bsnes | ||
bsnes-mt | ||
hiro | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
sourcery | ||
bsnes-CREDITS.md | ||
bsnes-README.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md |
bsnes-mt by Marat Tanalin
bsnes version with image-quality, user-experience and other improvements:
- Pixel-perfect integer-ratio scaling.
- Precise 4:3 in the “Center” and “Scale” modes.
- Compressed PNG screenshots.
- User interface in both English and Russian, and more.
See the project webpage for details.
Contributing translations
Feel free to contribute user-interface translations. That’s easy even if you are not a programmer.
The app is already available in English and Russian, and partially Japanese. English and Russian translations are complete and don’t need contributions.
Translations are in the bsnes-mt/translations.h
file (uses UTF-8 character encoding).
Partial translations are possible: if a string is not translated, just the original English-language string is automatically used instead.
Start with translating menus (Menu.*
), then settings (Settings.*
) and common strings (Common.*
) — they form the main part of the user interface.
How to compile/build
Install MinGW, then execute the following command inside the folder with bsnes-mt source code:
mingw32-make -C bsnes target=bsnes
Like original bsnes, bsnes-mt cannot be built with Visual Studio for now.
bsnes-mt is Windows-only.