I18N: Update translation files

Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
This commit is contained in:
ScummVM-Translations 2024-04-28 20:04:51 +00:00
parent 9bfba6bacc
commit 1bf96c5752
31 changed files with 434 additions and 434 deletions

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-03-26 11:16+0000\n"
"Last-Translator: Malek Bellasfar <bellasfarmalek450@gmail.com>\n"
"Language-Team: Arabic <https://translations.scummvm.org/projects/scummvm/"
@ -3930,7 +3930,7 @@ msgstr "تبديل تصحيح نسبة العرض إلى الارتفاع"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "المركز"
@ -3938,68 +3938,68 @@ msgstr "المركز"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "تحجيم مثالي للبكسل"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "تحجيم البكسل عادل"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "تناسب النافذة"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "تمتد إلى النافذة"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "ملائمة للنافذة (3: 4)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "الدقة:%d %dx"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "مرشح الرسومات النشط:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "تمكين تصحيح نسبة العرض إلى الارتفاع"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "تعطيل نسبة العرض إلى الارتفاع المعطل"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "التصفية ممكّنة"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "تعطيل تصفية"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "وضع التمدد"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-02-26 15:01+0000\n"
"Last-Translator: Kastuś K. <oakum2334@gmail.com>\n"
"Language-Team: Belarusian (Taraškievica) <https://translations.scummvm.org/"
@ -3892,7 +3892,7 @@ msgstr "Пералучэньне карэкцыі прапорцыяў экра
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Цэнтравана"
@ -3900,68 +3900,68 @@ msgstr "Цэнтравана"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Павялічэньне акурат у піксэль"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Раўнамернае павялічэньне піксэляў"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Па памеру акна"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Расьцягнуць па акну"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Па памеру акна (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Разрознасьць: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Дзейны графічны фільтар:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Карэкцыя прапорцыяў экрану далучана"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Карэкцыя прапорцыяў экрану адлучана"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Фільтраваньне далучана"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Фільтраваньне адлучана"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Рэжым расьцягу"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Belarusian <https://translations.scummvm.org/projects/scummvm/"
@ -3900,7 +3900,7 @@ msgstr "Пераключыць карэкцыю суадносін бакоў"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Па цэнтры"
@ -3908,13 +3908,13 @@ msgstr "Па цэнтры"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Маштабаванне піксель-у-піксель"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
#, fuzzy
msgid "Even pixels scaling"
msgstr "Маштабаванне піксель-у-піксель"
@ -3922,55 +3922,55 @@ msgstr "Маштабаванне піксель-у-піксель"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Маштабаванне піксель-у-піксель"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Расцягнуць да акна"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Падагнаць пад акно (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Адрозненне: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Актыўны графічны фільтр:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Карэкцыя суадносін бакоў уключана"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Карэкцыя суадносін бакоў выключана"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Фільтрацыя ўключана"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Фільтрацыя выключана"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Рэжым расцягу"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-04-10 04:42+0000\n"
"Last-Translator: Xaviu <xaviu@xaviu.com>\n"
"Language-Team: Catalan <https://translations.scummvm.org/projects/scummvm/"
@ -3841,7 +3841,7 @@ msgstr "Commuta la correcció de la relació d'aspecte"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centra"
@ -3849,68 +3849,68 @@ msgstr "Centra"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Escalat pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Escalat de píxels parells"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Ajusta a la finestra"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Amplia a la finestra"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Ajusta a la finestra (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolució: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtre de gràfics actiu:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "S'ha activat la correcció de la relació d'aspecte"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "S'ha desactivat la correcció de la relació d'aspecte"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtratge activat"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtratge desactivat"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Mode d'ajustament"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.7.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-12-14 14:27+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Czech <https://translations.scummvm.org/projects/scummvm/"
@ -3885,7 +3885,7 @@ msgstr "Přepnout korekci poměru stran"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Vystředit"
@ -3893,13 +3893,13 @@ msgstr "Vystředit"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Pixelově přesné škálování"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
#, fuzzy
msgid "Even pixels scaling"
msgstr "Pixelově přesné škálování"
@ -3907,55 +3907,55 @@ msgstr "Pixelově přesné škálování"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Přizpůsobit oknu"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Roztáhnout do okna"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Přizpůsobit oknu (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Rozlišení: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktivní grafický filtr:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Povolena korekce poměru stran"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Zakázána korekce poměru stran"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrování povoleno"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrování zakázáno"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-09-07 17:04+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Danish <https://translations.scummvm.org/projects/scummvm/"
@ -3901,7 +3901,7 @@ msgstr "Rettelse af højde-/breddeforhold til/fra"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrér"
@ -3909,13 +3909,13 @@ msgstr "Centrér"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Pixelperfekt skalering"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
#, fuzzy
msgid "Even pixels scaling"
msgstr "Pixelperfekt skalering"
@ -3923,55 +3923,55 @@ msgstr "Pixelperfekt skalering"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Tilpas til vindue"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Stræk til vindue"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Tilpas til vindue (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Opløsning: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktive grafik filtre:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Aktivér rettelse af højde-/breddeforhold"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Deaktivér rettelse af højde-/breddeforhold"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtering aktiveret"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrering deaktiveret"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Stræktilstand"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-03-15 18:30+0000\n"
"Last-Translator: Lothar Serra Mari <lothar.serramari@scummvm.org>\n"
"Language-Team: German <https://translations.scummvm.org/projects/scummvm/"
@ -3972,7 +3972,7 @@ msgstr "Seitenverhältnis-Korrektur umschalten"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Zentriert"
@ -3980,68 +3980,68 @@ msgstr "Zentriert"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Pixelgenaue Skalierung"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Skalierung mit gleichmäßigen Pixeln"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "An Fenster anpassen"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Auf Fenstergröße strecken"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "An Fenster anpassen (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Auflösung: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktiver Grafikfilter:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Seitenverhältniskorrektur an"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Seitenverhältniskorrektur aus"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Bilineare Filterung aktiviert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Bilineare Filterung deaktiviert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Skaliermodus"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-04-01 09:04+0000\n"
"Last-Translator: Antoniou Athanasios <a.antoniou79@gmail.com>\n"
"Language-Team: Greek <https://translations.scummvm.org/projects/scummvm/"
@ -4045,7 +4045,7 @@ msgstr "Εναλλαγή διόρθωσης αναλογίας διαστάσε
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Στο κέντρο"
@ -4053,68 +4053,68 @@ msgstr "Στο κέντρο"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Κλιμάκωση απόλυτης-ακρίβειας-πίξελ"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Κλιμάκωση ζυγισμένης-ακρίβειας-πίξελ"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Προσαρμογή στο παράθυρο"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Επέκταση εικόνας για να γεμίσει το παράθυρο"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Προσαρμογή στο παράθυρο (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Ανάλυση: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Ενεργό φίλτρο γραφικών:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Ενεργοποιήθηκε η διόρθωση αναλογίας διαστάσεων"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Απενεργοποιήθηκε η διόρθωση αναλογίας διαστάσεων"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Ενεργοποίηση φιλτραρίσματος"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Απενεργοποίηση φιλτραρίσματος"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Λειτουργία επέκτασης εικόνας"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.4.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-04-26 22:30+0000\n"
"Last-Translator: IlDucci <pajaroloco_2@hotmail.com>\n"
"Language-Team: Spanish <https://translations.scummvm.org/projects/scummvm/"
@ -3985,7 +3985,7 @@ msgstr "Corregir relación de aspecto"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrar"
@ -3993,68 +3993,68 @@ msgstr "Centrar"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Escalado pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Escalado pixel-perfect (sin corregir relación de aspecto)"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Ajustar a la ventana"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Ajustar a la ventana"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Ajuste de ventana (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolución: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro de gráficos activo:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Activar la corrección de aspecto"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Desactivar la corrección de aspecto"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrado activado"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrado desactivado"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Modo de ajuste"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-02-05 18:42+0000\n"
"Last-Translator: Josu Igoa <josuigoa@ni.eus>\n"
"Language-Team: Basque <https://translations.scummvm.org/projects/scummvm/"
@ -3928,7 +3928,7 @@ msgstr "Txandakatu fFormatu-ratioaren zuzenketa"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
#, fuzzy
msgid "Center"
@ -3937,70 +3937,70 @@ msgstr "Sartu"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Doitu leihora"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Tiratu leihora"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Doitu leihora (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Bereizmena: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro grafiko aktiboa:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Formatu-ratio zuzenketa gaituta"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Formatu-ratio zuzenketa desgaituta"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
#, fuzzy
msgid "Filtering enabled"
msgstr "Klikatzea gaituta"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
#, fuzzy
msgid "Filtering disabled"
msgstr "Klikatzea desgaituta"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-04-22 23:42+0000\n"
"Last-Translator: Timo Mikkolainen <tmikkola@gmail.com>\n"
"Language-Team: Finnish <https://translations.scummvm.org/projects/scummvm/"
@ -3925,7 +3925,7 @@ msgstr "Kuvasuhdekorjaus päälle / pois"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Keskitetty"
@ -3933,68 +3933,68 @@ msgstr "Keskitetty"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Pikselintarkka skaalaus"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Tasapikseliskaalaus"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Sovita ikkunaan"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Venytä ikkunaan"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Sovita ikkunaan (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resoluutio: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Valittu grafiikkasuodatin:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Kuvasuhteen korjaus päällä"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Kuvasuhteen korjaus pois päältä"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Suodatus päällä"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Suodatus pois päältä"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Venytystila"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-04-28 13:42+0000\n"
"Last-Translator: Purple T <ZEONK@hotmail.com>\n"
"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
@ -3998,7 +3998,7 @@ msgstr "Act./Désact. correction du rapport d'aspect"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrer"
@ -4006,68 +4006,68 @@ msgstr "Centrer"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Mise à l'échelle Pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Mise à l'échelle avec pixels réguliers"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Adapter à la fenêtre"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Étirer pour remplir la fenêtre"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Adapter à la fenêtre (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Résolution : %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtre graphique actif :"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Correction du rapport d'aspect activée"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Correction du rapport d'aspect désactivée"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrage activé"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrage désactivé"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Mode d'étirement"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2020-09-26 21:13+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Galician <https://translations.scummvm.org/projects/scummvm/"
@ -3901,7 +3901,7 @@ msgstr "Activar/desactivar corrección de proporción"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
#, fuzzy
msgid "Center"
@ -3910,68 +3910,68 @@ msgstr "INTRO"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolución: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro de gráficos activo:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Corrección de proporción activada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Corrección de proporción desactivada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrado activado"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrado desactivado"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.1.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-12-14 14:28+0000\n"
"Last-Translator: Niv Baehr <bloop93@gmail.com>\n"
"Language-Team: Hebrew <https://translations.scummvm.org/projects/scummvm/"
@ -3815,7 +3815,7 @@ msgstr "מיתוג תיקון יחס ממדים"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "מרכז"
@ -3823,68 +3823,68 @@ msgstr "מרכז"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "שכלול-פיקסלים בהתאמת קנה מידה"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "התאמת קנה מידה לפיקסלים זוגיים"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "התאמה לחלון"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "מתיחה לחלון"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "התאמה לחלון (4: 3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "רזולוציה: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "מסנן גרפי פעיל:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "תיקון יחס ממדים מופעל"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "תיקון יחס ממדים מושבת"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "סינון מופעל"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "הסינון מושבת"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "מצב מתיחה"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-12-06 11:16+0000\n"
"Last-Translator: Aditya Mohan <adityamurali003@gmail.com>\n"
"Language-Team: Hindi <https://translations.scummvm.org/projects/scummvm/"
@ -3717,7 +3717,7 @@ msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr ""
@ -3725,68 +3725,68 @@ msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr ""

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-12-08 17:19+0000\n"
"Last-Translator: George Kormendi <grubycza@hotmail.com>\n"
"Language-Team: Hungarian <https://translations.scummvm.org/projects/scummvm/"
@ -3894,7 +3894,7 @@ msgstr "Képarány korrekció váltása"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Közepe"
@ -3902,68 +3902,68 @@ msgstr "Közepe"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Pixel-tökéletes méretezés"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Egyenletes pixel méretezés"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Illeszkedik az ablakhoz"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Nyújt az ablakhoz"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Illeszkedik a (4:3) ablakhoz"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Felbontás: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktív grafikus szûrõk:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Méretarány korrekció engedélyezve"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Méretarány korrekció letiltva"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Szûrés engedélyezve"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Szûrés letiltva"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Nyújtás mód"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-04-27 14:00+0000\n"
"Last-Translator: Walter Agazzi <walter.agazzi@protonmail.com>\n"
"Language-Team: Italian <https://translations.scummvm.org/projects/scummvm/"
@ -3969,7 +3969,7 @@ msgstr "Attiva/disattiva correzione proporzioni"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centra"
@ -3977,68 +3977,68 @@ msgstr "Centra"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Ridimensionamento pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Ridimensionamento a pixel equivalenti"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Adatta alla finestra"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Stira l'immagine per riempire la finestra"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Adatta alla finestra (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Risoluzione: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro grafico attivo:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Correzione proporzioni attivata"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Correzione proporzioni disattivata"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtro video attivato"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtro video disattivato"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Ridimensionamento"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-03-19 18:42+0000\n"
"Last-Translator: VAN-Gluon <van.gluonp@gmail.com>\n"
"Language-Team: Japanese <https://translations.scummvm.org/projects/scummvm/"
@ -3845,7 +3845,7 @@ msgstr "縦横比修正の切替"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "中央"
@ -3853,68 +3853,68 @@ msgstr "中央"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "ピクセルパーフェクト"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "ピクセル均一にスケーリング"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "ウィンドウに合わせる"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "ウィンドウに合わせて拡大"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "ウィンドウに合わせる(4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "解像度: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "適用中の映像フィルター:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "縦横比修正適用"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "縦横比修正無効"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "フィルター適用"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "フィルター無効"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "ストレッチモード"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-04-05 14:42+0000\n"
"Last-Translator: NorwayFun <temuri.doghonadze@gmail.com>\n"
"Language-Team: Georgian <https://translations.scummvm.org/projects/scummvm/"
@ -3670,7 +3670,7 @@ msgstr "ზომის ფარდობის შესწორების
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "ცენტრი"
@ -3678,68 +3678,68 @@ msgstr "ცენტრი"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "პიქსელ-პიქსელ გადიდება"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "ფანჯარაში ჩატევა"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "ფანჯრამდე გაწელვა"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "ფანჯარაში ჩატევა (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "გაფართოება: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "აქტიური გრაფიკის ფილტრი:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "გაფილტვრა ჩართულია"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "გაფილტვრა გამორთულია"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "გაწელვის რეჟიმი"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-12-14 14:28+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Korean <https://translations.scummvm.org/projects/scummvm/"
@ -3884,7 +3884,7 @@ msgstr "화면 종횡비 보정 전환"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "중앙"
@ -3892,68 +3892,68 @@ msgstr "중앙"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "픽셀 맞춤 크기조절"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "균일 픽셀 크기조절"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "창 크기에 맞춤"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "창에 맞게 늘림"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "창 크기에 맞춤 (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "해상도: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "활성 그래픽 필터:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "화면 종횡비 보정 활성화"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "화면 종횡비 보정 비활성화"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "필터링 활성화"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "필터링 비활성화"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "확대 모드"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-12-29 23:55+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Norwegian Bokmål <https://translations.scummvm.org/projects/"
@ -3949,7 +3949,7 @@ msgstr "Skru korrigering av bildeformat av/på"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Senter"
@ -3957,68 +3957,68 @@ msgstr "Senter"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Pikselperfekt skalering"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Jevn pikselskalering"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Tilpass vinduet"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Strekk til vinduet"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Tilpass vinduet (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Oppløsning: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktivt grafikkfilter:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Bildeformatskorrigering aktivert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Bildeformatskorrigering deaktivert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrering aktivert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrering deaktivert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Strekkmodus"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-03-24 18:22+0000\n"
"Last-Translator: Ben Castricum <github@bencastricum.nl>\n"
"Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/"
@ -3899,7 +3899,7 @@ msgstr "Pixelverhoudingcorrectie aan-/uitzetten"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centreer"
@ -3907,68 +3907,68 @@ msgstr "Centreer"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Pixel-perfect schalen"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Gelijkmatig pixel schalen"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Maak passend aan window"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Rek uit naar window"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Maak passend aan venster (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolutie: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Actieve grafische filter:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Pixelverhoudingcorrectie ingeschakeld"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Pixelverhoudingcorrectie uitgeschakeld"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filteren aangezet"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filteren uitgeschakeld"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Uitrekmodus"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-12-14 14:28+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Norwegian Nynorsk <https://translations.scummvm.org/projects/"
@ -3866,7 +3866,7 @@ msgstr "Veksle aspekt-korrigering"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
#, fuzzy
msgid "Center"
@ -3875,70 +3875,70 @@ msgstr "Enter"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktivt grafikkfilter:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Aspekt-korrigering aktivert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Aspekt-korrigering ikkje aktivert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
#, fuzzy
msgid "Filtering enabled"
msgstr "Klikking aktivert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
#, fuzzy
msgid "Filtering disabled"
msgstr "Klikking Deaktivert"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-02-08 20:26+0000\n"
"Last-Translator: SkiffPL <skiff@windowslive.com>\n"
"Language-Team: Polish <https://translations.scummvm.org/projects/scummvm/"
@ -3941,7 +3941,7 @@ msgstr "Przełącz korektę proporcji ekranu"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Wycentrowany"
@ -3949,68 +3949,68 @@ msgstr "Wycentrowany"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Rozmiar rzeczywisty"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Skalowanie parzyste pikseli"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Dopasuj do okna"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Rozciągnij do okna"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Dopasuj do okna (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Rozdzielczość: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktywny filtr graficzny:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Włączono korekcję proporcji obrazu"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Wyłączono korekcję proporcji obrazu"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrowanie włączone"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrowanie wyłączone"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Tryb skalowania"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-04-27 22:42+0000\n"
"Last-Translator: Marcel Souza Lemes <marcosoutsider@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://translations.scummvm.org/"
@ -3962,7 +3962,7 @@ msgstr "Alternar aspecto da correção de proporção"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centralizado"
@ -3970,68 +3970,68 @@ msgstr "Centralizado"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Redimensionamento de pixel perfeito"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Dimensionamento uniforme de pixels"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Ajustar à janela"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Preencher janela"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Ajustar à janela (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolução: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtros gráficos ativos:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Correção de proporção habilitada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Correção de proporção desabilitada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtragem habilitada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtragem desabilitada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Modo de preenchimento"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2022-06-05 14:09+0000\n"
"Last-Translator: Daniel <supsuper@gmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://translations.scummvm.org/"
@ -3880,7 +3880,7 @@ msgstr "Alternar correção da taxa de proporção"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrado"
@ -3888,68 +3888,68 @@ msgstr "Centrado"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Pixels perfeitos"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Pixels uniformes"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Ajustar à janela"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Preencher janela"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Ajustar à janela (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolução: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro gráfico ativo:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Correção da taxa de proporção ativada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Correção da taxa de proporção desativada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtragem ativada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtragem desativada"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Redimensionamento"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-03-15 20:14+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Russian <https://translations.scummvm.org/projects/scummvm/"
@ -3947,7 +3947,7 @@ msgstr "Переключение коррекции соотношения ст
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "По центру"
@ -3955,68 +3955,68 @@ msgstr "По центру"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Масштабирование пиксель-в-пиксель"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Равеомерное масштабирование пиксель-в-пиксель"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Уменьшить до размеров окна"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Растянуть до размеров окна"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Подходит к окну (4: 3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Разрешение: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Активный графический фильтр:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Коррекция соотношения сторон включена"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Коррекция соотношения сторон выключена"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Фильтрация включена"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Фильтрация выключена"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Режим растягивания"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-12-09 22:05+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Swedish <https://translations.scummvm.org/projects/scummvm/"
@ -3852,7 +3852,7 @@ msgstr "Korrektion av bildförhållande på/av"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrera"
@ -3860,13 +3860,13 @@ msgstr "Centrera"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Pixelperfekt förstoring"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
#, fuzzy
msgid "Even pixels scaling"
msgstr "Pixelperfekt förstoring"
@ -3874,55 +3874,55 @@ msgstr "Pixelperfekt förstoring"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "Anpassa till fönster"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Dra ut till fönsterstorlek"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "Anpassa till fönster (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Upplösning: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktivt grafikfilter:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Korrektion av bildförhållande på"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Korrektion av bildförhållande av"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrering aktiverad"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrering inaktiverad"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Utdraget läge"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2023-12-14 14:28+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Turkish <https://translations.scummvm.org/projects/scummvm/"
@ -3883,7 +3883,7 @@ msgstr "Görüntü oranı düzeltme"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr ""
@ -3891,27 +3891,27 @@ msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
#, fuzzy
msgid "Stretch to window"
msgstr "Çekiştirme modu:"
@ -3919,43 +3919,43 @@ msgstr "Çekiştirme modu:"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
#, fuzzy
msgid "Enabled aspect ratio correction"
msgstr "Görüntü oranı düzeltme"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
#, fuzzy
msgid "Disabled aspect ratio correction"
msgstr "Görüntü oranı düzeltme"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-04-07 14:34+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Ukrainian <https://translations.scummvm.org/projects/scummvm/"
@ -3941,7 +3941,7 @@ msgstr "Перемикання корекції співвідношення с
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "По центру"
@ -3949,68 +3949,68 @@ msgstr "По центру"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr "Піксельне ідеальне масштабування"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr "Піксельне рівномірне масштабування"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr "В розміри вікна"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr "Розтягнути до вікна"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr "До розмірів вікна (4: 3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr "Розгалуження %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Поточний графічний фільтр:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Корекцію співвідношення сторін увімкнено"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Корекцію співвідношення сторін вимкнено"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Фільтрування увімкнено"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Фільтрування вимкнено"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Стретч-режим"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-04-28 12:00+0000\n"
"POT-Creation-Date: 2024-04-28 19:48+0000\n"
"PO-Revision-Date: 2024-03-21 21:40+0000\n"
"Last-Translator: 复予 <clonewith@qq.com>\n"
"Language-Team: Chinese <https://translations.scummvm.org/projects/scummvm/"
@ -3671,7 +3671,7 @@ msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr ""
@ -3679,68 +3679,68 @@ msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
msgid "Fit to window (4:3)"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:787
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:793
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:831
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:837
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:852
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:858
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:854
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:860
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:867
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:873
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:869
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:895
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:901
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr ""