slang-shaders/crt/phosphorlut.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 5
shader0 = shaders/phosphorlut/scanlines-interlace-linearize.slang
alias0 = firstPass
scale0 = 2.0
scale_type0 = source
srgb_framebuffer0 = true
filter_linear0 = false
shader1 = ../blurs/shaders/royale/blur5fast-vertical.slang
scale_type1 = source
scale1 = 1.0
srgb_framebuffer1 = true
filter_linear1 = true
alias1 = blurPassV
shader2 = ../blurs/shaders/royale/blur5fast-horizontal.slang
alias2 = blurPass
filter_linear2 = true
scale2 = 1.0
scale_type2 = source
srgb_framebuffer2 = true
shader3 = shaders/phosphorlut/phosphorlut-pass0.slang
alias3 = phosphorPass
filter_linear3 = true
scale_type3 = source
scale_x3 = 4.0
scale_y3 = 2.0
srgb_framebuffer3 = true
shader4 = shaders/phosphorlut/phosphorlut-pass1.slang
filter_linear4 = true
scale_type4 = viewport
textures = "shadow;aperture;slot"
shadow = shaders/phosphorlut/luts/shadowmask.png
shadow_linear = true
shadow_wrap_mode = "repeat"
aperture = shaders/phosphorlut/luts/aperture-grille.png
aperture_linear = true
aperture_wrap_mode = "repeat"
slot = shaders/phosphorlut/luts/slotmask.png
slot_linear = true
slot_wrap_mode = "repeat"