orbum/README.md

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# orbum [![Travis CI Status](https://travis-ci.com/hch12907/orbum.svg?branch=master)](https://travis-ci.com/hch12907/orbum) [![AppVeyor Status](https://ci.appveyor.com/api/projects/status/github/hch12907/orbum?branch=master&svg=true)](https://ci.appveyor.com/project/hch12907/orbum)
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#### PS2 Emulator
Based off PCSX2's codebase, this is a completely rewritten PS2 emulator.
It does not boot games (yet), only useful to developers for now.
I can only work on this in my spare time, so I am thankful for any help!
## Current status
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Status as of 2018/08/06:
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- Primary focus for now is on the VIF/IPU.
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- Work started on the SPU2 (DMA and IOP communication done, sound generation still to be done).
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- Work started on the SIO/SIO2 (controllers and MC's), IOP communication done.
- No work done yet on the IPU and GSCore.
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- Everything else not mentioned mostly done (EECore, IOPCore, etc). Interpreters only for now, dynarecs will not come for a while.
## Build Instructions
### General Information
CMake is used as the build system.
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The project uses the following dependecies:
- Boost library, which is configured by the CMake FindBoost module.
- Cereal for serialization.
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Run the following commands to invoke a build:
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`git submodule update --init --recursive`
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`mkdir build && cd build`
`cmake ..` optionally specifying `-DBOOST_ROOT={path}` depending on your environment.
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`make` (or equivalent)
## Running
`./orbumfront`
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Logging is always enabled and will save files to `logs/` (uses boost logging).
The bios file scph10000.bin should be placed in `bios/`.
Other bios' are not currently supported or tested with.
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Upon Ctrl-C, a number of options will be presented:
- A memory dump (binary) can be created that will be placed in the `dumps/` folder.
- A save state (json/text readable) can be created that will dump the PS2 state for inspection. Uses the `saves/` folder.
## Licence
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[GPL3](LICENSE.md)