Add mixed-res shaders

- Add mixed-res shaders in downsample folder;
- Presets for 2x, 3x and 4x downsample added.
This commit is contained in:
Hyllian 2024-04-14 15:48:42 -03:00
parent 341aac7b7f
commit e8287f250e
30 changed files with 2523 additions and 0 deletions

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shaders = "7"
feedback_pass = "0"
shader0 = "shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.25
shader5 = "../interpolation/shaders/jinc2.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "viewport"
scale_y5 = "1.000000"
shader6 = "shaders/mixed-res/output.slang"
filter_linear6 = false
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
IR_SCALE = "4.0"
B_TRESH = "0.10"

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shaders = "8"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.5
shader5 = "../../../interpolation/shaders/bicubic-x.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../interpolation/shaders/bicubic-y.slang"
filter_linear6 = false
scale_type_x6 = viewport
scale_type_y6 = viewport
scale6 = 1.0
wrap_mode6 = "clamp_to_edge"
shader7 = "../../shaders/mixed-res/output.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
IR_SCALE = "2.0"

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shaders = "7"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.5
shader5 = "../../../stock.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "viewport"
scale_y5 = "1.000000"
shader6 = "../../shaders/mixed-res/output.slang"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
IR_SCALE = "2.0"

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shaders = "7"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.5
shader5 = "../../../interpolation/shaders/jinc2.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "viewport"
scale_y5 = "1.000000"
shader6 = "../../shaders/mixed-res/output.slang"
filter_linear6 = false
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
IR_SCALE = "2.0"

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shaders = "8"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.5
shader5 = "../../../interpolation/shaders/lanczos3-x.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../interpolation/shaders/lanczos3-y.slang"
filter_linear6 = false
scale_type_x6 = viewport
scale_type_y6 = viewport
scale6 = 1.0
wrap_mode6 = "clamp_to_edge"
shader7 = "../../shaders/mixed-res/output.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
IR_SCALE = "2.0"

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shaders = "14"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
alias4 = ""
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.5
shader5 = "../../../edge-smoothing/nnedi3/shaders/rgb-to-yuv.slang"
filter_linear5 = false
alias5 = "PassOutput0"
scale_type5 = source
scale_x5 = 1.0
scale_y5 = 1.0
wrap_mode5 = "clamp_to_edge"
shader6 = "../../../edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-luma.slang"
filter_linear6 = false
wrap_mode6 = "clamp_to_edge"
srgb_framebuffer6 = "true"
scale_type6 = source
scale_x6 = 1.0
scale_y6 = 2.0
shader7 = "../../../edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-luma.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_edge"
srgb_framebuffer7 = "true"
scale_type7 = source
scale_x7 = 2.0
scale_y7 = 1.0
shader8 = "../../../edge-smoothing/nnedi3/shaders/jinc2-cshift-luma.slang"
filter_linear8 = false
alias8 = "PassOutput3"
wrap_mode8 = "clamp_to_edge"
srgb_framebuffer8 = "true"
scale_type8 = source
scale_x8 = 1.0
scale_y8 = 1.0
shader9 = "../../../edge-smoothing/nnedi3/shaders/jinc2-on-passoutput0.slang"
filter_linear9 = false
srgb_framebuffer9 = "true"
scale_type9 = source
scale_x9 = 1.0
scale_y9 = 1.0
wrap_mode9 = "clamp_to_edge"
shader10 = "../../../edge-smoothing/nnedi3/shaders/yuv-to-rgb-2x.slang"
filter_linear10 = false
srgb_framebuffer10 = "true"
scale_type10 = source
scale_x10 = 1.0
scale_y10 = 1.0
shader11 = "../../../interpolation/shaders/bicubic-x.slang"
wrap_mode11 = "clamp_to_edge"
srgb_framebuffer11 = "true"
scale_type_x11 = "viewport"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../interpolation/shaders/bicubic-y.slang"
filter_linear12 = false
wrap_mode12 = "clamp_to_edge"
srgb_framebuffer12 = "true"
scale_type_x12 = viewport
scale_type_y12 = viewport
scale12 = 1.0
shader13 = "../../shaders/mixed-res/output.slang"
filter_linear13 = false
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
IR_SCALE = "2.0"
B_TRESH = "0.20"

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shaders = "9"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.5
shader5 = "../../../anti-aliasing/shaders/reverse-aa.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "true"
scale_type_x5 = "source"
scale_x5 = "2.000000"
scale_type_y5 = "source"
scale_y5 = "2.000000"
shader6 = "../../../interpolation/shaders/bicubic-x.slang"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "true"
scale_type_x6 = "viewport"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../interpolation/shaders/bicubic-y.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_edge"
srgb_framebuffer7 = "true"
scale_type_x7 = viewport
scale_type_y7 = viewport
scale7 = 1.0
shader8 = "../../shaders/mixed-res/output.slang"
filter_linear8 = false
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
alias8 = ""
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
IR_SCALE = "2.0"

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shaders = "8"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.5
shader5 = "../../../interpolation/shaders/spline16-x.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../interpolation/shaders/spline16-y.slang"
filter_linear6 = false
scale_type_x6 = viewport
scale_type_y6 = viewport
scale6 = 1.0
wrap_mode6 = "clamp_to_edge"
shader7 = "../../shaders/mixed-res/output.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
IR_SCALE = "2.0"

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shaders = "12"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
alias4 = "XbrSource"
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.5
shader5 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
filter_linear5 = "false"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "true"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
filter_linear6 = "false"
wrap_mode6 = "clamp_to_edge"
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scale_type_x6 = "source"
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scale_type_y6 = "source"
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shader7 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
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float_framebuffer7 = "false"
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scale_type_x7 = "source"
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scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../interpolation/shaders/bicubic-x.slang"
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srgb_framebuffer8 = "true"
scale_type_x8 = "viewport"
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scale_type_y8 = "source"
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shader9 = "../../../interpolation/shaders/bicubic-y.slang"
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scale_type_x9 = viewport
scale_type_y9 = viewport
scale9 = 1.0
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scale_type10 = "source"
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B_TRESH = "0.20"
XBR_WEIGHT = "1.000000"
XBR_EDGE_STR_P1 = "5.000000"
B = "0.330000"
C = "0.330000"
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DEBLUR = "1.250000"
SMART = "0.400000"

View file

@ -0,0 +1,79 @@
shaders = "8"
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shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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shader1 = "../../shaders/mixed-res/hires-tagger.slang"
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scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.333333
shader5 = "../../../interpolation/shaders/bicubic-x.slang"
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shader6 = "../../../interpolation/shaders/bicubic-y.slang"
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scale_type_x6 = viewport
scale_type_y6 = viewport
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shader7 = "../../shaders/mixed-res/output.slang"
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scale_type_x7 = "source"
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scale_type_y7 = "source"
scale_y7 = "1.000000"
IR_SCALE = "3.0"

View file

@ -0,0 +1,69 @@
shaders = "7"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
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scale_type_x1 = "source"
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shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.333333
shader5 = "../../../stock.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_edge"
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alias5 = ""
float_framebuffer5 = "false"
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scale_type_x5 = "viewport"
scale_x5 = "1.000000"
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shader6 = "../../shaders/mixed-res/output.slang"
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scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
IR_SCALE = "3.0"

View file

@ -0,0 +1,69 @@
shaders = "7"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
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alias0 = ""
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scale_type_x0 = "source"
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scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
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scale_type_x1 = "source"
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shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
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scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
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alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
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wrap_mode4 = "clamp_to_edge"
scale_type4 = source
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IR_SCALE = "3.0"

View file

@ -0,0 +1,78 @@
shaders = "8"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_type_y0 = "source"
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shader1 = "../../shaders/mixed-res/hires-tagger.slang"
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scale_type_x1 = "source"
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shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
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scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
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scale_type4 = source
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IR_SCALE = "3.0"

View file

@ -0,0 +1,121 @@
shaders = "14"
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IR_SCALE = "3.0"
B_TRESH = "0.20"

View file

@ -0,0 +1,90 @@
shaders = "9"
feedback_pass = "0"
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scale_type_y2 = source
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scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
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scale_type4 = source
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scale_type_y8 = "source"
scale_y8 = "1.000000"
IR_SCALE = "3.0"

View file

@ -0,0 +1,77 @@
shaders = "8"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
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scale_type_x3 = source
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scale_type_y7 = "source"
scale_y7 = "1.000000"
IR_SCALE = "3.0"

View file

@ -0,0 +1,125 @@
shaders = "12"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_type_y0 = "source"
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scale_type_x2 = source
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scale_type_y2 = source
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scale_type_x3 = source
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scale_type_y3 = source
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scale_type4 = source
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scale_type_y6 = "source"
scale_y6 = "2.000000"
shader7 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
filter_linear7 = "false"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "true"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../interpolation/shaders/bicubic-x.slang"
wrap_mode8 = "clamp_to_edge"
srgb_framebuffer8 = "true"
scale_type_x8 = "viewport"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "../../../interpolation/shaders/bicubic-y.slang"
filter_linear9 = false
wrap_mode9 = "clamp_to_edge"
srgb_framebuffer9 = "true"
scale_type_x9 = viewport
scale_type_y9 = viewport
scale9 = 1.0
shader10 = "../../../deblur/shaders/deblur.slang"
filter_linear10 = "true"
wrap_mode10 = "clamp_to_border"
srgb_framebuffer10 = "true"
scale_type10 = "source"
scale10 = "1.000000"
shader11 = "../../shaders/mixed-res/output.slang"
filter_linear11 = false
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
alias11 = ""
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
IR_SCALE = "3.0"
B_TRESH = "0.20"
XBR_WEIGHT = "1.000000"
XBR_EDGE_STR_P1 = "5.000000"
B = "0.330000"
C = "0.330000"
OFFSET = "2.500000"
DEBLUR = "1.250000"
SMART = "0.400000"

View file

@ -0,0 +1,79 @@
shaders = "8"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.25
shader5 = "../../../interpolation/shaders/bicubic-x.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../interpolation/shaders/bicubic-y.slang"
filter_linear6 = false
scale_type_x6 = viewport
scale_type_y6 = viewport
scale6 = 1.0
wrap_mode6 = "clamp_to_edge"
shader7 = "../../shaders/mixed-res/output.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
IR_SCALE = "4.0"
B_TRESH = "0.10"

View file

@ -0,0 +1,70 @@
shaders = "7"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.25
shader5 = "../../../stock.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "viewport"
scale_y5 = "1.000000"
shader6 = "../../shaders/mixed-res/output.slang"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
IR_SCALE = "4.0"
B_TRESH = "0.10"

View file

@ -0,0 +1,79 @@
shaders = "8"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.25
shader5 = "../../../interpolation/shaders/lanczos3-x.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../interpolation/shaders/lanczos3-y.slang"
filter_linear6 = false
scale_type_x6 = viewport
scale_type_y6 = viewport
scale6 = 1.0
wrap_mode6 = "clamp_to_edge"
shader7 = "../../shaders/mixed-res/output.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
IR_SCALE = "4.0"
B_TRESH = "0.10"

View file

@ -0,0 +1,120 @@
shaders = "14"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
alias4 = ""
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.25
shader5 = "../../../edge-smoothing/nnedi3/shaders/rgb-to-yuv.slang"
filter_linear5 = false
alias5 = "PassOutput0"
scale_type5 = source
scale_x5 = 1.0
scale_y5 = 1.0
wrap_mode5 = "clamp_to_edge"
shader6 = "../../../edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-luma.slang"
filter_linear6 = false
wrap_mode6 = "clamp_to_edge"
srgb_framebuffer6 = "true"
scale_type6 = source
scale_x6 = 1.0
scale_y6 = 2.0
shader7 = "../../../edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-luma.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_edge"
srgb_framebuffer7 = "true"
scale_type7 = source
scale_x7 = 2.0
scale_y7 = 1.0
shader8 = "../../../edge-smoothing/nnedi3/shaders/jinc2-cshift-luma.slang"
filter_linear8 = false
alias8 = "PassOutput3"
wrap_mode8 = "clamp_to_edge"
srgb_framebuffer8 = "true"
scale_type8 = source
scale_x8 = 1.0
scale_y8 = 1.0
shader9 = "../../../edge-smoothing/nnedi3/shaders/jinc2-on-passoutput0.slang"
filter_linear9 = false
srgb_framebuffer9 = "true"
scale_type9 = source
scale_x9 = 1.0
scale_y9 = 1.0
wrap_mode9 = "clamp_to_edge"
shader10 = "../../../edge-smoothing/nnedi3/shaders/yuv-to-rgb-2x.slang"
filter_linear10 = false
srgb_framebuffer10 = "true"
scale_type10 = source
scale_x10 = 1.0
scale_y10 = 1.0
shader11 = "../../../interpolation/shaders/bicubic-x.slang"
wrap_mode11 = "clamp_to_edge"
srgb_framebuffer11 = "true"
scale_type_x11 = "viewport"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../interpolation/shaders/bicubic-y.slang"
filter_linear12 = false
wrap_mode12 = "clamp_to_edge"
srgb_framebuffer12 = "true"
scale_type_x12 = viewport
scale_type_y12 = viewport
scale12 = 1.0
shader13 = "../../shaders/mixed-res/output.slang"
filter_linear13 = false
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
IR_SCALE = "4.0"
B_TRESH = "0.10"

View file

@ -0,0 +1,91 @@
shaders = "9"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.25
shader5 = "../../../anti-aliasing/shaders/reverse-aa.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "true"
scale_type_x5 = "source"
scale_x5 = "2.000000"
scale_type_y5 = "source"
scale_y5 = "2.000000"
shader6 = "../../../interpolation/shaders/bicubic-x.slang"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "true"
scale_type_x6 = "viewport"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../interpolation/shaders/bicubic-y.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_edge"
srgb_framebuffer7 = "true"
scale_type_x7 = viewport
scale_type_y7 = viewport
scale7 = 1.0
shader8 = "../../shaders/mixed-res/output.slang"
filter_linear8 = false
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
alias8 = ""
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
IR_SCALE = "4.0"
B_TRESH = "0.10"

View file

@ -0,0 +1,78 @@
shaders = "8"
feedback_pass = "0"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.25
shader5 = "../../../interpolation/shaders/spline16-x.slang"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../interpolation/shaders/spline16-y.slang"
filter_linear6 = false
scale_type_x6 = viewport
scale_type_y6 = viewport
scale6 = 1.0
wrap_mode6 = "clamp_to_edge"
shader7 = "../../shaders/mixed-res/output.slang"
filter_linear7 = false
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
IR_SCALE = "4.0"
B_TRESH = "0.10"

View file

@ -0,0 +1,125 @@
shaders = "12"
shader0 = "../../shaders/mixed-res/coder.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type_x2 = source
scale_x2 = 1.0
scale_type_y2 = source
scale_y2 = 1.0
shader3 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type_x3 = source
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
shader4 = "../../shaders/mixed-res/cheap-sharpen-tweaked.slang"
filter_linear4 = true
alias4 = "XbrSource"
wrap_mode4 = "clamp_to_edge"
scale_type4 = source
scale4 = 0.25
shader5 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
filter_linear5 = "false"
wrap_mode5 = "clamp_to_edge"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "true"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
filter_linear6 = "false"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "true"
scale_type_x6 = "source"
scale_x6 = "2.000000"
scale_type_y6 = "source"
scale_y6 = "2.000000"
shader7 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
filter_linear7 = "false"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "true"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../interpolation/shaders/bicubic-x.slang"
wrap_mode8 = "clamp_to_edge"
srgb_framebuffer8 = "true"
scale_type_x8 = "viewport"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "../../../interpolation/shaders/bicubic-y.slang"
filter_linear9 = false
wrap_mode9 = "clamp_to_edge"
srgb_framebuffer9 = "true"
scale_type_x9 = viewport
scale_type_y9 = viewport
scale9 = 1.0
shader10 = "../../../deblur/shaders/deblur.slang"
filter_linear10 = "true"
wrap_mode10 = "clamp_to_border"
srgb_framebuffer10 = "true"
scale_type10 = "source"
scale10 = "1.000000"
shader11 = "../../shaders/mixed-res/output.slang"
filter_linear11 = false
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
alias11 = ""
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
IR_SCALE = "4.0"
B_TRESH = "0.10"
XBR_WEIGHT = "1.000000"
XBR_EDGE_STR_P1 = "5.000000"
B = "0.330000"
C = "0.330000"
OFFSET = "2.500000"
DEBLUR = "1.250000"
SMART = "0.400000"

View file

@ -0,0 +1,58 @@
#version 450
// Implementation based on the article "Efficient Gaussian blur with linear sampling"
// http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
/* A version for MasterEffect Reborn, a standalone version, and a custom shader version for SweetFX can be
found at http://reshade.me/forum/shader-presentation/27-gaussian-blur-bloom-unsharpmask */
/*-----------------------------------------------------------.
/ Gaussian Blur settings /
'-----------------------------------------------------------*/
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
} params;
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#define HW 1.00
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
void main()
{
vec2 texcoord = vTexCoord;
vec2 PIXEL_SIZE = params.SourceSize.zw;
float sampleOffsets[5] = { 0.0, 1.4347826, 3.3478260, 5.2608695, 7.1739130 };
float sampleWeights[5] = { 0.16818994, 0.27276957, 0.11690125, 0.024067905, 0.0021112196 };
vec4 color = texture(Source, texcoord);
color.a = color.a * sampleWeights[0];
for(int i = 1; i < 5; ++i) {
color.a += texture(Source, texcoord + vec2(sampleOffsets[i]*HW * PIXEL_SIZE.x, 0.0)).a * sampleWeights[i];
color.a += texture(Source, texcoord - vec2(sampleOffsets[i]*HW * PIXEL_SIZE.x, 0.0)).a * sampleWeights[i];
}
FragColor = vec4(color);
}

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#version 450
// Implementation based on the article "Efficient Gaussian blur with linear sampling"
// http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
/* A version for MasterEffect Reborn, a standalone version, and a custom shader version for SweetFX can be
found at http://reshade.me/forum/shader-presentation/27-gaussian-blur-bloom-unsharpmask */
/*-----------------------------------------------------------.
/ Gaussian Blur settings /
'-----------------------------------------------------------*/
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
} params;
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#define VW 1.00
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
void main()
{
vec2 texcoord = vTexCoord;
vec2 PIXEL_SIZE = params.SourceSize.zw;
float sampleOffsets[5] = { 0.0, 1.4347826, 3.3478260, 5.2608695, 7.1739130 };
float sampleWeights[5] = { 0.16818994, 0.27276957, 0.11690125, 0.024067905, 0.0021112196 };
vec4 color = texture(Source, texcoord);
color.a = color.a * sampleWeights[0];
for(int i = 1; i < 5; ++i) {
color.a += texture(Source, texcoord + vec2(0.0, sampleOffsets[i]*VW * PIXEL_SIZE.y)).a * sampleWeights[i];
color.a += texture(Source, texcoord - vec2(0.0, sampleOffsets[i]*VW * PIXEL_SIZE.y)).a * sampleWeights[i];
}
FragColor = vec4(color);
}

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#version 450
/*
Hyllian cheap sharpen Shader
Copyright (C) 2011-2024 Hyllian - sergiogdb@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
float CS_SHARPNESS;
float IR_SCALE;
} params;
#pragma parameter CS_SHARPNESS "Sharpness" 0.4 0.0 1.0 0.1
#pragma parameter IR_SCALE "INTERNAL RESOLUTION SCALE" 1.0 1.0 8.0 1.0
#define CS_SHARPNESS params.CS_SHARPNESS
#define IR_SCALE params.IR_SCALE
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
layout(location = 1) out vec4 t1;
layout(location = 2) out vec4 t2;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord * 1.0001;
float dx = params.SourceSize.z * IR_SCALE;
float dy = params.SourceSize.w * IR_SCALE;
t1 = vTexCoord.xyyy + vec4( 0.0, -dy, 0.0, dy); // B E H
t2 = vTexCoord.xxxy + vec4( -dx, 0.0, dx, 0.0); // D E F
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 1) in vec4 t1;
layout(location = 2) in vec4 t2;
layout(location = 3) in vec4 t3;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
/*
B
D E F
H
*/
void main()
{
vec3 B = texture(Source, t1.xy).xyz;
vec3 D = texture(Source, t2.xw).xyz;
vec3 E = texture(Source, t2.yw).xyz;
vec3 F = texture(Source, t2.zw).xyz;
vec3 H = texture(Source, t1.xw).xyz;
vec3 color = (1.0 + CS_SHARPNESS) * E - 0.25 * CS_SHARPNESS * (B + D + F + H);
// Anti-ringing
// Get min/max samples
vec3 min_sample = min(min(E,min(D,F)), min(B,H));
vec3 max_sample = max(max(E,max(D,F)), max(B,H));
vec3 aux = color;
color = clamp(color, min_sample, max_sample);
color = mix(aux, color, step(-0.00001, (E-D)*(F-E) + (E-B)*(H-E)));
FragColor = vec4(color, 1.0);
}

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#version 450
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
} params;
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
const vec3 coder = vec3(0.299, 0.587, 0.114);
//const vec3 coder = vec3(65536.,255.,1.);
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
void main()
{
vec4 color = texture(Source, vTexCoord);
color.a = dot(color.rgb, coder);
FragColor = color;
}

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#version 450
/*
Hyllian's high resolution tagger Shader
Copyright (C) 2011-2024 Hyllian - sergiogdb@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
float IR_SCALE;
} params;
#pragma parameter IR_SCALE "INTERNAL RESOLUTION SCALE" 1.0 1.0 8.0 1.0
#pragma parameter B_VIEW "SHOW HIRES DETECTION" 0.0 0.0 1.0 1.0
#pragma parameter B_TRESH "BLUR THRESHOLD" 0.2 0.0 1.0 0.01
#define IR_SCALE params.IR_SCALE
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
#define SCALE 1.0
void main()
{
vec2 tex = (floor(vTexCoord*params.SourceSize.xy/IR_SCALE) + vec2(0.5, 0.5))*IR_SCALE/params.SourceSize.xy;
vec2 g1 = vec2(IR_SCALE/params.SourceSize.x, 0.0);
vec2 g2 = vec2(0.0, IR_SCALE/params.SourceSize.y);
float k0 = texture(Source, tex +0.1*g1+0.1*g2).a;
float k1 = texture(Source, tex).a;
float hires = (k0==k1) ? 0.0 : 1.0;
FragColor = vec4(texture(Source, vTexCoord).rgb, hires);
}

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#version 450
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
float B_VIEW;
float B_TRESH;
} params;
#pragma parameter B_VIEW "SHOW HIRES DETECTION" 0.0 0.0 1.0 1.0
#pragma parameter B_TRESH "BLUR THRESHOLD" 0.2 0.0 1.0 0.01
#define B_VIEW params.B_VIEW
#define B_TRESH params.B_TRESH
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
const vec3 coder = vec3(0.299, 0.587, 0.114);
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
layout(set = 0, binding = 3) uniform sampler2D HiresSource;
void main()
{
vec4 c_a = texture(HiresSource, vTexCoord);
float tag = c_a.a;
vec3 c_hires = c_a.rgb;
vec3 c_lowres = texture(Source, vTexCoord).rgb;
vec3 color = mix(c_lowres, mix(c_hires, vec3(0.0, 0.0, dot(c_hires, coder)), B_VIEW), smoothstep(0.0, B_TRESH, tag));
FragColor = vec4(color, 1.0);
}