SimpleDrawU/main.c
2024-02-20 23:05:00 -05:00

181 lines
5 KiB
C

#include <stdint.h>
#include <stdbool.h>
#include <malloc.h>
#include <coreinit/screen.h>
#include <coreinit/cache.h>
#include <vpad/input.h>
#include <whb/proc.h>
void quit(void);
void welcome(OSScreenID screen);
void drawScreen(OSScreenID screen, VPADTouchData gamepad, int color);
int main(int argc, char **argv)
{
// initialize ProcUI and OSScreen
WHBProcInit();
OSScreenInit();
// allocate memory to render both displays and align them
size_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV);
size_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC);
void *tvBuffer = memalign(0x100, tvBufferSize);
void *drcBuffer = memalign(0x100, drcBufferSize);
// free used video memory and deinitialize OSScreen and ProcUI
void quit(void)
{
if (tvBuffer)
free(tvBuffer);
if (drcBuffer)
free(drcBuffer);
OSScreenShutdown();
WHBProcShutdown();
};
// check if memory allocation was successful otherwise kill program
if (!tvBuffer || !drcBuffer)
{
quit();
return 1;
}
// tell the screens where the allocated memory is
OSScreenSetBufferEx(SCREEN_TV, tvBuffer);
OSScreenSetBufferEx(SCREEN_DRC, drcBuffer);
// enable control of the displays
OSScreenEnableEx(SCREEN_TV, true);
OSScreenEnableEx(SCREEN_DRC, true);
VPADStatus status;
VPADReadError error;
VPADTouchData gamepadTouchScreen;
bool vpad_fatal = false;
uint32_t penColor = 0xFFFFFF00;
// welcome message
void welcome(OSScreenID screen)
{
OSScreenPutFontEx(screen, 0, 0, "Welcome to SimpleDrawU!");
OSScreenPutFontEx(screen, 0, 1, "A is red.");
OSScreenPutFontEx(screen, 0, 2, "B is yellow.");
OSScreenPutFontEx(screen, 0, 3, "X is blue.");
OSScreenPutFontEx(screen, 0, 4, "Y is green.");
OSScreenPutFontEx(screen, 0, 5, "Plus is white.");
OSScreenPutFontEx(screen, 0, 6, "Minus is black (erase).");
OSScreenPutFontEx(screen, 0, 7, "Press both Plus and Minus");
OSScreenPutFontEx(screen, 0, 8, "to clear the screen, enjoy!");
}
welcome(SCREEN_TV);
welcome(SCREEN_DRC);
// define color palette
enum penColor
{
white = 0xFFFFFF00,
black = 0x00000000,
red = 0xBF5B5B00,
yellow = 0xC6B95500,
blue = 0x3C8D8800,
green = 0x86B46000,
};
// draw pixels to screen
void drawScreen(OSScreenID screen, VPADTouchData gamepad, int color)
{
OSScreenPutPixelEx(screen, gamepad.x - 1, gamepad.y - 1, color);
OSScreenPutPixelEx(screen, gamepad.x + 1, gamepad.y + 1, color);
OSScreenPutPixelEx(screen, gamepad.x + 1, gamepad.y, color);
OSScreenPutPixelEx(screen, gamepad.x - 1, gamepad.y, color);
OSScreenPutPixelEx(screen, gamepad.x, gamepad.y, color);
OSScreenPutPixelEx(screen, gamepad.x, gamepad.y + 1, color);
OSScreenPutPixelEx(screen, gamepad.x, gamepad.y - 1, color);
OSScreenPutPixelEx(screen, gamepad.x - 1, gamepad.y + 1, color);
OSScreenPutPixelEx(screen, gamepad.x + 1, gamepad.y - 1, color);
};
// while ProcUI is running
while (WHBProcIsRunning())
{
// read gamepad inputs and check if error
VPADRead(VPAD_CHAN_0, &status, 1, &error);
switch (error)
{
case VPAD_READ_SUCCESS:
{
VPADGetTPCalibratedPoint(VPAD_CHAN_0, &gamepadTouchScreen, &status.tpNormal);
break;
}
case VPAD_READ_NO_SAMPLES:
{
continue;
}
case VPAD_READ_INVALID_CONTROLLER:
{
vpad_fatal = true;
break;
}
default:
{
vpad_fatal = true;
break;
}
}
if (vpad_fatal)
break;
// clear screen
if ((status.hold & VPAD_BUTTON_PLUS) && (status.hold & VPAD_BUTTON_MINUS))
{
OSScreenClearBufferEx(SCREEN_TV, black);
OSScreenClearBufferEx(SCREEN_DRC, black);
}
// select color
if (status.hold & VPAD_BUTTON_PLUS)
{
penColor = white;
}
if (status.hold & VPAD_BUTTON_MINUS)
{
penColor = black;
}
if (status.hold & VPAD_BUTTON_A)
{
penColor = red;
}
if (status.hold & VPAD_BUTTON_B)
{
penColor = yellow;
}
if (status.hold & VPAD_BUTTON_X)
{
penColor = blue;
}
if (status.hold & VPAD_BUTTON_Y)
{
penColor = green;
}
// draw on screen
if (gamepadTouchScreen.touched)
{
drawScreen(SCREEN_TV, gamepadTouchScreen, penColor);
drawScreen(SCREEN_DRC, gamepadTouchScreen, penColor);
}
// commit drawing to the screen
DCFlushRange(tvBuffer, tvBufferSize);
DCFlushRange(drcBuffer, drcBufferSize);
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
}
quit();
return 0;
}