slang-shaders/denoisers/fast-bilateral-super-xbr-6p.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = "8"
shader0 = "shaders/fast-bilateral.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_edge"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_edge"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_edge"
scale_type_x2 = "source"
scale_x2 = "2.000000"
scale_type_y2 = "source"
scale_y2 = "2.000000"
alias2 = "PassPrev2"
shader3 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_edge"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_edge"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../xbr/shaders/super-xbr/super-xbr-pass1b.slang"
filter_linear5 = "false"
wrap_mode5 = "clamp_to_edge"
scale_type_x5 = "source"
scale_x5 = "2.000000"
scale_type_y5 = "source"
scale_y5 = "2.000000"
shader6 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
filter_linear6 = "false"
wrap_mode6 = "clamp_to_edge"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../windowed/shaders/jinc2.slang"
filter_linear7 = "false"
wrap_mode7 = "clamp_to_edge"
scale_type7 = viewport
parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
JINC2_WINDOW_SINC = 0.42
JINC2_SINC = 0.92
JINC2_AR_STRENGTH = 0.8