroid as per Vinfall recommendation 2022-11-22 22:15:51 +01:00
.vscode change vscode settings to add a ruler at width 80 (#13358) 2021-12-14 14:07:25 +01:00
audio Driver + hotkey list reorder (#14646) 2022-11-20 07:26:34 +01:00
bluetooth bluetoothctl: add / modify pairing steps (#13818) 2022-04-03 19:29:03 +02:00
bootstrap VITA: don't fail if vm_memblock can't be allocated (#13545) 2022-01-25 04:19:00 +01:00
camera Buildfixes 2021-11-12 21:49:19 +01:00
cheevos (Runloop) Turn more bools into flags 2022-10-10 18:53:55 +02:00
cores (sinc resampler) Simplifications - call besseli0 directly instead of 2022-08-02 11:29:05 +02:00
ctr (3DS) Fix CIA installation issues (#14399) 2022-09-11 02:57:31 +02:00
deps upgrade to rcheevos 10.5 (#14622) 2022-11-13 23:24:42 +01:00
dingux (dingux_utils.c) Style nits 2022-10-05 06:45:40 +02:00
dist-scripts Update dist-cores.sh 2021-11-27 14:04:23 +01:00
docs
emscripten Emscripten: remove unused dependency (buildfix) 2020-12-18 03:40:18 +00:00
fastlane/metadata/android/en-US Add F-Droid metadata to repo in Fastlane format 2022-06-18 10:30:13 -06:00
frontend Use HAVE_DYLIB instead of HAVE_DYNAMIC when loading shared libraries 2022-11-21 05:37:35 +01:00
gfx Style nits: 2022-11-27 10:23:12 +01:00
griffin Add Hungarian language option (#14585) 2022-11-04 19:52:39 +01:00
input Overlays/Input: Turn a bunch more functions static 2022-11-23 19:54:15 +01:00
intl Fetch translations from Crowdin 2022-11-27 00:13:30 +00:00
led (LED drivers) Miscellaneous cleanups 2022-08-23 08:11:22 +02:00
libretro-common (sinc) Hopefully that's the last of these warnings 2022-11-23 18:07:53 +01:00
libretro-db (libretrodb) Replace strncpy 2022-08-25 08:32:02 +02:00
location/drivers Add missing header for Android 2021-09-21 17:00:58 +02:00
media revision to macOS app icon set 2022-05-25 20:04:48 -07:00
memory Use size_t as type for returned value of strlen instead of int 2022-10-29 19:40:48 +02:00
menu (sinc resampler) Silence warning 2022-11-23 18:03:44 +01:00
midi/drivers Fix local header path includes 2021-12-04 16:11:02 +01:00
misc/cpufreq Prefer using snprintf instead of insecure sprintf 2021-05-18 15:14:08 +02:00
network Removed credits - requested by author 2022-11-01 21:40:13 +01:00
pkg Bump version to 1.13.0 2022-11-19 03:10:12 +01:00
play_feature_delivery (Android/Play Store Builds) Add option to switch all installed cores to Play Store versions 2020-09-02 17:13:03 +01:00
ps2 [PS2] Improve Compilation (#13359) 2021-12-15 19:01:56 +01:00
qb config.libs: dont fail if OSDependent/OGLCompiler libraries are not present (#14612) 2022-11-11 15:11:17 +01:00
record Use flags pt4 (#14497) 2022-10-08 10:39:15 +02:00
reference
samples/tasks/database Core Info Cache Improvements 2021-05-06 15:00:55 +01:00
shaders
shaders-hlsl
shaders-hlsl-no-opt/asm/frag
shaders-msl
shaders-no-opt/asm/frag
steam (Steam) Buildfix 2022-08-26 12:58:06 +02:00
tasks Overlay cleanups; replace bools with flags (#14661) 2022-11-22 18:29:11 +01:00
tests-other
tools (Network) Get rid of the timeout_enable parameter for socket_connect (#14351) 2022-08-25 04:40:19 +02:00
ui Remove unused define 2022-11-27 12:45:56 +01:00
uwp (UWP) Another Buildfix (#14501) 2022-10-10 00:06:49 +02:00
vita/launcher (vita/launcher) Use snprintf 2021-05-18 15:07:58 +02:00
webos Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
wii (Netplay) Some cleaning 2022-05-30 22:02:24 -03:00
wiiu Buildfix 2022-11-22 06:13:23 +01:00
.editorconfig HTTPS link to EditorConfig.org 2021-07-06 13:55:43 +09:00
.gitignore [PS2] Improve Compilation (#13359) 2021-12-15 19:01:56 +01:00
.gitlab-ci.yml Update .gitlab-ci.yml 2022-11-19 20:45:44 +01:00
.project
.travis.yml (Travis) Try to take out two Travis jobs that always fail and are 2021-03-22 22:16:19 +01:00
10bpc-gl.diff
accessibility.h Move more code around 2021-11-06 02:18:01 +01:00
AUTHORS.h Update AUTHORS.h (#14576) 2022-11-01 17:25:09 +01:00
autosave.h
CHANGES.md Update CHANGES.md 2022-11-27 10:31:38 +01:00
cheat_manager.c Fix incorrect lines in .cht files for 'cheat10' and above (#14436) 2022-09-25 17:15:07 +02:00
cheat_manager.h Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
CODE_OF_CONDUCT.md Include subject line inclusion. 2021-08-26 09:34:40 -04:00
CODING-GUIDELINES Update CODING-GUIDELINES 2022-10-04 17:53:52 +02:00
com.libretro.RetroArch.appdata.xml chore: Update metadata manifest (Linux) 2021-10-13 16:08:58 +03:00
command.c (Runloop) Use more flags 2022-10-10 19:54:54 +02:00
command.h More hotkey cleanups (#14657) 2022-11-22 14:45:30 +01:00
config.def.h (MSVC 2017/2019) Change default buildbot cores URL from (non-existent) MSVC 2017 cores URL 2022-11-25 22:44:32 +01:00
config.def.keybinds.h More hotkey cleanups (#14657) 2022-11-22 14:45:30 +01:00
config.features.h Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
configuration.c Overlays/Input: Turn a bunch more functions static 2022-11-23 19:54:15 +01:00
configuration.h (Ozone+XMB) Add option to customize cursor memory (#14605) 2022-11-10 15:46:44 +01:00
configure
content.h Turn content_get_status into content_get_flags 2022-10-09 20:32:39 +02:00
CONTRIBUTING.md Add coding standards. 2021-08-25 10:54:04 -04:00
COPYING
core.h (runloop) Cleanups 2022-11-21 19:11:55 +01:00
core_backup.c * Create fill_pathname_join_special - and specify fill_pathname_join 2022-08-04 14:19:38 +02:00
core_backup.h Reorder structs, alignment 2020-08-15 23:10:31 +02:00
core_info.c (task_save.c) Simplification in control flow 2022-08-27 07:55:02 +02:00
core_info.h Remove unused core_info_hw_api_supported 2022-07-17 08:10:01 +02:00
core_option_manager.c (core_option_manager_new) rewrite snprintf 2022-08-20 16:53:10 +02:00
core_option_manager.h General cleanups - 2022-08-01 21:31:45 +02:00
core_updater_list.c If we already know the length of the string, use strldup instead. 2022-08-25 16:31:54 +02:00
core_updater_list.h (Android/Play Store) Add frontend support for core installation via Play Feature Delivery 2020-08-28 16:30:54 +01:00
database_info.c * database_info cleanups: 2022-10-06 19:43:44 +02:00
database_info.h added more categories to the explore menu 2022-03-15 05:51:20 +01:00
default.txt Add CI to dump default.txt for F-Droid release (#14644) 2022-11-19 23:34:07 +01:00
defaults.h Remove cursor directory/cursor manager list - Views obsoleted 2022-10-25 15:21:47 +02:00
disk_control_interface.c Reduce snprintfs + assorted cleanups (#14369) 2022-09-01 04:17:07 +02:00
disk_control_interface.h Refine documentation 2022-08-01 15:46:08 +02:00
disk_index_file.c Revert "(RJSON) Combine multiple consecutive rjsonwriter_raw calls into one" 2022-08-26 14:44:29 +02:00
disk_index_file.h More struct reordering/alignment 2020-08-14 21:00:04 +02:00
Doxyfile
driver.c Turn core boolean variables into flags 2022-10-27 00:29:24 +02:00
driver.h Move driver code to driver.c file - move code outside of retroarch.c 2021-11-12 04:45:09 +01:00
dynamic.h Turn core boolean variables into flags 2022-10-27 00:29:24 +02:00
fetch-submodules.sh
file_path_special.c Don't include errno.h in files that don't justify its use 2022-08-25 05:19:30 +02:00
file_path_special.h Get rid of more boilerplate code in file_path_special.c 2022-08-02 18:05:51 +02:00
github-contributors.py Update AUTHORS.h and script 2021-08-31 22:42:31 +03:00
lakka.h * (PSP/Vita) Remove unused variables 2021-08-12 18:51:33 +02:00
list_special.h (Static Platforms) Ensure 'Always Reload Core on Run Content' setting is applied when loading content via the file browser 2021-05-12 10:59:07 +01:00
location_driver.c Move location state and camera state out of retroarch.c 2021-11-11 07:43:49 +01:00
location_driver.h Move location state and camera state out of retroarch.c 2021-11-11 07:43:49 +01:00
Makefile Rollback extended character PR - caused too many issues 2022-11-02 06:23:46 +01:00
Makefile.apple
Makefile.classic_sega_mini
Makefile.classic_snesc
Makefile.common Add Hungarian language option (#14585) 2022-11-04 19:52:39 +01:00
Makefile.ctr (3DS/CTR) Remove MaterialUI as per MrHuu recommendation 2022-11-01 04:01:45 +01:00
Makefile.ctr.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.dingux Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.dos Add DOS/DJGPP workflow 2022-08-05 21:52:57 +02:00
Makefile.emscripten Had to update Makefile.emscripten too 2022-08-05 23:51:34 +02:00
Makefile.griffin Revert "(Win32/Sockets/Networking) WSAPoll is only available since Windows Vista; disable" 2022-10-06 00:46:33 +02:00
Makefile.libnx Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.libogc
Makefile.miyoo Exclude unused HAVE_HID for Miyoo and RetroFW 2022-09-10 00:01:20 +02:00
Makefile.msvc Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.ngc Add GameCube/Wii workflows 2022-08-05 17:08:08 +02:00
Makefile.openpandora Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.orbis Improve makefiles 2022-11-08 21:36:44 +01:00
Makefile.orbis.salamander Improve makefiles 2022-11-08 21:36:44 +01:00
Makefile.pandora Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
Makefile.ps2 Add explicitly the supported menu drivers in PS2 2022-03-16 18:03:35 +01:00
Makefile.ps2.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.psl1ght [PSL1GHT] Update Makefile.psl1ght 2022-03-27 18:03:45 +02:00
Makefile.psl1ght.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.psp1 (PSP) Take out HAVE_LANGEXTRA for PSP - RAM is not at a premium for this 2022-04-11 07:11:16 +02:00
Makefile.psp1.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.retrofw Exclude unused HAVE_HID for Miyoo and RetroFW 2022-09-10 00:01:20 +02:00
Makefile.rg350 Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.rg350_odbeta Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.rs90 Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.switch Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.vita Add PSVita github workflow 2022-08-05 15:23:32 +02:00
Makefile.vita.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.webos Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.wii Add GameCube/Wii workflows 2022-08-05 17:08:08 +02:00
Makefile.wii.salamander Forgot to add compat_strldup.c to Wii and WiiU salamanders 2022-08-25 17:02:05 +02:00
Makefile.wiiu Forgot to add compat_strldup.c to Wii and WiiU salamanders 2022-08-25 17:02:05 +02:00
Makefile.win Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
manual_content_scan.c Playlist + database changes: (#14531) 2022-10-18 21:32:54 +02:00
manual_content_scan.h (Playlist Manager) Add 'Refresh Playlist' option 2021-09-09 16:18:26 +01:00
midi_driver.c Split up midi_driver code to midi_driver.c 2021-09-20 03:43:37 +02:00
midi_driver.h Split up midi_driver code to midi_driver.c 2021-09-20 03:43:37 +02:00
msg_hash.c Add Hungarian language option (#14585) 2022-11-04 19:52:39 +01:00
msg_hash.h More hotkey cleanups (#14657) 2022-11-22 14:45:30 +01:00
no-xib.diff
nvda_controller.h
nvdaControllerClient64.dll
paths.h Jdgleaver improvements 2020-11-20 03:55:55 +01:00
performance_counters.h Cleanups - split up global state to retroarch_data.h 2020-11-17 01:34:20 +01:00
playlist.c Playlist + database changes: (#14531) 2022-10-18 21:32:54 +02:00
playlist.h Playlist + database changes: (#14531) 2022-10-18 21:32:54 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
README-OMAP.md
README.md Fixed typos in README.md (#14181) 2022-07-16 22:01:15 +02:00
retroarch-android-debug.diff
retroarch-apple-packaging.sh Build OSX Metal using Makefile (#11941) 2021-01-26 09:48:15 +01:00
retroarch-mingw-build.sh
retroarch.c (UI Companion) simplify boolean code by replacing it with flags 2022-11-23 06:14:56 +01:00
retroarch.cfg Fix shader toggle and add hotkey + sublabel (#14628) 2022-11-15 22:14:09 +01:00
retroarch.desktop Add StartupWMClass to retroarch.desktop file 2021-08-08 23:14:56 -04:00
retroarch.h Remove useless forward declaration 2022-11-23 21:05:28 +01:00
retroarch_types.h Turn more boolean variables into flags for runloop 2022-10-24 18:16:00 +02:00
runloop.c Restore framelimit on fastforward toggle (#14668) 2022-11-24 16:53:52 +01:00
runloop.h (runloop) Cleanups 2022-11-21 19:11:55 +01:00
runtime_file.c (task_save.c) Simplification in control flow 2022-08-27 07:55:02 +02:00
runtime_file.h Add 'Ago' to playlist last played styles (#14086) 2022-06-22 22:55:32 +02:00
setting_list.h rarch_setting - we can downgrade flags and free_flags to 32bit 2022-10-05 04:34:47 +02:00
state_manager.c Use flags for state_manager_rewind_state 2022-11-16 15:13:59 +01:00
state_manager.h Use flags for state_manager_rewind_state 2022-11-16 15:13:59 +01:00
switch_performance_profiles.h First attempt at adding proper brightness 2020-11-26 19:22:05 +01:00
translation_defines.h
travis-deploy-key.enc
travis_metal_deploy.sh Last fix 2021-05-29 11:03:35 +07:00
verbosity.c (Qt/Logging) Increase log buffer to 2048 characters - Vulkan 2022-10-06 03:19:28 +02:00
verbosity.h [ORBIS] add debugnet support 2022-05-21 16:31:10 +02:00
version.all Bump version to 1.13.0 2022-11-19 03:10:12 +01:00
version.dtd Bump version to 1.13.0 2022-11-19 03:10:12 +01:00
version.h
version_git.c
version_git.h
wiiu-devel.properties.template

Build Status Coverity Scan Build Status Crowdin

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows 11
  • Windows 10
  • Windows 8
  • Windows 7
  • Windows Vista
  • Windows XP
  • Windows Millennium
  • Windows 2000
  • Windows NT 3.5
  • Windows 98
  • Windows 95
  • Linux
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • Apple macOS (PPC, x86-32 and x86-64)
  • Apple iOS
  • Apple tvOS
  • Android (2.x to most recent version)
  • PlayStation2
  • PlayStation3
  • PlayStation4
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Microsoft Xbox One
  • Microsoft Xbox Series S/X
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo 3DS/2DS
  • Nintendo Switch
  • Nintendo NES/SNES Classic Edition
  • Raspberry Pi
  • Blackberry
  • OpenDingux
  • Miyoo
  • RS90
  • RetroFW

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Requirements

OpenGL1

Your videocard needs to at least support the OpenGL 1.1 spec.

Shaders: N/A

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly. XMB won't have shader pipeline effects because of the aforementioned lack of shader support.

OpenGL2

Your videocard needs to at least support the OpenGL 2.1 spec.

Shaders: You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime to be installed on your system), or GLSL shaders.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

OpenGL3

Your videocard needs to at least support the OpenGL 3.2 core feature spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Direct3D 11

Your videocard needs to at least support the Direct3D11 11.0 spec. The card also needs to support at least the Shader Model 4.0.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Vulkan

Your videocard needs to at least support the Vulkan 1.0 spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

Socials

The links below belong to our official channels. Links other than this may have been created by fans, independent members or followers. We seriously recommend using our original resources.