slang-shaders/edge-smoothing/eagle/2xsai-fix-pixel-shift.slangp
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00

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shaders = "2"
shader0 = "shaders/2xsai.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "2.000000"
scale_type_y0 = "source"
scale_y0 = "2.000000"
shader1 = "../nnedi3/shaders/jinc2-cshift-rgb.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
scale_type1 = viewport
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
JINC2_WINDOW_SINC = "0.500000"
JINC2_SINC = "0.880000"
JINC2_AR_STRENGTH = "0.000000"