update pokefan's handheld LUTs and move them to their own subdir

This commit is contained in:
hunterk 2023-08-22 18:49:55 -05:00
parent 93baa7ffac
commit 3d35d7f70b
62 changed files with 448 additions and 0 deletions

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBA-P3(dark).png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBA-P3.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBA-2020(dark).png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBA-2020.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBA-sRGB(dark).png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBA-sRGB.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBC-dev.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBC-P3.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBC-2020.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/GBC-sRGB.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/NDS-P3.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/NDS-2020.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/NDS-sRGB.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/NSO-GBA.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/NSO-GBC.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/PSP-P3(pure-gamma).png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/PSP-P3.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/PSP-2020(pure-gamma).png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/PSP-2020.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/PSP-sRGB(pure-gamma).png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/PSP-sRGB.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/SWOLED-P3(pure-gamma).png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/SWOLED-P3.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/SWOLED-2020(pure-gamma).png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/SWOLED-2020.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/SWOLED-sRGB(pure-gamma).png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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@ -0,0 +1,16 @@
shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/SWOLED-sRGB.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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shaders = 1
shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = ../shaders/LUT/handheld/VBA.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"

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