mirror of
https://github.com/extremscorner/not64.git
synced 2024-05-14 18:19:42 -04:00
More beta 1.1 documentation updates.
This commit is contained in:
parent
59c938702c
commit
31252de3d6
86
README
86
README
|
@ -1,5 +1,5 @@
|
|||
README : Wii64 / Cube64
|
||||
Beta 1
|
||||
README : Wii64 / Cube64
|
||||
Beta 1.1
|
||||
|
||||
LICENSE:
|
||||
This software is licensed under the GNU General Public License v2
|
||||
|
@ -12,10 +12,10 @@ LICENSE:
|
|||
|
||||
QUICK USAGE:
|
||||
* ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
|
||||
* To install: Extract the contents of wii64-beta1.zip to the root of your SD card
|
||||
* To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card
|
||||
* For SD/USB: Put ROMs in the directory named /wii64/roms,
|
||||
All save types will automatically be placed in /wii64/saves
|
||||
* For DVD: ROMs may be anywhere on the disc
|
||||
* For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)
|
||||
* Load the executable from the HBC or in the loader of your choice
|
||||
Once loaded, select 'Load ROM' and choose the source and select the ROM to load
|
||||
(Note: to go up a directory select '..', B will exit the file browser)
|
||||
|
@ -25,21 +25,15 @@ QUICK USAGE:
|
|||
(Note: this must be done to save your game; it will not be done automatically)
|
||||
|
||||
Controls:
|
||||
* Gamecube controllers are mapped 1:1 with N64 buttons
|
||||
* Classic controllers are mapped the same as on VC titles but Z is mapped to both
|
||||
ZL and ZR for ease of use
|
||||
* X+Y are used to exit to the menu on both classic controller and Gamecube controller
|
||||
* Wiimote+Nunchuck mappings are:
|
||||
* Left-stick: Nunchuk-stick
|
||||
* A: A
|
||||
* B: + or -
|
||||
* Z: Nunchuk Z
|
||||
* L: Nunchuk C
|
||||
* R: B
|
||||
* Start: Home
|
||||
* C-stick: D-pad
|
||||
* D-pad: 2 + D-pad
|
||||
* Return to menu: 1 + 2
|
||||
* Controls are now fully configurable so any button on your controller can be mapped
|
||||
* The controller configuration screen presents each N64 button and allows you to toggle through sources
|
||||
* There are 4 configuration slots for each type of controller
|
||||
* To load a different, previously saved configuration, select the slot, and click 'Load'
|
||||
* After configuring the controls as desired, select the slot, and click 'Save'
|
||||
* After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
|
||||
* Clicking 'Next Pad' will cycle through the N64 controllers assigned
|
||||
* There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
|
||||
* The 'Menu Combo' configuration allows you to select a button combination to return to the menu
|
||||
|
||||
Settings:
|
||||
* General
|
||||
|
@ -50,21 +44,23 @@ Settings:
|
|||
* Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
|
||||
* Video
|
||||
* Show FPS: Display the framerate in the top-left corner of the screen
|
||||
* Screen Mode: Select the aspect ratio to display in (doesn't affect
|
||||
the aspect ratio games are rendered in)
|
||||
* Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
|
||||
* CPU Framebuffer: Enable for games which only draw directly to the
|
||||
framebuffer (this will only need to be set for some homebrew demos)
|
||||
* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
|
||||
* FB Textures: Enable framebuffer textures (necessary for some games to
|
||||
render everything correctly (e.g. Zelda Subscreen), but can impact performance, unstable on GC)
|
||||
render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
|
||||
* Input
|
||||
* Configure Input: Select controllers to use in game
|
||||
* Configure Paks: Select which controller paks to use in which controllers
|
||||
* Configure Buttons: Enter the controller configuration screen described above
|
||||
* Save Button Configs: Save all of the controller configuration slots to SD or USB
|
||||
* Auto Load Slot: Select which slot to automatically be loaded for each type of controller
|
||||
* Audio
|
||||
* Disable Audio: Select to mute the sound
|
||||
* Saves
|
||||
* Auto Save Native Saves: When enabled, the emulator will automatically load
|
||||
saves from the selected device and save when returning to the menu or
|
||||
saves from the selected device on ROM load and save when returning to the menu or
|
||||
turning off the console
|
||||
* Copy Saves: Not yet implemented
|
||||
* Delete Saves: Not yet implemented
|
||||
|
@ -75,16 +71,56 @@ COMPATIBILITY LIST:
|
|||
|
||||
CREDITS:
|
||||
* Core Coder: tehpola
|
||||
* Graphics Coder: sepp256
|
||||
* Graphics & Menu Coder: sepp256
|
||||
* General Coder: emu_kidid
|
||||
* Original mupen64: Hactarux
|
||||
* Artwork: drmr
|
||||
* Wii64 Demo ROM: marshallh
|
||||
* Compiled using devKitPro r18 and libOGC
|
||||
* Compiled using devKitPro r19 and libOGC
|
||||
( http://sourceforge.net/projects/devkitpro )
|
||||
* Visit us on www.emulatemii.com and http://code.google.com/p/mupen64gc
|
||||
|
||||
CHANGE LOG:
|
||||
Beta 1.1:
|
||||
* Dynarec improvements
|
||||
+ Function linking
|
||||
+ Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0)
|
||||
* Execution from ROM
|
||||
* Branch comparisons compare 64-bits when necessary
|
||||
* glN64_GX improvements
|
||||
+ Pillar-boxing 'Force 16:9' mode
|
||||
* Fixed projection matrix for Rects
|
||||
* Fixed viewport and scissoring edge cases
|
||||
* Fixed matrix transforms for several microcodes
|
||||
* Improved EFB handling wrt VI timing
|
||||
* Added upper limit to texture meta data
|
||||
* Improved FPS display and loading icon stability
|
||||
* Menu improvements
|
||||
+ Reconfigurable button mapping
|
||||
+ Save/Load button mapping from file
|
||||
+ ROMs displayed in alphabetical order
|
||||
+ Navigate filebrowser pages with R/L and +/- buttons
|
||||
+ Navigate settings tabs with R/L and +/- buttons
|
||||
+ Invalid ROM type detection
|
||||
+ Error message if /wii64/roms doesn't exist
|
||||
* Autosave is now the default setting
|
||||
* Changed C-Stick deadzone
|
||||
* Compiled with devkitPPC r19 / libOGC 1.8.1
|
||||
* Fixed resetting flashrom on ROM reset
|
||||
Wii:
|
||||
* Compiled with new libDI / DVDx V2
|
||||
* DVD reads are now done with direct PowerPC access
|
||||
* Controller improvements
|
||||
+ Rumble for Wiimote-based input
|
||||
+ Wiimote-only controls
|
||||
+ IR/Accelerometer analog input
|
||||
* Fixed ROM cache bug for ROMs > ROM cache size
|
||||
GC:
|
||||
* Settings.cfg saving fixed
|
||||
* Moved TLB & blocks array to ARAM
|
||||
* Increased recompiler code cache size
|
||||
- ARAM ROM cache
|
||||
+ 2Mb MEM1 ROM cache
|
||||
Beta 1:
|
||||
+ Dynamic Recompiler
|
||||
+ Expansion Pak Support (Wii only)
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
Wii64 Team is:
|
||||
Core Coder - tehpola
|
||||
Graphics & Menu Coding - sepp256
|
||||
Graphics & Menu Coding - sepp256
|
||||
General Coding - emu_kidid
|
||||
|
||||
The Wii64Team proudly presents Wii64 Beta 1.1 'Honey'
|
||||
|
|
Loading…
Reference in a new issue