[SDL2] Update to version 2.24.2

This commit is contained in:
Joel Linn 2022-11-20 22:24:35 +01:00 committed by Rick Gibbed
parent 12c8d5348c
commit 76561d5add
2 changed files with 17 additions and 2 deletions

2
third_party/SDL2 vendored

@ -1 +1 @@
Subproject commit b424665e0899769b200231ba943353a5fee1b6b6
Subproject commit 55b03c7493a7abed33cf803d1380a40fa8af903f

View file

@ -40,6 +40,7 @@ project("SDL2")
"SDL2/include/SDL_filesystem.h",
"SDL2/include/SDL_gamecontroller.h",
"SDL2/include/SDL_gesture.h",
"SDL2/include/SDL_guid.h",
"SDL2/include/SDL_haptic.h",
"SDL2/include/SDL_hints.h",
"SDL2/include/SDL_hidapi.h",
@ -110,6 +111,7 @@ project("SDL2")
"SDL2/src/audio/winmm/SDL_winmm.h",
"SDL2/src/core/windows/SDL_directx.h",
"SDL2/src/core/windows/SDL_hid.h",
"SDL2/src/core/windows/SDL_immdevice.h",
"SDL2/src/core/windows/SDL_windows.h",
"SDL2/src/core/windows/SDL_xinput.h",
"SDL2/src/dynapi/SDL_dynapi.h",
@ -125,7 +127,6 @@ project("SDL2")
"SDL2/src/events/SDL_gesture_c.h",
"SDL2/src/events/SDL_keyboard_c.h",
"SDL2/src/events/SDL_mouse_c.h",
"SDL2/src/events/SDL_sysevents.h",
"SDL2/src/events/SDL_touch_c.h",
"SDL2/src/events/SDL_windowevents_c.h",
"SDL2/src/haptic/SDL_haptic_c.h",
@ -153,6 +154,7 @@ project("SDL2")
"SDL2/src/misc/SDL_sysurl.h",
"SDL2/src/power/SDL_syspower.h",
"SDL2/src/render/direct3d11/SDL_shaders_d3d11.h",
"SDL2/src/render/direct3d12/SDL_shaders_d3d12.h",
"SDL2/src/render/direct3d/SDL_shaders_d3d.h",
"SDL2/src/render/opengles2/SDL_gles2funcs.h",
"SDL2/src/render/opengles2/SDL_shaders_gles2.h",
@ -173,8 +175,11 @@ project("SDL2")
"SDL2/src/SDL_assert_c.h",
"SDL2/src/SDL_dataqueue.h",
"SDL2/src/SDL_error_c.h",
"SDL2/src/SDL_guid.c",
"SDL2/src/SDL_hints_c.h",
"SDL2/src/SDL_internal.h",
"SDL2/src/SDL_list.h",
"SDL2/src/SDL_log_c.h",
"SDL2/src/sensor/dummy/SDL_dummysensor.h",
"SDL2/src/sensor/SDL_sensor_c.h",
"SDL2/src/sensor/SDL_syssensor.h",
@ -257,6 +262,7 @@ project("SDL2")
"SDL2/src/audio/wasapi/SDL_wasapi.c",
"SDL2/src/audio/wasapi/SDL_wasapi_win32.c",
"SDL2/src/core/windows/SDL_hid.c",
"SDL2/src/core/windows/SDL_immdevice.c",
"SDL2/src/core/windows/SDL_windows.c",
"SDL2/src/core/windows/SDL_xinput.c",
"SDL2/src/cpuinfo/SDL_cpuinfo.c",
@ -279,13 +285,16 @@ project("SDL2")
"SDL2/src/haptic/windows/SDL_windowshaptic.c",
"SDL2/src/haptic/windows/SDL_xinputhaptic.c",
"SDL2/src/hidapi/SDL_hidapi.c",
"SDL2/src/joystick/controller_type.c",
"SDL2/src/joystick/dummy/SDL_sysjoystick.c",
"SDL2/src/joystick/hidapi/SDL_hidapijoystick.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_combined.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_gamecube.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_luna.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_ps5.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_rumble.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_shield.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_stadia.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_switch.c",
"SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c",
@ -327,6 +336,8 @@ project("SDL2")
"SDL2/src/power/SDL_power.c",
"SDL2/src/power/windows/SDL_syspower.c",
"SDL2/src/render/direct3d11/SDL_shaders_d3d11.c",
"SDL2/src/render/direct3d12/SDL_render_d3d12.c",
"SDL2/src/render/direct3d12/SDL_shaders_d3d12.c",
"SDL2/src/render/direct3d/SDL_render_d3d.c",
"SDL2/src/render/direct3d11/SDL_render_d3d11.c",
"SDL2/src/render/direct3d/SDL_shaders_d3d.c",
@ -348,16 +359,20 @@ project("SDL2")
"SDL2/src/SDL.c",
"SDL2/src/SDL_assert.c",
"SDL2/src/SDL_dataqueue.c",
"SDL2/src/SDL_list.c",
"SDL2/src/SDL_error.c",
"SDL2/src/SDL_hints.c",
"SDL2/src/SDL_log.c",
"SDL2/src/SDL_utils.c",
"SDL2/src/sensor/dummy/SDL_dummysensor.c",
"SDL2/src/sensor/SDL_sensor.c",
"SDL2/src/sensor/windows/SDL_windowssensor.c",
"SDL2/src/stdlib/SDL_crc16.c",
"SDL2/src/stdlib/SDL_crc32.c",
"SDL2/src/stdlib/SDL_getenv.c",
"SDL2/src/stdlib/SDL_iconv.c",
"SDL2/src/stdlib/SDL_malloc.c",
"SDL2/src/stdlib/SDL_mslibc.c",
"SDL2/src/stdlib/SDL_qsort.c",
"SDL2/src/stdlib/SDL_stdlib.c",
"SDL2/src/stdlib/SDL_string.c",